Searched refs:WINED3D_QUIRK_SET_TEXCOORD_W (Results 1 - 11 of 11) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Ddirectx.c675 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
H A Dglsl_shader.c4139 if ((gl_info->quirks & WINED3D_QUIRK_SET_TEXCOORD_W)
4188 if (!(gl_info->quirks & WINED3D_QUIRK_SET_TEXCOORD_W) || ps_major > 0)
H A Dwined3d_private.h88 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c4016 if ((gl_info->quirks & WINED3D_QUIRK_SET_TEXCOORD_W)
4065 if (!(gl_info->quirks & WINED3D_QUIRK_SET_TEXCOORD_W) || ps_major > 0)
H A Darb_program_shader.c111 || gl_info->quirks & WINED3D_QUIRK_SET_TEXCOORD_W /* Have to init texcoords. */
4007 if (gl_info->quirks & WINED3D_QUIRK_SET_TEXCOORD_W && !device->frag_pipe->ffp_proj_control)
H A Dwined3d_private.h77 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002 macro
H A Ddirectx.c852 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c368 if (gl_info->quirks & WINED3D_QUIRK_SET_TEXCOORD_W) return TRUE; /* Have to init texcoords. */
4277 if (gl_info->quirks & WINED3D_QUIRK_SET_TEXCOORD_W && !priv->ffp_proj_control)
H A Dwined3d_private.h90 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002 macro
H A Ddirectx.c992 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
H A Dglsl_shader.c4428 if (!(gl_info->quirks & WINED3D_QUIRK_SET_TEXCOORD_W) || ps_major > 0)

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