Searched refs:ambient (Results 1 - 15 of 15) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_lighting.c49 l->ambient[0] = ambient_color;
57 l->ambient[1] = ambient_color;
85 l->light[i].ambient = zero_color;
86 RESET(ltb->ambient, ctx->bitid);
346 lt->ambient.r = param[0];
347 lt->ambient.g = param[1];
348 lt->ambient.b = param[2];
349 lt->ambient.a = param[3];
350 DIRTY(ltb->ambient, g->neg_bitid);
525 l->ambient[
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H A Dstate_lists.c659 CRSTATE_SET_MATERIAL_COLOR(lighting.ambient[0], GL_FRONT, GL_AMBIENT);
660 CRSTATE_SET_MATERIAL_COLOR(lighting.ambient[1], GL_BACK, GL_AMBIENT);
680 if (CHECKDIRTY(sb->lighting.light[i].ambient, negbitID))
682 CRSTATE_SET_LIGHT_COLOR(lighting.light[i].ambient, GL_LIGHT0+i, GL_AMBIENT);
H A Dstate_attrib.c346 a->lightingStack[a->lightingStackDepth].light[i].ambient = g->lighting.light[i].ambient;
359 a->lightingStack[a->lightingStackDepth].ambient[i] = g->lighting.ambient[i];
861 g->lighting.light[i].ambient = a->lightingStack[a->lightingStackDepth].light[i].ambient;
874 g->lighting.ambient[i] = a->lightingStack[a->lightingStackDepth].ambient[i];
893 DIRTY(sb->lighting.light[i].ambient, g->neg_bitid);
H A Dstate_bits_globalop.h185 _CRSTATE_BITS_OP_SIZEOF(lighting.light[i].ambient);
/vbox/src/VBox/GuestHost/OpenGL/include/state/
H A Dcr_lighting.h21 CRbitvalue ambient[CR_MAX_BITARRAY]; member in struct:__anon16205
41 GLcolorf ambient; member in struct:__anon16207
60 GLcolorf ambient[2]; /* material front/back */ member in struct:__anon16208
H A Dcr_attrib.h134 GLcolorf ambient[2]; member in struct:__anon16154
/vbox/src/VBox/Devices/Graphics/vmsvga/
H A Dsvga3d_reg.h1285 float ambient[4]; member in struct:__anon14717
1594 float ambient[4]; member in struct:__anon14740
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/
H A Dd3dtypes.h503 D3DCOLORVALUE ambient; member in union:_D3DMATERIAL::__anon13339
528 D3DCOLORVALUE ambient; member in union:_D3DMATERIAL7::__anon13344
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/
H A Dd3dtypes.h506 D3DCOLORVALUE ambient; member in union:_D3DMATERIAL::__anon740
531 D3DCOLORVALUE ambient; member in union:_D3DMATERIAL7::__anon745
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddevice.c1841 light->ambient.r, light->ambient.g, light->ambient.b, light->ambient.a);
2188 TRACE("ambient {%.8e, %.8e, %.8e, %.8e}\n",
2189 material->ambient.r, material->ambient.g,
2190 material->ambient.b, material->ambient.a);
H A Dstate.c293 TRACE("Setting ambient to (%f,%f,%f,%f)\n", col[0], col[1], col[2], col[3]);
757 TRACE("ambient {%.8e, %.8e, %.8e, %.8e}\n",
758 state->material.ambient.r, state->material.ambient.g,
759 state->material.ambient.b, state->material.ambient.a);
767 gl_info->gl_ops.gl.p_glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, (float *)&state->material.ambient);
1361 gl_info->gl_ops.gl.p_glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, (float *)&state->material.ambient);
1372 gl_info->gl_ops.gl.p_glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, (float *)&state->material.ambient);
4815 colRGBA[0] = lightInfo->OriginalParms.ambient
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H A Dglsl_shader.c4900 const char *diffuse, *specular, *emission, *ambient; local
4911 shader_addline(buffer, "vec3 ambient = gl_LightModel.ambient.xyz;\n");
4917 ambient = shader_glsl_ffp_mcs(settings->ambient_source, "gl_FrontMaterial.ambient");
4934 shader_addline(buffer, "ambient += gl_LightSource[%u].ambient.xyz / att;\n", i);
4960 shader_addline(buffer, "ambient += gl_LightSource[%u].ambient.xyz * att;\n", i);
4974 shader_addline(buffer, "ambient
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/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-win.cpp4996 material.Ambient.r = pMaterial->ambient[0];
4997 material.Ambient.g = pMaterial->ambient[1];
4998 material.Ambient.b = pMaterial->ambient[2];
4999 material.Ambient.a = pMaterial->ambient[3];
5071 light.Ambient.r = pData->ambient[0];
5072 light.Ambient.g = pData->ambient[1];
5073 light.Ambient.b = pData->ambient[2];
5074 light.Ambient.a = pData->ambient[3];
H A DDevVGA-SVGA3d-ogl.cpp943 { 0.0f, 0.0f, 0.0f, 0.0f }, /* ambient r,g,b,a, */
6391 glMaterialfv(oglFace, GL_AMBIENT, pMaterial->ambient);
6443 glLightfv(GL_LIGHT0 + index, GL_AMBIENT, pData->ambient);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwined3d.h1570 struct wined3d_color ambient; member in struct:wined3d_light
1585 struct wined3d_color ambient; member in struct:wined3d_material

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