Lines Matching refs:aarg2
3180 DWORD cop, aop, carg0, carg1, carg2, aarg0, aarg1, aarg2;
3199 settings->op[i].aarg0 = settings->op[i].aarg1 = settings->op[i].aarg2 = ARG_UNUSED;
3263 aarg2 = carg2;
3269 aarg2 = (args[aop] & ARG2) ? state->texture_states[i][WINED3D_TSS_ALPHA_ARG2] : ARG_UNUSED;
3295 aarg2 = WINED3DTA_TEXTURE;
3300 else if (aop == WINED3D_TOP_SELECT_ARG2 && aarg2 != WINED3DTA_TEXTURE)
3307 else aarg2 = WINED3DTA_TEXTURE;
3313 if (is_invalid_op(state, i, aop, aarg1, aarg2, aarg0))
3316 aarg2 = ARG_UNUSED;
3322 || aarg1 == WINED3DTA_TEXTURE || aarg2 == WINED3DTA_TEXTURE || aarg0 == WINED3DTA_TEXTURE)
3344 settings->op[i].aarg2 = aarg2;