Searched refs:WINED3D_PSARGS_PROJECTED (Results 1 - 11 of 11) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c1980 if (flags & WINED3D_PSARGS_PROJECTED)
1983 if ((flags & ~WINED3D_PSARGS_PROJECTED) == WINED3D_TTFF_COUNT3)
2056 shader_hw_sample(ins, reg1, dst_str, "TA", flags & WINED3D_PSARGS_PROJECTED ? TEX_PROJ : 0, NULL, NULL);
2122 & WINED3D_PSARGS_PROJECTED)
2177 shader_hw_sample(ins, reg, dst_str, dst_reg, flags & WINED3D_PSARGS_PROJECTED ? TEX_PROJ : 0, NULL, NULL);
2220 shader_hw_sample(ins, reg, dst_str, dst_name, flags & WINED3D_PSARGS_PROJECTED ? TEX_PROJ : 0, NULL, NULL);
2261 shader_hw_sample(ins, reg, dst_str, dst_reg, flags & WINED3D_PSARGS_PROJECTED ? TEX_PROJ : 0, NULL, NULL);
2302 shader_hw_sample(ins, reg, dst_str, dst_reg, flags & WINED3D_PSARGS_PROJECTED ? TEX_PROJ : 0, NULL, NULL);
H A Dshader.c2102 tex_transform |= WINED3D_PSARGS_PROJECTED;
2111 tex_transform = WINED3D_TTFF_COUNT4 | WINED3D_PSARGS_PROJECTED;
H A Dglsl_shader.c3543 if (flags & WINED3D_PSARGS_PROJECTED && sampler_type != WINED3DSTT_CUBE)
3546 switch (flags & ~WINED3D_PSARGS_PROJECTED)
4014 if (flags & WINED3D_PSARGS_PROJECTED)
4018 switch (flags & ~WINED3D_PSARGS_PROJECTED)
H A Dwined3d_private.h788 #define WINED3D_PSARGS_PROJECTED (1 << 3) macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c3195 if (flags & WINED3D_PSARGS_PROJECTED && sampler_type != WINED3DSTT_CUBE) {
3197 switch (flags & ~WINED3D_PSARGS_PROJECTED) {
3668 if (flags & WINED3D_PSARGS_PROJECTED) {
3671 switch (flags & ~WINED3D_PSARGS_PROJECTED) {
H A Dshader.c2051 tex_transform |= WINED3D_PSARGS_PROJECTED;
H A Dwined3d_private.h734 #define WINED3D_PSARGS_PROJECTED (1<<3) macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c3072 if (flags & WINED3D_PSARGS_PROJECTED && sampler_type != WINED3DSTT_CUBE) {
3074 switch (flags & ~WINED3D_PSARGS_PROJECTED) {
3545 if (flags & WINED3D_PSARGS_PROJECTED) {
3548 switch (flags & ~WINED3D_PSARGS_PROJECTED) {
H A Darb_program_shader.c1862 if (flags & WINED3D_PSARGS_PROJECTED) {
1933 shader_hw_sample(ins, reg1, dst_str, "TA", flags & WINED3D_PSARGS_PROJECTED ? TEX_PROJ : 0, NULL, NULL);
2002 if (flags & WINED3D_PSARGS_PROJECTED)
H A Dshader.c2045 tex_transform |= WINED3D_PSARGS_PROJECTED;
H A Dwined3d_private.h723 #define WINED3D_PSARGS_PROJECTED (1<<3) macro

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