Searched refs:bind_count (Results 1 - 8 of 8) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddevice.c1528 InterlockedIncrement(&buffer->resource.bind_count);
1533 InterlockedDecrement(&prev_buffer->resource.bind_count);
1607 InterlockedIncrement(&buffer->resource.bind_count);
1612 InterlockedDecrement(&prev_buffer->resource.bind_count);
2230 InterlockedIncrement(&buffer->resource.bind_count);
2235 InterlockedDecrement(&prev_buffer->resource.bind_count);
2531 InterlockedIncrement(&buffer->resource.bind_count);
2536 InterlockedDecrement(&prev->resource.bind_count);
3002 InterlockedIncrement(&buffer->resource.bind_count);
3007 InterlockedDecrement(&prev->resource.bind_count);
3799 LONG bind_count = InterlockedIncrement(&texture->resource.bind_count); local
3821 LONG bind_count = InterlockedDecrement(&prev->resource.bind_count); local
[all...]
H A Dbuffer.c903 if (device->isInDraw && buffer->resource.bind_count > 0)
972 if (buffer->resource.bind_count)
1249 if (buffer->resource.bind_count)
H A Dtexture.c581 if (texture->resource.bind_count)
1386 if (texture->resource.bind_count > 0)
H A Dwined3d_private.h2058 LONG bind_count; member in struct:wined3d_resource
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddevice.c2174 InterlockedIncrement(&((struct wined3d_buffer *)pStreamData)->bind_count);
2178 InterlockedDecrement(&((struct wined3d_buffer *)oldSrc)->bind_count);
2775 InterlockedIncrement(&((struct wined3d_buffer *)pIndexData)->bind_count);
2779 InterlockedDecrement(&((struct wined3d_buffer *)oldIdxs)->bind_count);
4226 LONG bind_count = InterlockedIncrement(&t->baseTexture.bindCount); local
4245 if (bind_count == 1) t->baseTexture.sampler = stage;
4251 LONG bind_count = InterlockedDecrement(&t->baseTexture.bindCount); local
4261 if (bind_count && t->baseTexture.sampler == stage)
H A Dbuffer.c965 if (device->isInDraw && This->bind_count > 0)
H A Dwined3d_private.h2851 LONG bind_count; member in struct:wined3d_buffer
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2886 LONG bind_count; member in struct:wined3d_buffer

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