Searched refs:WINED3D_SHADER_TYPE_VERTEX (Results 1 - 17 of 17) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader_sm4.c270 priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX;
H A Dshader_sm1.c548 priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX;
H A Dshader.c653 if (shader_version.type == WINED3D_SHADER_TYPE_VERTEX && shader_version.major < 3
1219 case WINED3D_SHADER_TYPE_VERTEX:
H A Dwined3d_private.h547 WINED3D_SHADER_TYPE_VERTEX, enumerator in enum:wined3d_shader_type
3183 return type == WINED3D_SHADER_TYPE_VERTEX;
H A Dglsl_shader.c706 case WINED3D_SHADER_TYPE_VERTEX:
1303 if (reg_maps->shader_version.type == WINED3D_SHADER_TYPE_VERTEX)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader_sm4.c270 priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX;
H A Dshader_sm1.c544 priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX;
H A Dshader.c653 if (shader_version.type == WINED3D_SHADER_TYPE_VERTEX && shader_version.major < 3
1217 case WINED3D_SHADER_TYPE_VERTEX:
H A Dwined3d_private.h536 WINED3D_SHADER_TYPE_VERTEX, enumerator in enum:wined3d_shader_type
3148 return type == WINED3D_SHADER_TYPE_VERTEX;
H A Dglsl_shader.c689 case WINED3D_SHADER_TYPE_VERTEX:
1281 if (reg_maps->shader_version.type == WINED3D_SHADER_TYPE_VERTEX)
H A Darb_program_shader.c4909 case WINED3D_SHADER_TYPE_VERTEX:
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c679 if (shader_version.type == WINED3D_SHADER_TYPE_VERTEX && shader_version.major < 3)
1375 case WINED3D_SHADER_TYPE_VERTEX:
1705 case WINED3D_SHADER_TYPE_VERTEX:
1956 WINED3D_SHADER_TYPE_VERTEX, max_version);
H A Dshader_sm4.c474 priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX;
H A Darb_program_shader.c58 return type == WINED3D_SHADER_TYPE_VERTEX;
1808 const char *offset = arb_get_helper_value(WINED3D_SHADER_TYPE_VERTEX, ARB_VS_REL_OFFSET);
1850 const char *offset = arb_get_helper_value(WINED3D_SHADER_TYPE_VERTEX, ARB_VS_REL_OFFSET);
3219 const char *zero = arb_get_helper_value(WINED3D_SHADER_TYPE_VERTEX, ARB_ZERO);
3264 const char *two = arb_get_helper_value(WINED3D_SHADER_TYPE_VERTEX, ARB_TWO);
4274 const char *color_init = arb_get_helper_value(WINED3D_SHADER_TYPE_VERTEX, ARB_0001);
4280 const char *one = arb_get_helper_value(WINED3D_SHADER_TYPE_VERTEX, ARB_ONE);
5355 case WINED3D_SHADER_TYPE_VERTEX:
H A Dshader_sm1.c552 priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX;
H A Dglsl_shader.c242 case WINED3D_SHADER_TYPE_VERTEX:
1204 if (version->type == WINED3D_SHADER_TYPE_VERTEX)
1463 if (version->type == WINED3D_SHADER_TYPE_VERTEX)
2501 && ins->ctx->reg_maps->shader_version.type == WINED3D_SHADER_TYPE_VERTEX
6285 case WINED3D_SHADER_TYPE_VERTEX:
H A Dwined3d_private.h576 WINED3D_SHADER_TYPE_VERTEX, enumerator in enum:wined3d_shader_type

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