Searched refs:constant_bool (Results 1 - 9 of 9) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c1889 shader->limits.constant_bool = 0;
1901 shader->limits.constant_bool = 16;
1909 shader->limits.constant_bool = 16;
1925 shader->limits.constant_bool = 0;
1931 shader->limits.constant_bool = 16;
2004 shader->limits.constant_bool = 0;
2231 shader->limits.constant_bool = 0;
2239 shader->limits.constant_bool = 0;
2248 shader->limits.constant_bool = 16;
2256 shader->limits.constant_bool
[all...]
H A Dglsl_shader.c1096 if (shader->limits.constant_bool > 0 && reg_maps->boolean_constants)
1097 shader_addline(buffer, "uniform bool %s_b[%u];\n", prefix, shader->limits.constant_bool);
H A Dwined3d_private.h2859 unsigned int constant_bool; member in struct:wined3d_shader_limits
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c1717 shader->baseShader.limits.constant_bool = 0;
1732 shader->baseShader.limits.constant_bool = 16;
1747 shader->baseShader.limits.constant_bool = 32;
1763 shader->baseShader.limits.constant_bool = 16;
2149 shader->baseShader.limits.constant_bool = 0;
2160 shader->baseShader.limits.constant_bool = 0;
2172 shader->baseShader.limits.constant_bool = 16;
2182 shader->baseShader.limits.constant_bool = 16;
2197 shader->baseShader.limits.constant_bool = 16;
2208 shader->baseShader.limits.constant_bool
[all...]
H A Dglsl_shader.c1133 if (This->baseShader.limits.constant_bool > 0 && This->baseShader.reg_maps.boolean_constants)
1134 shader_addline(buffer, "uniform bool %cB[%u];\n", prefix, This->baseShader.limits.constant_bool);
H A Dwined3d_private.h3085 unsigned int constant_bool; member in struct:SHADER_LIMITS
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader.c1713 shader->baseShader.limits.constant_bool = 0;
1728 shader->baseShader.limits.constant_bool = 16;
1743 shader->baseShader.limits.constant_bool = 32;
1759 shader->baseShader.limits.constant_bool = 16;
2143 shader->baseShader.limits.constant_bool = 0;
2154 shader->baseShader.limits.constant_bool = 0;
2166 shader->baseShader.limits.constant_bool = 16;
2176 shader->baseShader.limits.constant_bool = 16;
2191 shader->baseShader.limits.constant_bool = 16;
2202 shader->baseShader.limits.constant_bool
[all...]
H A Dglsl_shader.c1112 if (This->baseShader.limits.constant_bool > 0 && This->baseShader.reg_maps.boolean_constants)
1113 shader_addline(buffer, "uniform bool %cB[%u];\n", prefix, This->baseShader.limits.constant_bool);
H A Dwined3d_private.h3050 unsigned int constant_bool; member in struct:SHADER_LIMITS

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