/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader_sm1.c | 224 {WINED3D_SM1_OP_MOVA, 1, 2, WINED3DSIH_MOVA, WINED3D_SHADER_VERSION(2,0), -1 }, 251 {WINED3D_SM1_OP_SGN, 1, 4, WINED3DSIH_SGN, WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)}, 252 {WINED3D_SM1_OP_SGN, 1, 2, WINED3DSIH_SGN, WINED3D_SHADER_VERSION(3,0), -1 }, 255 {WINED3D_SM1_OP_SINCOS, 1, 4, WINED3DSIH_SINCOS, WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)}, 256 {WINED3D_SM1_OP_SINCOS, 1, 2, WINED3DSIH_SINCOS, WINED3D_SHADER_VERSION(3,0), -1 }, 270 {WINED3D_SM1_OP_REP, 0, 1, WINED3DSIH_REP, WINED3D_SHADER_VERSION(2,0), -1 }, 271 {WINED3D_SM1_OP_ENDREP, 0, 0, WINED3DSIH_ENDREP, WINED3D_SHADER_VERSION(2,0), -1 }, 272 {WINED3D_SM1_OP_IF, 0, 1, WINED3DSIH_IF, WINED3D_SHADER_VERSION( [all...] |
H A D | shader.c | 1704 DWORD shader_version = WINED3D_SHADER_VERSION(shader->baseShader.reg_maps.shader_version.major, 1714 case WINED3D_SHADER_VERSION(1, 0): 1715 case WINED3D_SHADER_VERSION(1, 1): 1729 case WINED3D_SHADER_VERSION(2, 0): 1730 case WINED3D_SHADER_VERSION(2, 1): 1741 case WINED3D_SHADER_VERSION(4, 0): 1745 case WINED3D_SHADER_VERSION(3, 0): 2133 DWORD shader_version = WINED3D_SHADER_VERSION(shader->baseShader.reg_maps.shader_version.major, 2142 case WINED3D_SHADER_VERSION(1, 0): 2143 case WINED3D_SHADER_VERSION( [all...] |
H A D | glsl_shader.c | 2710 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major, 2713 if (shader_version < WINED3D_SHADER_VERSION(1, 4)) 3173 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major, 3184 if (shader_version < WINED3D_SHADER_VERSION(2,0)) sampler_idx = ins->dst[0].reg.idx; 3188 if (shader_version < WINED3D_SHADER_VERSION(1,4)) 3206 else if (shader_version < WINED3D_SHADER_VERSION(2,0)) 3234 if (shader_version < WINED3D_SHADER_VERSION(2,0)) swizzle = WINED3DSP_NOSWIZZLE; 3239 if (shader_version < WINED3D_SHADER_VERSION(1,4))
|
H A D | wined3d_private.h | 558 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor)) macro
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | shader_sm1.c | 224 {WINED3D_SM1_OP_MOVA, 1, 2, WINED3DSIH_MOVA, WINED3D_SHADER_VERSION(2,0), -1 }, 248 {WINED3D_SM1_OP_SGN, 1, 4, WINED3DSIH_SGN, WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)}, 249 {WINED3D_SM1_OP_SGN, 1, 2, WINED3DSIH_SGN, WINED3D_SHADER_VERSION(3,0), -1 }, 251 {WINED3D_SM1_OP_SINCOS, 1, 4, WINED3DSIH_SINCOS, WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)}, 252 {WINED3D_SM1_OP_SINCOS, 1, 2, WINED3DSIH_SINCOS, WINED3D_SHADER_VERSION(3,0), -1 }, 266 {WINED3D_SM1_OP_REP, 0, 1, WINED3DSIH_REP, WINED3D_SHADER_VERSION(2,0), -1 }, 267 {WINED3D_SM1_OP_ENDREP, 0, 0, WINED3DSIH_ENDREP, WINED3D_SHADER_VERSION(2,0), -1 }, 268 {WINED3D_SM1_OP_IF, 0, 1, WINED3DSIH_IF, WINED3D_SHADER_VERSION( [all...] |
H A D | shader.c | 1700 DWORD shader_version = WINED3D_SHADER_VERSION(shader->baseShader.reg_maps.shader_version.major, 1710 case WINED3D_SHADER_VERSION(1, 0): 1711 case WINED3D_SHADER_VERSION(1, 1): 1725 case WINED3D_SHADER_VERSION(2, 0): 1726 case WINED3D_SHADER_VERSION(2, 1): 1737 case WINED3D_SHADER_VERSION(4, 0): 1741 case WINED3D_SHADER_VERSION(3, 0): 2127 DWORD shader_version = WINED3D_SHADER_VERSION(shader->baseShader.reg_maps.shader_version.major, 2136 case WINED3D_SHADER_VERSION(1, 0): 2137 case WINED3D_SHADER_VERSION( [all...] |
H A D | glsl_shader.c | 2587 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major, 2590 if (shader_version < WINED3D_SHADER_VERSION(1, 4)) 3050 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major, 3061 if (shader_version < WINED3D_SHADER_VERSION(2,0)) sampler_idx = ins->dst[0].reg.idx; 3065 if (shader_version < WINED3D_SHADER_VERSION(1,4)) 3083 else if (shader_version < WINED3D_SHADER_VERSION(2,0)) 3111 if (shader_version < WINED3D_SHADER_VERSION(2,0)) swizzle = WINED3DSP_NOSWIZZLE; 3116 if (shader_version < WINED3D_SHADER_VERSION(1,4))
|
H A D | arb_program_shader.c | 1513 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major, 1521 if (shader_version <= WINED3D_SHADER_VERSION(1, 3) && ins->coissue) 1818 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major, 1832 if (shader_version < WINED3D_SHADER_VERSION(2,0)) 1839 if (shader_version < WINED3D_SHADER_VERSION(1,4)) 1854 if (shader_version < WINED3D_SHADER_VERSION(1,4)) 1866 else if (shader_version < WINED3D_SHADER_VERSION(2,0)) 1890 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major, 1894 if (shader_version < WINED3D_SHADER_VERSION(1,4))
|
H A D | wined3d_private.h | 547 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor)) macro
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | shader_sm1.c | 231 {WINED3D_SM1_OP_MOVA, 1, 2, WINED3DSIH_MOVA, WINED3D_SHADER_VERSION(2,0), -1 }, 255 {WINED3D_SM1_OP_SGN, 1, 4, WINED3DSIH_SGN, WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)}, 256 {WINED3D_SM1_OP_SGN, 1, 2, WINED3DSIH_SGN, WINED3D_SHADER_VERSION(3,0), -1 }, 258 {WINED3D_SM1_OP_SINCOS, 1, 4, WINED3DSIH_SINCOS, WINED3D_SHADER_VERSION(2,0), WINED3D_SHADER_VERSION(2,1)}, 259 {WINED3D_SM1_OP_SINCOS, 1, 2, WINED3DSIH_SINCOS, WINED3D_SHADER_VERSION(3,0), -1 }, 273 {WINED3D_SM1_OP_REP, 0, 1, WINED3DSIH_REP, WINED3D_SHADER_VERSION(2,0), -1 }, 274 {WINED3D_SM1_OP_ENDREP, 0, 0, WINED3DSIH_ENDREP, WINED3D_SHADER_VERSION(2,0), -1 }, 275 {WINED3D_SM1_OP_IF, 0, 1, WINED3DSIH_IF, WINED3D_SHADER_VERSION( [all...] |
H A D | shader.c | 1878 DWORD shader_version = WINED3D_SHADER_VERSION(shader->reg_maps.shader_version.major, 1887 case WINED3D_SHADER_VERSION(1, 0): 1888 case WINED3D_SHADER_VERSION(1, 1): 1899 case WINED3D_SHADER_VERSION(2, 0): 1900 case WINED3D_SHADER_VERSION(2, 1): 1908 case WINED3D_SHADER_VERSION(3, 0): 1921 case WINED3D_SHADER_VERSION(4, 0): 1995 DWORD shader_version = WINED3D_SHADER_VERSION(shader->reg_maps.shader_version.major, 2000 case WINED3D_SHADER_VERSION(4, 0): 2218 DWORD shader_version = WINED3D_SHADER_VERSION(shade [all...] |
H A D | arb_program_shader.c | 1641 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major, 1647 if (shader_version <= WINED3D_SHADER_VERSION(1, 3) && ins->coissue 1938 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major, 1953 if (shader_version < WINED3D_SHADER_VERSION(2,0)) 1960 if (shader_version < WINED3D_SHADER_VERSION(1,4)) 1975 if (shader_version < WINED3D_SHADER_VERSION(1,4)) 1987 else if (shader_version < WINED3D_SHADER_VERSION(2,0)) 2017 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major, 2021 if (shader_version < WINED3D_SHADER_VERSION(1,4))
|
H A D | glsl_shader.c | 3008 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major, 3011 if (shader_version < WINED3D_SHADER_VERSION(1, 4)) 3521 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major, 3531 if (shader_version < WINED3D_SHADER_VERSION(2,0)) 3536 if (shader_version < WINED3D_SHADER_VERSION(1,4)) 3564 else if (shader_version < WINED3D_SHADER_VERSION(2,0)) 3593 if (shader_version < WINED3D_SHADER_VERSION(2,0)) swizzle = WINED3DSP_NOSWIZZLE; 3598 if (shader_version < WINED3D_SHADER_VERSION(1,4))
|
H A D | wined3d_private.h | 587 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor)) macro
|