Searched refs:WINED3D_FFP_POSITION (Results 1 - 11 of 11) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddrawprim.c155 if (si->use_map & (1 << WINED3D_FFP_POSITION))
157 element = &si->elements[WINED3D_FFP_POSITION];
193 || si->elements[WINED3D_FFP_POSITION].format->id == WINED3DFMT_R32G32B32A32_FLOAT)
344 const void *ptrToCoords = position + SkipnStrides * si->elements[WINED3D_FFP_POSITION].stride;
345 position_funcs[si->elements[WINED3D_FFP_POSITION].format->emit_idx](ptrToCoords);
H A Dbuffer.c448 ret = buffer_check_attribute(This, si, WINED3D_FFP_POSITION,
H A Ddevice.c150 *regnum = WINED3D_FFP_POSITION;
3332 if (!(stream_info->use_map & (1 << WINED3D_FFP_POSITION)))
3403 const struct wined3d_stream_info_element *element = &stream_info->elements[WINED3D_FFP_POSITION];
H A Dwined3d_private.h915 WINED3D_FFP_POSITION = 0, enumerator in enum:wined3d_ffp_idx
H A Dstate.c4407 if (si->use_map & (1 << WINED3D_FFP_POSITION))
4409 e = &si->elements[WINED3D_FFP_POSITION];
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddrawprim.c122 if (si->use_map & (1 << WINED3D_FFP_POSITION))
124 element = &si->elements[WINED3D_FFP_POSITION];
160 || si->elements[WINED3D_FFP_POSITION].format_desc->format == WINED3DFMT_R32G32B32A32_FLOAT)
310 const void *ptrToCoords = position + SkipnStrides * si->elements[WINED3D_FFP_POSITION].stride;
311 position_funcs[si->elements[WINED3D_FFP_POSITION].format_desc->emit_idx](ptrToCoords);
820 e = &stream_info.elements[WINED3D_FFP_POSITION];
H A Dbuffer.c521 ret = buffer_check_attribute(This, si, WINED3D_FFP_POSITION,
H A Ddevice.c166 *regnum = WINED3D_FFP_POSITION;
376 stream_info_element_from_strided(gl_info, &strided->position, &stream_info->elements[WINED3D_FFP_POSITION]);
409 TRACE_STRIDED(stream_info, WINED3D_FFP_POSITION);
3688 if (!(stream_info->use_map & (1 << WINED3D_FFP_POSITION)))
3792 const struct wined3d_stream_info_element *element = &stream_info->elements[WINED3D_FFP_POSITION];
H A Dstate.c4299 if (si->use_map & (1 << WINED3D_FFP_POSITION))
4301 e = &si->elements[WINED3D_FFP_POSITION];
H A Dwined3d_private.h916 WINED3D_FFP_POSITION = 0, enumerator in enum:wined3d_ffp_idx
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h937 WINED3D_FFP_POSITION = 0, enumerator in enum:wined3d_ffp_idx

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