Searched refs:WINED3D_default_light (Results 1 - 7 of 7) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstateblock.c590 src->OriginalParms = WINED3D_default_light;
H A Ddevice.c55 const WINED3DLIGHT WINED3D_default_light = { variable
2541 IWineD3DDeviceImpl_SetLight(iface, Index, &WINED3D_default_light);
H A Dwined3d_private.h1336 extern const WINED3DLIGHT WINED3D_default_light DECLSPEC_HIDDEN;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstateblock.c682 src->OriginalParms = WINED3D_default_light;
H A Ddevice.c50 const struct wined3d_light WINED3D_default_light = variable in typeref:struct:wined3d_light
1982 wined3d_device_set_light(device, light_idx, &WINED3D_default_light);
H A Dwined3d_private.h1412 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN;
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1364 extern const WINED3DLIGHT WINED3D_default_light DECLSPEC_HIDDEN;

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