Searched refs:WINED3D_SHADER_TYPE_VERTEX (Results 1 - 17 of 17) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader_sm4.c | 270 priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX;
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H A D | shader_sm1.c | 548 priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX;
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H A D | shader.c | 653 if (shader_version.type == WINED3D_SHADER_TYPE_VERTEX && shader_version.major < 3 1219 case WINED3D_SHADER_TYPE_VERTEX:
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H A D | wined3d_private.h | 547 WINED3D_SHADER_TYPE_VERTEX, enumerator in enum:wined3d_shader_type 3183 return type == WINED3D_SHADER_TYPE_VERTEX;
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H A D | glsl_shader.c | 706 case WINED3D_SHADER_TYPE_VERTEX: 1303 if (reg_maps->shader_version.type == WINED3D_SHADER_TYPE_VERTEX)
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | shader_sm4.c | 270 priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX;
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H A D | shader_sm1.c | 544 priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX;
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H A D | shader.c | 653 if (shader_version.type == WINED3D_SHADER_TYPE_VERTEX && shader_version.major < 3 1217 case WINED3D_SHADER_TYPE_VERTEX:
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H A D | wined3d_private.h | 536 WINED3D_SHADER_TYPE_VERTEX, enumerator in enum:wined3d_shader_type 3148 return type == WINED3D_SHADER_TYPE_VERTEX;
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H A D | glsl_shader.c | 689 case WINED3D_SHADER_TYPE_VERTEX: 1281 if (reg_maps->shader_version.type == WINED3D_SHADER_TYPE_VERTEX)
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H A D | arb_program_shader.c | 4909 case WINED3D_SHADER_TYPE_VERTEX:
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | shader.c | 679 if (shader_version.type == WINED3D_SHADER_TYPE_VERTEX && shader_version.major < 3) 1375 case WINED3D_SHADER_TYPE_VERTEX: 1705 case WINED3D_SHADER_TYPE_VERTEX: 1956 WINED3D_SHADER_TYPE_VERTEX, max_version);
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H A D | shader_sm4.c | 474 priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX;
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H A D | arb_program_shader.c | 58 return type == WINED3D_SHADER_TYPE_VERTEX; 1808 const char *offset = arb_get_helper_value(WINED3D_SHADER_TYPE_VERTEX, ARB_VS_REL_OFFSET); 1850 const char *offset = arb_get_helper_value(WINED3D_SHADER_TYPE_VERTEX, ARB_VS_REL_OFFSET); 3219 const char *zero = arb_get_helper_value(WINED3D_SHADER_TYPE_VERTEX, ARB_ZERO); 3264 const char *two = arb_get_helper_value(WINED3D_SHADER_TYPE_VERTEX, ARB_TWO); 4274 const char *color_init = arb_get_helper_value(WINED3D_SHADER_TYPE_VERTEX, ARB_0001); 4280 const char *one = arb_get_helper_value(WINED3D_SHADER_TYPE_VERTEX, ARB_ONE); 5355 case WINED3D_SHADER_TYPE_VERTEX:
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H A D | shader_sm1.c | 552 priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX;
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H A D | glsl_shader.c | 242 case WINED3D_SHADER_TYPE_VERTEX: 1204 if (version->type == WINED3D_SHADER_TYPE_VERTEX) 1463 if (version->type == WINED3D_SHADER_TYPE_VERTEX) 2501 && ins->ctx->reg_maps->shader_version.type == WINED3D_SHADER_TYPE_VERTEX 6285 case WINED3D_SHADER_TYPE_VERTEX:
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H A D | wined3d_private.h | 576 WINED3D_SHADER_TYPE_VERTEX, enumerator in enum:wined3d_shader_type
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