Searched refs:WINED3D_SHADER_VERSION (Results 1 - 14 of 14) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader_sm1.c224 {WINED3D_SM1_OP_MOVA, 1, 2, WINED3DSIH_MOVA, WINED3D_SHADER_VERSION(2,0), -1 },
251 {WINED3D_SM1_OP_SGN, 1, 4, WINED3DSIH_SGN, WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)},
252 {WINED3D_SM1_OP_SGN, 1, 2, WINED3DSIH_SGN, WINED3D_SHADER_VERSION(3,0), -1 },
255 {WINED3D_SM1_OP_SINCOS, 1, 4, WINED3DSIH_SINCOS, WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)},
256 {WINED3D_SM1_OP_SINCOS, 1, 2, WINED3DSIH_SINCOS, WINED3D_SHADER_VERSION(3,0), -1 },
270 {WINED3D_SM1_OP_REP, 0, 1, WINED3DSIH_REP, WINED3D_SHADER_VERSION(2,0), -1 },
271 {WINED3D_SM1_OP_ENDREP, 0, 0, WINED3DSIH_ENDREP, WINED3D_SHADER_VERSION(2,0), -1 },
272 {WINED3D_SM1_OP_IF, 0, 1, WINED3DSIH_IF, WINED3D_SHADER_VERSION(
[all...]
H A Dshader.c1704 DWORD shader_version = WINED3D_SHADER_VERSION(shader->baseShader.reg_maps.shader_version.major,
1714 case WINED3D_SHADER_VERSION(1, 0):
1715 case WINED3D_SHADER_VERSION(1, 1):
1729 case WINED3D_SHADER_VERSION(2, 0):
1730 case WINED3D_SHADER_VERSION(2, 1):
1741 case WINED3D_SHADER_VERSION(4, 0):
1745 case WINED3D_SHADER_VERSION(3, 0):
2133 DWORD shader_version = WINED3D_SHADER_VERSION(shader->baseShader.reg_maps.shader_version.major,
2142 case WINED3D_SHADER_VERSION(1, 0):
2143 case WINED3D_SHADER_VERSION(
[all...]
H A Dglsl_shader.c2710 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major,
2713 if (shader_version < WINED3D_SHADER_VERSION(1, 4))
3173 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major,
3184 if (shader_version < WINED3D_SHADER_VERSION(2,0)) sampler_idx = ins->dst[0].reg.idx;
3188 if (shader_version < WINED3D_SHADER_VERSION(1,4))
3206 else if (shader_version < WINED3D_SHADER_VERSION(2,0))
3234 if (shader_version < WINED3D_SHADER_VERSION(2,0)) swizzle = WINED3DSP_NOSWIZZLE;
3239 if (shader_version < WINED3D_SHADER_VERSION(1,4))
H A Dwined3d_private.h558 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor)) macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader_sm1.c224 {WINED3D_SM1_OP_MOVA, 1, 2, WINED3DSIH_MOVA, WINED3D_SHADER_VERSION(2,0), -1 },
248 {WINED3D_SM1_OP_SGN, 1, 4, WINED3DSIH_SGN, WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)},
249 {WINED3D_SM1_OP_SGN, 1, 2, WINED3DSIH_SGN, WINED3D_SHADER_VERSION(3,0), -1 },
251 {WINED3D_SM1_OP_SINCOS, 1, 4, WINED3DSIH_SINCOS, WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)},
252 {WINED3D_SM1_OP_SINCOS, 1, 2, WINED3DSIH_SINCOS, WINED3D_SHADER_VERSION(3,0), -1 },
266 {WINED3D_SM1_OP_REP, 0, 1, WINED3DSIH_REP, WINED3D_SHADER_VERSION(2,0), -1 },
267 {WINED3D_SM1_OP_ENDREP, 0, 0, WINED3DSIH_ENDREP, WINED3D_SHADER_VERSION(2,0), -1 },
268 {WINED3D_SM1_OP_IF, 0, 1, WINED3DSIH_IF, WINED3D_SHADER_VERSION(
[all...]
H A Dshader.c1700 DWORD shader_version = WINED3D_SHADER_VERSION(shader->baseShader.reg_maps.shader_version.major,
1710 case WINED3D_SHADER_VERSION(1, 0):
1711 case WINED3D_SHADER_VERSION(1, 1):
1725 case WINED3D_SHADER_VERSION(2, 0):
1726 case WINED3D_SHADER_VERSION(2, 1):
1737 case WINED3D_SHADER_VERSION(4, 0):
1741 case WINED3D_SHADER_VERSION(3, 0):
2127 DWORD shader_version = WINED3D_SHADER_VERSION(shader->baseShader.reg_maps.shader_version.major,
2136 case WINED3D_SHADER_VERSION(1, 0):
2137 case WINED3D_SHADER_VERSION(
[all...]
H A Dglsl_shader.c2587 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major,
2590 if (shader_version < WINED3D_SHADER_VERSION(1, 4))
3050 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major,
3061 if (shader_version < WINED3D_SHADER_VERSION(2,0)) sampler_idx = ins->dst[0].reg.idx;
3065 if (shader_version < WINED3D_SHADER_VERSION(1,4))
3083 else if (shader_version < WINED3D_SHADER_VERSION(2,0))
3111 if (shader_version < WINED3D_SHADER_VERSION(2,0)) swizzle = WINED3DSP_NOSWIZZLE;
3116 if (shader_version < WINED3D_SHADER_VERSION(1,4))
H A Darb_program_shader.c1513 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major,
1521 if (shader_version <= WINED3D_SHADER_VERSION(1, 3) && ins->coissue)
1818 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major,
1832 if (shader_version < WINED3D_SHADER_VERSION(2,0))
1839 if (shader_version < WINED3D_SHADER_VERSION(1,4))
1854 if (shader_version < WINED3D_SHADER_VERSION(1,4))
1866 else if (shader_version < WINED3D_SHADER_VERSION(2,0))
1890 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major,
1894 if (shader_version < WINED3D_SHADER_VERSION(1,4))
H A Dwined3d_private.h547 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor)) macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader_sm1.c231 {WINED3D_SM1_OP_MOVA, 1, 2, WINED3DSIH_MOVA, WINED3D_SHADER_VERSION(2,0), -1 },
255 {WINED3D_SM1_OP_SGN, 1, 4, WINED3DSIH_SGN, WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)},
256 {WINED3D_SM1_OP_SGN, 1, 2, WINED3DSIH_SGN, WINED3D_SHADER_VERSION(3,0), -1 },
258 {WINED3D_SM1_OP_SINCOS, 1, 4, WINED3DSIH_SINCOS, WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)},
259 {WINED3D_SM1_OP_SINCOS, 1, 2, WINED3DSIH_SINCOS, WINED3D_SHADER_VERSION(3,0), -1 },
273 {WINED3D_SM1_OP_REP, 0, 1, WINED3DSIH_REP, WINED3D_SHADER_VERSION(2,0), -1 },
274 {WINED3D_SM1_OP_ENDREP, 0, 0, WINED3DSIH_ENDREP, WINED3D_SHADER_VERSION(2,0), -1 },
275 {WINED3D_SM1_OP_IF, 0, 1, WINED3DSIH_IF, WINED3D_SHADER_VERSION(
[all...]
H A Dshader.c1878 DWORD shader_version = WINED3D_SHADER_VERSION(shader->reg_maps.shader_version.major,
1887 case WINED3D_SHADER_VERSION(1, 0):
1888 case WINED3D_SHADER_VERSION(1, 1):
1899 case WINED3D_SHADER_VERSION(2, 0):
1900 case WINED3D_SHADER_VERSION(2, 1):
1908 case WINED3D_SHADER_VERSION(3, 0):
1921 case WINED3D_SHADER_VERSION(4, 0):
1995 DWORD shader_version = WINED3D_SHADER_VERSION(shader->reg_maps.shader_version.major,
2000 case WINED3D_SHADER_VERSION(4, 0):
2218 DWORD shader_version = WINED3D_SHADER_VERSION(shade
[all...]
H A Darb_program_shader.c1641 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major,
1647 if (shader_version <= WINED3D_SHADER_VERSION(1, 3) && ins->coissue
1938 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major,
1953 if (shader_version < WINED3D_SHADER_VERSION(2,0))
1960 if (shader_version < WINED3D_SHADER_VERSION(1,4))
1975 if (shader_version < WINED3D_SHADER_VERSION(1,4))
1987 else if (shader_version < WINED3D_SHADER_VERSION(2,0))
2017 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major,
2021 if (shader_version < WINED3D_SHADER_VERSION(1,4))
H A Dglsl_shader.c3008 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major,
3011 if (shader_version < WINED3D_SHADER_VERSION(1, 4))
3521 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major,
3531 if (shader_version < WINED3D_SHADER_VERSION(2,0))
3536 if (shader_version < WINED3D_SHADER_VERSION(1,4))
3564 else if (shader_version < WINED3D_SHADER_VERSION(2,0))
3593 if (shader_version < WINED3D_SHADER_VERSION(2,0)) swizzle = WINED3DSP_NOSWIZZLE;
3598 if (shader_version < WINED3D_SHADER_VERSION(1,4))
H A Dwined3d_private.h587 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor)) macro

Completed in 615 milliseconds