/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | buffer.c | 50 if (!This->buffer_object) return TRUE; 112 if(!This->buffer_object) return; 115 GL_EXTCALL(glDeleteBuffersARB(1, &This->buffer_object)); 118 This->buffer_object = 0; 153 GL_EXTCALL(glGenBuffersARB(1, &This->buffer_object)); 155 if (!This->buffer_object || error != GL_NO_ERROR) 166 GL_EXTCALL(glBindBufferARB(This->buffer_type_hint, This->buffer_object)); 314 || attrib->buffer_object != This->buffer_object) 363 if (!(strided->use_map & (1 << i)) || strided->elements[i].buffer_object ! 625 buffer_get_memory(IWineD3DBuffer *iface, GLuint *buffer_object) argument [all...] |
H A D | state.c | 3261 if (*curVBO != e->buffer_object) 3263 GL_EXTCALL(glBindBufferARB(GL_ARRAY_BUFFER_ARB, e->buffer_object)); 3265 *curVBO = e->buffer_object; 4070 TRACE_(d3d_shader)("Loading array %u [VBO=%u]\n", i, stream_info->elements[i].buffer_object); 4074 if (curVBO != stream_info->elements[i].buffer_object) 4076 GL_EXTCALL(glBindBufferARB(GL_ARRAY_BUFFER_ARB, stream_info->elements[i].buffer_object)); 4078 curVBO = stream_info->elements[i].buffer_object; 4121 if (stream_info->elements[i].buffer_object) 4247 if (curVBO != e->buffer_object) 4249 GL_EXTCALL(glBindBufferARB(GL_ARRAY_BUFFER_ARB, e->buffer_object)); [all...] |
H A D | drawprim.c | 549 if (si->elements[instancedData[j]].buffer_object) 576 if (e->buffer_object) 579 e->buffer_object = 0; 821 if (e->buffer_object)
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H A D | device.c | 210 GLuint buffer_object = 0; local 225 buffer_object = 0; 231 data = buffer_get_memory(This->stateBlock->streamSource[element->input_slot], &buffer_object); 241 buffer_object = 0; 251 if (buffer_object) *fixup = TRUE; 303 "input_slot %u, offset %u, stride %u, format %s, buffer_object %u]\n", 306 element->offset, stride, debug_d3dformat(element->format_desc->format), buffer_object); 312 stream_info->elements[idx].buffer_object = buffer_object; 342 if (buffer->buffer_object ! [all...] |
H A D | wined3d_private.h | 868 si->elements[name].buffer_object, si->elements[name].stream_idx); } while(0) 961 GLuint buffer_object; member in struct:wined3d_stream_info_element 2847 GLuint buffer_object; member in struct:wined3d_buffer 2869 const BYTE *buffer_get_memory(IWineD3DBuffer *iface, GLuint *buffer_object) DECLSPEC_HIDDEN;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | buffer.c | 48 if (!This->buffer_object) return TRUE; 108 if(!This->buffer_object) return; 110 GL_EXTCALL(glDeleteBuffersARB(1, &This->buffer_object)); 112 This->buffer_object = 0; 144 GL_EXTCALL(glGenBuffersARB(1, &This->buffer_object)); 146 if (!This->buffer_object || error != GL_NO_ERROR) 154 GL_EXTCALL(glBindBufferARB(This->buffer_type_hint, This->buffer_object)); 324 || attrib->data.buffer_object != This->buffer_object) 570 data->buffer_object [all...] |
H A D | drawprim.c | 573 if (si->elements[instancedData[j]].data.buffer_object) 609 if (e->data.buffer_object) 612 e->data.buffer_object = 0; 738 if (!index_buffer->buffer_object || !stream_info->all_vbo)
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H A D | state.c | 3398 textureNo, mapped_stage, coordIdx, e->data.buffer_object, e->data.addr); 3400 if (*curVBO != e->data.buffer_object) 3402 GL_EXTCALL(glBindBufferARB(GL_ARRAY_BUFFER_ARB, e->data.buffer_object)); 3404 *curVBO = e->data.buffer_object; 4175 TRACE_(d3d_shader)("Loading array %u [VBO=%u]\n", i, stream_info->elements[i].data.buffer_object); 4179 if (curVBO != stream_info->elements[i].data.buffer_object) 4181 GL_EXTCALL(glBindBufferARB(GL_ARRAY_BUFFER_ARB, stream_info->elements[i].data.buffer_object)); 4183 curVBO = stream_info->elements[i].data.buffer_object; 4208 if (stream_info->elements[i].data.buffer_object) 4355 if (curVBO != e->data.buffer_object) [all...] |
H A D | device.c | 225 data.buffer_object = 0; 267 "input_slot %u, offset %u, stride %u, format %s, buffer_object %u]\n", 270 element->offset, stride, debug_d3dformat(element->format->id), data.buffer_object); 308 element->data.buffer_object && 310 buffer->buffer_object != element->data.buffer_object) 312 element->data.buffer_object = 0; 316 if (!buffer->buffer_object) 3622 if (e->data.buffer_object) 3625 e->data.buffer_object [all...] |
H A D | surface.c | 2562 wine_dbgstr_point(dst_point), srgb, data->buffer_object, data->addr); 2576 if (data->buffer_object) 2578 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, data->buffer_object)); 2648 if (data->buffer_object) 2917 data.buffer_object = src_surface->pbo; 6547 data.buffer_object = surface->pbo;
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H A D | wined3d_private.h | 957 GLuint buffer_object; member in struct:wined3d_bo_address 2654 GLuint buffer_object; member in struct:wined3d_buffer
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 889 si->elements[name].buffer_object, si->elements[name].stream_idx); } while(0) 982 GLuint buffer_object; member in struct:wined3d_stream_info_element 2882 GLuint buffer_object; member in struct:wined3d_buffer 2904 const BYTE *buffer_get_memory(IWineD3DBuffer *iface, GLuint *buffer_object) DECLSPEC_HIDDEN;
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