Searched refs:bumpmat (Results 1 - 13 of 13) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader.c | 713 reg_maps->bumpmat |= 1 << dst_param.reg.idx; 722 reg_maps->bumpmat |= 1 << dst_param.reg.idx;
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H A D | wined3d_private.h | 577 BYTE bumpmat; /* MAX_TEXTURES, 8 */ member in struct:shader_reg_maps
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H A D | glsl_shader.c | 1155 for (i = 0, map = reg_maps->bumpmat; map; map >>= 1, ++i)
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | shader.c | 713 reg_maps->bumpmat |= 1 << dst_param.reg.idx; 722 reg_maps->bumpmat |= 1 << dst_param.reg.idx;
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H A D | arb_program_shader.c | 3487 for (i = 0, map = reg_maps->bumpmat; map; map >>= 1, ++i) 5420 && (((IWineD3DPixelShaderImpl *)stateblock->pixelShader)->baseShader.reg_maps.bumpmat & (1 << stage))) 5430 /* Exit now, don't set the bumpmat below, otherwise we may overwrite pixel shader constants */ 5466 /* Exit now, don't set the bumpmat below, otherwise we may overwrite pixel shader constants */ 5789 shader_addline(&buffer, "PARAM bumpmat%u = program.env[%u];\n", stage, ARB_FFP_CONST_BUMPMAT(stage)); 5840 shader_addline(&buffer, "SWZ arg1, bumpmat%u, x, z, 0, 0;\n", stage - 1); 5842 shader_addline(&buffer, "SWZ arg1, bumpmat%u, y, w, 0, 0;\n", stage - 1);
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H A D | wined3d_private.h | 566 BYTE bumpmat; /* MAX_TEXTURES, 8 */ member in struct:shader_reg_maps
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H A D | glsl_shader.c | 1134 for (i = 0, map = reg_maps->bumpmat; map; map >>= 1, ++i)
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H A D | state.c | 3653 && (((IWineD3DPixelShaderImpl *)stateblock->pixelShader)->baseShader.reg_maps.bumpmat & (1 << stage)))
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | shader.c | 798 reg_maps->bumpmat |= 1 << ins.dst[i].reg.idx[0].offset; 807 reg_maps->bumpmat |= 1 << ins.dst[i].reg.idx[0].offset;
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H A D | arb_program_shader.c | 3768 for (i = 0, map = reg_maps->bumpmat; map; map >>= 1, ++i) 5910 if (stage && (state->pixel_shader->reg_maps.bumpmat & (1 << stage))) 5914 /* Exit now, don't set the bumpmat below, otherwise we may overwrite pixel shader constants */ 5950 /* Exit now, don't set the bumpmat below, otherwise we may overwrite pixel shader constants */ 6289 shader_addline(&buffer, "PARAM bumpmat%u = program.env[%u];\n", stage, ARB_FFP_CONST_BUMPMAT(stage)); 6340 shader_addline(&buffer, "SWZ arg1, bumpmat%u, x, z, 0, 0;\n", stage - 1); 6342 shader_addline(&buffer, "SWZ arg1, bumpmat%u, y, w, 0, 0;\n", stage - 1);
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H A D | wined3d_private.h | 607 BYTE bumpmat; /* MAX_TEXTURES, 8 */ member in struct:wined3d_shader_reg_maps
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H A D | glsl_shader.c | 1237 for (i = 0, map = reg_maps->bumpmat; map; map >>= 1, ++i)
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H A D | state.c | 3778 if (ps && stage && (ps->reg_maps.bumpmat & (1 << stage)))
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