Searched refs:WINE_RB_ENTRY_VALUE (Results 1 - 15 of 15) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/ |
H A D | rbtree.h | 40 #define WINE_RB_ENTRY_VALUE(element, type, field) \ macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | rbtree.h | 34 #define WINE_RB_ENTRY_VALUE(element, type, field) \ macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/ |
H A D | rbtree.h | 40 #define WINE_RB_ENTRY_VALUE(element, type, field) \ macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | rbtree.h | 34 #define WINE_RB_ENTRY_VALUE(element, type, field) \ macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/ |
H A D | rbtree.h | 34 #define WINE_RB_ENTRY_VALUE(element, type, field) \ macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/ |
H A D | rbtree.h | 40 #define WINE_RB_ENTRY_VALUE(element, type, field) \ macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | glsl_shader.c | 727 WINE_RB_ENTRY_VALUE(entry, struct glsl_shader_prog_link, program_lookup_entry)->constant_version = 0; 4243 return entry ? WINE_RB_ENTRY_VALUE(entry, struct glsl_shader_prog_link, program_lookup_entry) : NULL; 5716 return WINE_RB_ENTRY_VALUE(entry, struct glsl_ffp_vertex_shader, desc.entry); 6354 const struct glsl_shader_prog_link *prog = WINE_RB_ENTRY_VALUE(entry, 6786 struct glsl_ffp_vertex_shader *shader = WINE_RB_ENTRY_VALUE(entry, 7064 struct glsl_ffp_fragment_shader *shader = WINE_RB_ENTRY_VALUE(entry,
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H A D | utils.c | 3424 return entry ? WINE_RB_ENTRY_VALUE(entry, struct ffp_frag_desc, entry) : NULL; 3564 const struct ffp_frag_settings *kb = &WINE_RB_ENTRY_VALUE(entry, const struct ffp_frag_desc, entry)->settings; 3674 const struct wined3d_ffp_vs_settings *kb = &WINE_RB_ENTRY_VALUE(entry,
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H A D | arb_program_shader.c | 3984 found_sig = WINE_RB_ENTRY_VALUE(entry, struct ps_signature, entry); 4921 struct ps_signature *e = WINE_RB_ENTRY_VALUE(entry, struct ps_signature, entry); 4998 struct ps_signature *sig = WINE_RB_ENTRY_VALUE(entry, struct ps_signature, entry); 5782 struct arbfp_ffp_desc *entry_arb = WINE_RB_ENTRY_VALUE(entry, struct arbfp_ffp_desc, parent.entry);
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H A D | ati_fragment_shader.c | 1182 struct atifs_ffp_desc *entry_ati = WINE_RB_ENTRY_VALUE(entry, struct atifs_ffp_desc, parent.entry);
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 767 WINE_RB_ENTRY_VALUE(entry, struct glsl_shader_prog_link, program_lookup_entry)->constant_version = 0; 3896 return entry ? WINE_RB_ENTRY_VALUE(entry, struct glsl_shader_prog_link, program_lookup_entry) : NULL; 5134 const struct glsl_shader_prog_link *prog = WINE_RB_ENTRY_VALUE(entry,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 750 WINE_RB_ENTRY_VALUE(entry, struct glsl_shader_prog_link, program_lookup_entry)->constant_version = 0; 3773 return entry ? WINE_RB_ENTRY_VALUE(entry, struct glsl_shader_prog_link, program_lookup_entry) : NULL; 5003 const struct glsl_shader_prog_link *prog = WINE_RB_ENTRY_VALUE(entry,
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H A D | arb_program_shader.c | 3714 found_sig = WINE_RB_ENTRY_VALUE(entry, struct ps_signature, entry); 4594 struct ps_signature *e = WINE_RB_ENTRY_VALUE(entry, struct ps_signature, entry); 4621 struct ps_signature *sig = WINE_RB_ENTRY_VALUE(entry, struct ps_signature, entry); 5303 struct arbfp_ffp_desc *entry_arb = WINE_RB_ENTRY_VALUE(entry, struct arbfp_ffp_desc, parent.entry);
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H A D | ati_fragment_shader.c | 1144 struct atifs_ffp_desc *entry_ati = WINE_RB_ENTRY_VALUE(entry, struct atifs_ffp_desc, parent.entry);
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H A D | utils.c | 2912 return entry ? WINE_RB_ENTRY_VALUE(entry, struct ffp_frag_desc, entry) : NULL; 3050 const struct ffp_frag_settings *kb = &WINE_RB_ENTRY_VALUE(entry, const struct ffp_frag_desc, entry)->settings;
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