Searched refs:bumpmat (Results 1 - 13 of 13) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c713 reg_maps->bumpmat |= 1 << dst_param.reg.idx;
722 reg_maps->bumpmat |= 1 << dst_param.reg.idx;
H A Dwined3d_private.h577 BYTE bumpmat; /* MAX_TEXTURES, 8 */ member in struct:shader_reg_maps
H A Dglsl_shader.c1155 for (i = 0, map = reg_maps->bumpmat; map; map >>= 1, ++i)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader.c713 reg_maps->bumpmat |= 1 << dst_param.reg.idx;
722 reg_maps->bumpmat |= 1 << dst_param.reg.idx;
H A Darb_program_shader.c3487 for (i = 0, map = reg_maps->bumpmat; map; map >>= 1, ++i)
5420 && (((IWineD3DPixelShaderImpl *)stateblock->pixelShader)->baseShader.reg_maps.bumpmat & (1 << stage)))
5430 /* Exit now, don't set the bumpmat below, otherwise we may overwrite pixel shader constants */
5466 /* Exit now, don't set the bumpmat below, otherwise we may overwrite pixel shader constants */
5789 shader_addline(&buffer, "PARAM bumpmat%u = program.env[%u];\n", stage, ARB_FFP_CONST_BUMPMAT(stage));
5840 shader_addline(&buffer, "SWZ arg1, bumpmat%u, x, z, 0, 0;\n", stage - 1);
5842 shader_addline(&buffer, "SWZ arg1, bumpmat%u, y, w, 0, 0;\n", stage - 1);
H A Dwined3d_private.h566 BYTE bumpmat; /* MAX_TEXTURES, 8 */ member in struct:shader_reg_maps
H A Dglsl_shader.c1134 for (i = 0, map = reg_maps->bumpmat; map; map >>= 1, ++i)
H A Dstate.c3653 && (((IWineD3DPixelShaderImpl *)stateblock->pixelShader)->baseShader.reg_maps.bumpmat & (1 << stage)))
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c798 reg_maps->bumpmat |= 1 << ins.dst[i].reg.idx[0].offset;
807 reg_maps->bumpmat |= 1 << ins.dst[i].reg.idx[0].offset;
H A Darb_program_shader.c3768 for (i = 0, map = reg_maps->bumpmat; map; map >>= 1, ++i)
5910 if (stage && (state->pixel_shader->reg_maps.bumpmat & (1 << stage)))
5914 /* Exit now, don't set the bumpmat below, otherwise we may overwrite pixel shader constants */
5950 /* Exit now, don't set the bumpmat below, otherwise we may overwrite pixel shader constants */
6289 shader_addline(&buffer, "PARAM bumpmat%u = program.env[%u];\n", stage, ARB_FFP_CONST_BUMPMAT(stage));
6340 shader_addline(&buffer, "SWZ arg1, bumpmat%u, x, z, 0, 0;\n", stage - 1);
6342 shader_addline(&buffer, "SWZ arg1, bumpmat%u, y, w, 0, 0;\n", stage - 1);
H A Dwined3d_private.h607 BYTE bumpmat; /* MAX_TEXTURES, 8 */ member in struct:wined3d_shader_reg_maps
H A Dglsl_shader.c1237 for (i = 0, map = reg_maps->bumpmat; map; map >>= 1, ++i)
H A Dstate.c3778 if (ps && stage && (ps->reg_maps.bumpmat & (1 << stage)))

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