Searched refs:WINED3D_FFP_DIFFUSE (Results 1 - 12 of 12) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | drawprim.c | 172 if (si->use_map & (1 << WINED3D_FFP_DIFFUSE)) 174 element = &si->elements[WINED3D_FFP_DIFFUSE]; 301 const void *ptrToCoords = diffuse + SkipnStrides * si->elements[WINED3D_FFP_DIFFUSE].stride; 303 diffuse_funcs[si->elements[WINED3D_FFP_DIFFUSE].format->emit_idx](ptrToCoords);
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H A D | buffer.c | 460 ret = buffer_check_attribute(This, si, WINED3D_FFP_DIFFUSE,
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H A D | device.c | 160 *regnum = WINED3D_FFP_DIFFUSE; 350 & ((1 << WINED3D_FFP_DIFFUSE) | (1 << WINED3D_FFP_SPECULAR)); 3514 const struct wined3d_stream_info_element *element = &stream_info->elements[WINED3D_FFP_DIFFUSE]; 3516 if (!(stream_info->use_map & (1 << WINED3D_FFP_DIFFUSE)))
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H A D | state.c | 1285 if ((device->stream_info.use_map & (1 << WINED3D_FFP_DIFFUSE)) 4456 if (si->use_map & (1 << WINED3D_FFP_DIFFUSE)) 4458 e = &si->elements[WINED3D_FFP_DIFFUSE];
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H A D | utils.c | 3615 if (state->render_states[WINED3D_RS_COLORVERTEX] && (si->use_map & (1 << WINED3D_FFP_DIFFUSE)))
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H A D | wined3d_private.h | 920 WINED3D_FFP_DIFFUSE = 5, enumerator in enum:wined3d_ffp_idx
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | drawprim.c | 139 if (si->use_map & (1 << WINED3D_FFP_DIFFUSE)) 141 element = &si->elements[WINED3D_FFP_DIFFUSE]; 268 const void *ptrToCoords = diffuse + SkipnStrides * si->elements[WINED3D_FFP_DIFFUSE].stride; 270 diffuse_funcs[si->elements[WINED3D_FFP_DIFFUSE].format_desc->emit_idx](ptrToCoords);
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H A D | device.c | 176 *regnum = WINED3D_FFP_DIFFUSE; 380 stream_info_element_from_strided(gl_info, &strided->diffuse, &stream_info->elements[WINED3D_FFP_DIFFUSE]); 414 TRACE_STRIDED(stream_info, WINED3D_FFP_DIFFUSE); 463 & ((1 << WINED3D_FFP_DIFFUSE) | (1 << WINED3D_FFP_SPECULAR)); 3919 const struct wined3d_stream_info_element *element = &stream_info->elements[WINED3D_FFP_DIFFUSE]; 3921 if (!(stream_info->use_map & (1 << WINED3D_FFP_DIFFUSE)))
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H A D | buffer.c | 525 ret = buffer_check_attribute(This, si, WINED3D_FFP_DIFFUSE,
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H A D | state.c | 1215 if ((device->strided_streams.use_map & (1 << WINED3D_FFP_DIFFUSE)) 4370 if (si->use_map & (1 << WINED3D_FFP_DIFFUSE)) 4372 e = &si->elements[WINED3D_FFP_DIFFUSE];
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H A D | wined3d_private.h | 921 WINED3D_FFP_DIFFUSE = 5, enumerator in enum:wined3d_ffp_idx
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 942 WINED3D_FFP_DIFFUSE = 5, enumerator in enum:wined3d_ffp_idx
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