Searched refs:WINED3D_EXTERN (Results 1 - 2 of 2) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_gl.h1010 #ifndef WINED3D_EXTERN
1011 # define WINED3D_EXTERN extern macro
1014 WINED3D_EXTERN void (WINE_GLAPI *glAccum)(GLenum op, GLfloat value) DECLSPEC_HIDDEN;
1015 WINED3D_EXTERN void (WINE_GLAPI *glAlphaFunc)(GLenum func, GLclampf ref) DECLSPEC_HIDDEN;
1016 WINED3D_EXTERN GLboolean (WINE_GLAPI *glAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences) DECLSPEC_HIDDEN;
1017 WINED3D_EXTERN void (WINE_GLAPI *glArrayElement)(GLint i) DECLSPEC_HIDDEN;
1018 WINED3D_EXTERN void (WINE_GLAPI *glBegin)(GLenum mode) DECLSPEC_HIDDEN;
1019 WINED3D_EXTERN void (WINE_GLAPI *glBindTexture)(GLenum target, GLuint texture) DECLSPEC_HIDDEN;
1020 WINED3D_EXTERN void (WINE_GLAPI *glBitmap)(GLsizei width, GLsizei height, GLfloat xorig,
1022 WINED3D_EXTERN voi
[all...]
H A Dshaderapi.c22 #define WINED3D_EXTERN macro

Completed in 96 milliseconds