Searched refs:WINED3D_FFP_DIFFUSE (Results 1 - 12 of 12) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddrawprim.c172 if (si->use_map & (1 << WINED3D_FFP_DIFFUSE))
174 element = &si->elements[WINED3D_FFP_DIFFUSE];
301 const void *ptrToCoords = diffuse + SkipnStrides * si->elements[WINED3D_FFP_DIFFUSE].stride;
303 diffuse_funcs[si->elements[WINED3D_FFP_DIFFUSE].format->emit_idx](ptrToCoords);
H A Dbuffer.c460 ret = buffer_check_attribute(This, si, WINED3D_FFP_DIFFUSE,
H A Ddevice.c160 *regnum = WINED3D_FFP_DIFFUSE;
350 & ((1 << WINED3D_FFP_DIFFUSE) | (1 << WINED3D_FFP_SPECULAR));
3514 const struct wined3d_stream_info_element *element = &stream_info->elements[WINED3D_FFP_DIFFUSE];
3516 if (!(stream_info->use_map & (1 << WINED3D_FFP_DIFFUSE)))
H A Dstate.c1285 if ((device->stream_info.use_map & (1 << WINED3D_FFP_DIFFUSE))
4456 if (si->use_map & (1 << WINED3D_FFP_DIFFUSE))
4458 e = &si->elements[WINED3D_FFP_DIFFUSE];
H A Dutils.c3615 if (state->render_states[WINED3D_RS_COLORVERTEX] && (si->use_map & (1 << WINED3D_FFP_DIFFUSE)))
H A Dwined3d_private.h920 WINED3D_FFP_DIFFUSE = 5, enumerator in enum:wined3d_ffp_idx
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddrawprim.c139 if (si->use_map & (1 << WINED3D_FFP_DIFFUSE))
141 element = &si->elements[WINED3D_FFP_DIFFUSE];
268 const void *ptrToCoords = diffuse + SkipnStrides * si->elements[WINED3D_FFP_DIFFUSE].stride;
270 diffuse_funcs[si->elements[WINED3D_FFP_DIFFUSE].format_desc->emit_idx](ptrToCoords);
H A Ddevice.c176 *regnum = WINED3D_FFP_DIFFUSE;
380 stream_info_element_from_strided(gl_info, &strided->diffuse, &stream_info->elements[WINED3D_FFP_DIFFUSE]);
414 TRACE_STRIDED(stream_info, WINED3D_FFP_DIFFUSE);
463 & ((1 << WINED3D_FFP_DIFFUSE) | (1 << WINED3D_FFP_SPECULAR));
3919 const struct wined3d_stream_info_element *element = &stream_info->elements[WINED3D_FFP_DIFFUSE];
3921 if (!(stream_info->use_map & (1 << WINED3D_FFP_DIFFUSE)))
H A Dbuffer.c525 ret = buffer_check_attribute(This, si, WINED3D_FFP_DIFFUSE,
H A Dstate.c1215 if ((device->strided_streams.use_map & (1 << WINED3D_FFP_DIFFUSE))
4370 if (si->use_map & (1 << WINED3D_FFP_DIFFUSE))
4372 e = &si->elements[WINED3D_FFP_DIFFUSE];
H A Dwined3d_private.h921 WINED3D_FFP_DIFFUSE = 5, enumerator in enum:wined3d_ffp_idx
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h942 WINED3D_FFP_DIFFUSE = 5, enumerator in enum:wined3d_ffp_idx

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