Searched refs:activeLights (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstateblock.c570 This->activeLights[src->glIndex] = NULL;
575 This->activeLights[realLight->glIndex] = src;
593 This->activeLights[src->glIndex] = NULL;
H A Ddevice.c2562 This->updateStateBlock->activeLights[lightInfo->glIndex] = NULL;
2577 if(This->updateStateBlock->activeLights[i] == NULL) {
2578 This->updateStateBlock->activeLights[i] = lightInfo;
H A Dstate.c3851 light = stateblock->activeLights[k];
4715 const struct wined3d_light_info *lightInfo = stateblock->activeLights[Index];
H A Dwined3d_private.h2713 const struct wined3d_light_info *activeLights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */ member in struct:IWineD3DStateBlockImpl
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2748 const struct wined3d_light_info *activeLights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */ member in struct:IWineD3DStateBlockImpl

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