Searched refs:WINED3D_FFP_POSITION (Results 1 - 11 of 11) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | drawprim.c | 155 if (si->use_map & (1 << WINED3D_FFP_POSITION)) 157 element = &si->elements[WINED3D_FFP_POSITION]; 193 || si->elements[WINED3D_FFP_POSITION].format->id == WINED3DFMT_R32G32B32A32_FLOAT) 344 const void *ptrToCoords = position + SkipnStrides * si->elements[WINED3D_FFP_POSITION].stride; 345 position_funcs[si->elements[WINED3D_FFP_POSITION].format->emit_idx](ptrToCoords);
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H A D | buffer.c | 448 ret = buffer_check_attribute(This, si, WINED3D_FFP_POSITION,
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H A D | device.c | 150 *regnum = WINED3D_FFP_POSITION; 3332 if (!(stream_info->use_map & (1 << WINED3D_FFP_POSITION))) 3403 const struct wined3d_stream_info_element *element = &stream_info->elements[WINED3D_FFP_POSITION];
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H A D | wined3d_private.h | 915 WINED3D_FFP_POSITION = 0, enumerator in enum:wined3d_ffp_idx
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H A D | state.c | 4407 if (si->use_map & (1 << WINED3D_FFP_POSITION)) 4409 e = &si->elements[WINED3D_FFP_POSITION];
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | drawprim.c | 122 if (si->use_map & (1 << WINED3D_FFP_POSITION)) 124 element = &si->elements[WINED3D_FFP_POSITION]; 160 || si->elements[WINED3D_FFP_POSITION].format_desc->format == WINED3DFMT_R32G32B32A32_FLOAT) 310 const void *ptrToCoords = position + SkipnStrides * si->elements[WINED3D_FFP_POSITION].stride; 311 position_funcs[si->elements[WINED3D_FFP_POSITION].format_desc->emit_idx](ptrToCoords); 820 e = &stream_info.elements[WINED3D_FFP_POSITION];
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H A D | buffer.c | 521 ret = buffer_check_attribute(This, si, WINED3D_FFP_POSITION,
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H A D | device.c | 166 *regnum = WINED3D_FFP_POSITION; 376 stream_info_element_from_strided(gl_info, &strided->position, &stream_info->elements[WINED3D_FFP_POSITION]); 409 TRACE_STRIDED(stream_info, WINED3D_FFP_POSITION); 3688 if (!(stream_info->use_map & (1 << WINED3D_FFP_POSITION))) 3792 const struct wined3d_stream_info_element *element = &stream_info->elements[WINED3D_FFP_POSITION];
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H A D | state.c | 4299 if (si->use_map & (1 << WINED3D_FFP_POSITION)) 4301 e = &si->elements[WINED3D_FFP_POSITION];
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H A D | wined3d_private.h | 916 WINED3D_FFP_POSITION = 0, enumerator in enum:wined3d_ffp_idx
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 937 WINED3D_FFP_POSITION = 0, enumerator in enum:wined3d_ffp_idx
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