Searched refs:WINED3D_QUIRK_GLSL_CLIP_VARYING (Results 1 - 9 of 9) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Ddirectx.c680 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
H A Dwined3d_private.h89 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004 macro
H A Dglsl_shader.c1025 if (gl_info->quirks & WINED3D_QUIRK_GLSL_CLIP_VARYING) ret -= 1;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dwined3d_private.h78 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004 macro
H A Ddirectx.c857 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
H A Dglsl_shader.c1004 if (gl_info->quirks & WINED3D_QUIRK_GLSL_CLIP_VARYING) ret -= 1;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dwined3d_private.h91 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004 macro
H A Ddirectx.c997 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
H A Dglsl_shader.c988 if (gl_info->quirks & WINED3D_QUIRK_GLSL_CLIP_VARYING) ret -= 1;

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