Searched refs:attenuation2 (Results 1 - 6 of 6) sorted by relevance

/vbox/src/VBox/Devices/Graphics/vmsvga/
H A Dsvga3d_reg.h1292 float attenuation2; member in struct:__anon14717
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp6430 || pData->attenuation2 < 0.0f)
6474 glLightf(GL_LIGHT0 + index, GL_QUADRATIC_ATTENUATION, (QuadAttenuation < pData->attenuation2) ? pData->attenuation2 : QuadAttenuation);
6542 glLightf(GL_LIGHT0 + index, GL_QUADRATIC_ATTENUATION, (QuadAttenuation < pData->attenuation2) ? pData->attenuation2 : QuadAttenuation);
H A DDevVGA-SVGA3d-win.cpp5085 light.Attenuation2 = pData->attenuation2;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwined3d.h1577 float attenuation2; member in struct:wined3d_light
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstate.c4847 if (quad_att < lightInfo->OriginalParms.attenuation2)
4848 quad_att = lightInfo->OriginalParms.attenuation2;
4872 if (quad_att < lightInfo->OriginalParms.attenuation2)
4873 quad_att = lightInfo->OriginalParms.attenuation2;
H A Ddevice.c1800 if (light->attenuation0 < 0.0f || light->attenuation1 < 0.0f || light->attenuation2 < 0.0f)

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