Searched refs:baseVertexIndex (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstateblock.c726 || (This->baseVertexIndex != targetStateBlock->baseVertexIndex)
729 TRACE("Updating pIndexData to %p, baseVertexIndex to %d.\n",
730 targetStateBlock->pIndexData, targetStateBlock->baseVertexIndex);
735 This->baseVertexIndex = targetStateBlock->baseVertexIndex;
987 IWineD3DDevice_SetBaseVertexIndex(pDevice, This->baseVertexIndex);
H A Ddevice.c2810 if(This->updateStateBlock->baseVertexIndex == BaseIndex) {
2815 This->updateStateBlock->baseVertexIndex = BaseIndex;
2830 *base_index = This->stateBlock->baseVertexIndex;
4795 if(This->stateBlock->loadBaseVertexIndex != This->stateBlock->baseVertexIndex) {
4796 This->stateBlock->loadBaseVertexIndex = This->stateBlock->baseVertexIndex;
4876 This->stateBlock->baseVertexIndex = 0;
4905 * its fine to change baseVertexIndex because that call is only called by ddraw which does not need
4910 This->stateBlock->baseVertexIndex = 0;
4925 * its fine to change baseVertexIndex because that call is only called by ddraw which does not need
4931 This->stateBlock->baseVertexIndex
[all...]
H A Dwined3d_private.h2703 INT baseVertexIndex; member in struct:IWineD3DStateBlockImpl
2704 INT loadBaseVertexIndex; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/
H A Ddevice.c2095 static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) { argument
2100 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, pIndexData, baseVertexIndex);
2109 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, baseVertexIndex);
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2738 INT baseVertexIndex; member in struct:IWineD3DStateBlockImpl
2739 INT loadBaseVertexIndex; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */

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