Searched refs:aarg2 (Results 1 - 10 of 10) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dutils.c2699 DWORD cop, aop, carg0, carg1, carg2, aarg0, aarg1, aarg2; local
2713 settings->op[i].aarg0 = settings->op[i].aarg1 = settings->op[i].aarg2 = ARG_UNUSED;
2771 aarg2 = carg2;
2775 aarg2 = (args[aop] & ARG2) ? stateblock->textureState[i][WINED3DTSS_ALPHAARG2] : ARG_UNUSED;
2799 aarg2 = WINED3DTA_TEXTURE;
2804 else if (aop == WINED3DTOP_SELECTARG2 && aarg2 != WINED3DTA_TEXTURE)
2811 else aarg2 = WINED3DTA_TEXTURE;
2817 if(is_invalid_op(device, i, aop, aarg1, aarg2, aarg0)) {
2819 aarg2 = ARG_UNUSED;
2825 aarg1 == WINED3DTA_TEXTURE || aarg2
[all...]
H A Dati_fragment_shader.c345 op[i].aarg1 == WINED3DTA_TEMP || op[i].aarg2 == WINED3DTA_TEMP || op[i].aarg0 == WINED3DTA_TEMP)) {
354 op[i].aarg1 == WINED3DTA_TEXTURE || op[i].aarg2 == WINED3DTA_TEXTURE || op[i].aarg0 == WINED3DTA_TEXTURE) {
508 (op[stage].aarg2 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE ||
684 arg2 = register_for_arg(op[stage].aarg2, gl_info, stage, &argmod2, NULL, tmparg);
H A Darb_program_shader.c5748 arg2 = settings->op[stage].aarg2 & WINED3DTA_SELECTMASK;
5896 op_equal = settings->op[stage].carg1 == settings->op[stage].aarg2;
5902 op_equal = settings->op[stage].carg2 == settings->op[stage].aarg2;
5907 settings->op[stage].carg2 == settings->op[stage].aarg2;
5927 settings->op[stage].aarg1, settings->op[stage].aarg2);
H A Dwined3d_private.h1614 unsigned aarg2 : 8; member in struct:texture_stage_op
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dutils.c3180 DWORD cop, aop, carg0, carg1, carg2, aarg0, aarg1, aarg2; local
3199 settings->op[i].aarg0 = settings->op[i].aarg1 = settings->op[i].aarg2 = ARG_UNUSED;
3263 aarg2 = carg2;
3269 aarg2 = (args[aop] & ARG2) ? state->texture_states[i][WINED3D_TSS_ALPHA_ARG2] : ARG_UNUSED;
3295 aarg2 = WINED3DTA_TEXTURE;
3300 else if (aop == WINED3D_TOP_SELECT_ARG2 && aarg2 != WINED3DTA_TEXTURE)
3307 else aarg2 = WINED3DTA_TEXTURE;
3313 if (is_invalid_op(state, i, aop, aarg1, aarg2, aarg0))
3316 aarg2 = ARG_UNUSED;
3322 || aarg1 == WINED3DTA_TEXTURE || aarg2
[all...]
H A Dati_fragment_shader.c342 op[i].aarg1 == WINED3DTA_TEMP || op[i].aarg2 == WINED3DTA_TEMP || op[i].aarg0 == WINED3DTA_TEMP)) {
351 op[i].aarg1 == WINED3DTA_TEXTURE || op[i].aarg2 == WINED3DTA_TEXTURE || op[i].aarg0 == WINED3DTA_TEXTURE) {
508 || (op[stage].aarg2 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE
705 arg2 = register_for_arg(op[stage].aarg2, gl_info, stage, &argmod2, NULL, tmparg);
H A Darb_program_shader.c6238 arg2 = settings->op[stage].aarg2 & WINED3DTA_SELECTMASK;
6398 op_equal = settings->op[stage].carg1 == settings->op[stage].aarg2;
6404 op_equal = settings->op[stage].carg2 == settings->op[stage].aarg2;
6409 && settings->op[stage].carg2 == settings->op[stage].aarg2;
6430 settings->op[stage].aarg1, settings->op[stage].aarg2);
H A Dglsl_shader.c5422 arg2 = settings->op[stage].aarg2 & WINED3DTA_SELECTMASK;
5657 op_equal = settings->op[stage].carg1 == settings->op[stage].aarg2;
5663 op_equal = settings->op[stage].carg2 == settings->op[stage].aarg2;
5668 && settings->op[stage].carg2 == settings->op[stage].aarg2;
5691 settings->op[stage].aarg1, settings->op[stage].aarg2);
H A Dwined3d_private.h1759 unsigned aarg2 : 8; member in struct:texture_stage_op
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1646 unsigned aarg2 : 8; member in struct:texture_stage_op

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