Searched refs:WINED3D_FFP_BLENDINDICES (Results 1 - 7 of 7) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c4233 || si->use_map & (1 << WINED3D_FFP_BLENDINDICES))
4264 if (si->use_map & (1 << WINED3D_FFP_BLENDINDICES))
H A Ddevice.c170 *regnum = WINED3D_FFP_BLENDINDICES;
411 TRACE_STRIDED(stream_info, WINED3D_FFP_BLENDINDICES);
H A Dwined3d_private.h918 WINED3D_FFP_BLENDINDICES = 2, enumerator in enum:wined3d_ffp_idx
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h939 WINED3D_FFP_BLENDINDICES = 2, enumerator in enum:wined3d_ffp_idx
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dwined3d_private.h917 WINED3D_FFP_BLENDINDICES = 2, enumerator in enum:wined3d_ffp_idx
H A Dstate.c4341 || si->use_map & (1 << WINED3D_FFP_BLENDINDICES))
4372 if (si->use_map & (1 << WINED3D_FFP_BLENDINDICES))
H A Ddevice.c154 *regnum = WINED3D_FFP_BLENDINDICES;

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