Searched refs:attenuation1 (Results 1 - 6 of 6) sorted by relevance

/vbox/src/VBox/Devices/Graphics/vmsvga/
H A Dsvga3d_reg.h1291 float attenuation1; member in struct:__anon14717
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp6429 || pData->attenuation1 < 0.0f
6471 glLightf(GL_LIGHT0 + index, GL_LINEAR_ATTENUATION, pData->attenuation1);
6539 glLightf(GL_LIGHT0 + index, GL_LINEAR_ATTENUATION, pData->attenuation1);
H A DDevVGA-SVGA3d-win.cpp5084 light.Attenuation1 = pData->attenuation1;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwined3d.h1576 float attenuation1; member in struct:wined3d_light
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstate.c4845 lightInfo->OriginalParms.attenuation1);
4870 lightInfo->OriginalParms.attenuation1);
H A Ddevice.c1800 if (light->attenuation0 < 0.0f || light->attenuation1 < 0.0f || light->attenuation2 < 0.0f)

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