Searched refs:WINED3D_PSARGS_PROJECTED (Results 1 - 11 of 11) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | arb_program_shader.c | 1980 if (flags & WINED3D_PSARGS_PROJECTED) 1983 if ((flags & ~WINED3D_PSARGS_PROJECTED) == WINED3D_TTFF_COUNT3) 2056 shader_hw_sample(ins, reg1, dst_str, "TA", flags & WINED3D_PSARGS_PROJECTED ? TEX_PROJ : 0, NULL, NULL); 2122 & WINED3D_PSARGS_PROJECTED) 2177 shader_hw_sample(ins, reg, dst_str, dst_reg, flags & WINED3D_PSARGS_PROJECTED ? TEX_PROJ : 0, NULL, NULL); 2220 shader_hw_sample(ins, reg, dst_str, dst_name, flags & WINED3D_PSARGS_PROJECTED ? TEX_PROJ : 0, NULL, NULL); 2261 shader_hw_sample(ins, reg, dst_str, dst_reg, flags & WINED3D_PSARGS_PROJECTED ? TEX_PROJ : 0, NULL, NULL); 2302 shader_hw_sample(ins, reg, dst_str, dst_reg, flags & WINED3D_PSARGS_PROJECTED ? TEX_PROJ : 0, NULL, NULL);
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H A D | shader.c | 2102 tex_transform |= WINED3D_PSARGS_PROJECTED; 2111 tex_transform = WINED3D_TTFF_COUNT4 | WINED3D_PSARGS_PROJECTED;
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H A D | glsl_shader.c | 3543 if (flags & WINED3D_PSARGS_PROJECTED && sampler_type != WINED3DSTT_CUBE) 3546 switch (flags & ~WINED3D_PSARGS_PROJECTED) 4014 if (flags & WINED3D_PSARGS_PROJECTED) 4018 switch (flags & ~WINED3D_PSARGS_PROJECTED)
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H A D | wined3d_private.h | 788 #define WINED3D_PSARGS_PROJECTED (1 << 3) macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 3195 if (flags & WINED3D_PSARGS_PROJECTED && sampler_type != WINED3DSTT_CUBE) { 3197 switch (flags & ~WINED3D_PSARGS_PROJECTED) { 3668 if (flags & WINED3D_PSARGS_PROJECTED) { 3671 switch (flags & ~WINED3D_PSARGS_PROJECTED) {
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H A D | shader.c | 2051 tex_transform |= WINED3D_PSARGS_PROJECTED;
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H A D | wined3d_private.h | 734 #define WINED3D_PSARGS_PROJECTED (1<<3) macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 3072 if (flags & WINED3D_PSARGS_PROJECTED && sampler_type != WINED3DSTT_CUBE) { 3074 switch (flags & ~WINED3D_PSARGS_PROJECTED) { 3545 if (flags & WINED3D_PSARGS_PROJECTED) { 3548 switch (flags & ~WINED3D_PSARGS_PROJECTED) {
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H A D | arb_program_shader.c | 1862 if (flags & WINED3D_PSARGS_PROJECTED) { 1933 shader_hw_sample(ins, reg1, dst_str, "TA", flags & WINED3D_PSARGS_PROJECTED ? TEX_PROJ : 0, NULL, NULL); 2002 if (flags & WINED3D_PSARGS_PROJECTED)
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H A D | shader.c | 2045 tex_transform |= WINED3D_PSARGS_PROJECTED;
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H A D | wined3d_private.h | 723 #define WINED3D_PSARGS_PROJECTED (1<<3) macro
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