Searched refs:buffer_get_memory (Results 1 - 7 of 7) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dbuffer.c567 void buffer_get_memory(struct wined3d_buffer *buffer, const struct wined3d_gl_info *gl_info, function
H A Dwined3d_private.h2680 void buffer_get_memory(struct wined3d_buffer *buffer, const struct wined3d_gl_info *gl_info,
H A Ddevice.c212 buffer_get_memory(buffer, &device->adapter->gl_info, &data);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dbuffer.c625 const BYTE *buffer_get_memory(IWineD3DBuffer *iface, GLuint *buffer_object) function
H A Dwined3d_private.h2869 const BYTE *buffer_get_memory(IWineD3DBuffer *iface, GLuint *buffer_object) DECLSPEC_HIDDEN;
H A Ddevice.c231 data = buffer_get_memory(This->stateBlock->streamSource[element->input_slot], &buffer_object);
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2904 const BYTE *buffer_get_memory(IWineD3DBuffer *iface, GLuint *buffer_object) DECLSPEC_HIDDEN;

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