Searched refs:buffer_get_memory (Results 1 - 7 of 7) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | buffer.c | 567 void buffer_get_memory(struct wined3d_buffer *buffer, const struct wined3d_gl_info *gl_info, function
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H A D | wined3d_private.h | 2680 void buffer_get_memory(struct wined3d_buffer *buffer, const struct wined3d_gl_info *gl_info,
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H A D | device.c | 212 buffer_get_memory(buffer, &device->adapter->gl_info, &data);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | buffer.c | 625 const BYTE *buffer_get_memory(IWineD3DBuffer *iface, GLuint *buffer_object) function
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H A D | wined3d_private.h | 2869 const BYTE *buffer_get_memory(IWineD3DBuffer *iface, GLuint *buffer_object) DECLSPEC_HIDDEN;
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H A D | device.c | 231 data = buffer_get_memory(This->stateBlock->streamSource[element->input_slot], &buffer_object);
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 2904 const BYTE *buffer_get_memory(IWineD3DBuffer *iface, GLuint *buffer_object) DECLSPEC_HIDDEN;
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