Lines Matching refs:WINED3D_EXTERN

1010 #ifndef WINED3D_EXTERN
1011 # define WINED3D_EXTERN extern
1014 WINED3D_EXTERN void (WINE_GLAPI *glAccum)(GLenum op, GLfloat value) DECLSPEC_HIDDEN;
1015 WINED3D_EXTERN void (WINE_GLAPI *glAlphaFunc)(GLenum func, GLclampf ref) DECLSPEC_HIDDEN;
1016 WINED3D_EXTERN GLboolean (WINE_GLAPI *glAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences) DECLSPEC_HIDDEN;
1017 WINED3D_EXTERN void (WINE_GLAPI *glArrayElement)(GLint i) DECLSPEC_HIDDEN;
1018 WINED3D_EXTERN void (WINE_GLAPI *glBegin)(GLenum mode) DECLSPEC_HIDDEN;
1019 WINED3D_EXTERN void (WINE_GLAPI *glBindTexture)(GLenum target, GLuint texture) DECLSPEC_HIDDEN;
1020 WINED3D_EXTERN void (WINE_GLAPI *glBitmap)(GLsizei width, GLsizei height, GLfloat xorig,
1022 WINED3D_EXTERN void (WINE_GLAPI *glBlendFunc)(GLenum sfactor, GLenum dfactor) DECLSPEC_HIDDEN;
1023 WINED3D_EXTERN void (WINE_GLAPI *glCallList)(GLuint list) DECLSPEC_HIDDEN;
1024 WINED3D_EXTERN void (WINE_GLAPI *glCallLists)(GLsizei n, GLenum type, const GLvoid *lists) DECLSPEC_HIDDEN;
1025 WINED3D_EXTERN void (WINE_GLAPI *glClear)(GLbitfield mask) DECLSPEC_HIDDEN;
1026 WINED3D_EXTERN void (WINE_GLAPI *glClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) DECLSPEC_HIDDEN;
1027 WINED3D_EXTERN void (WINE_GLAPI *glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) DECLSPEC_HIDDEN;
1028 WINED3D_EXTERN void (WINE_GLAPI *glClearDepth)(GLclampd depth) DECLSPEC_HIDDEN;
1029 WINED3D_EXTERN void (WINE_GLAPI *glClearIndex)(GLfloat c) DECLSPEC_HIDDEN;
1030 WINED3D_EXTERN void (WINE_GLAPI *glClearStencil)(GLint s) DECLSPEC_HIDDEN;
1031 WINED3D_EXTERN void (WINE_GLAPI *glClipPlane)(GLenum plane, const GLdouble *equation) DECLSPEC_HIDDEN;
1032 WINED3D_EXTERN void (WINE_GLAPI *glColor3b)(GLbyte red, GLbyte green, GLbyte blue) DECLSPEC_HIDDEN;
1033 WINED3D_EXTERN void (WINE_GLAPI *glColor3bv)(const GLbyte *v) DECLSPEC_HIDDEN;
1034 WINED3D_EXTERN void (WINE_GLAPI *glColor3d)(GLdouble red, GLdouble green, GLdouble blue) DECLSPEC_HIDDEN;
1035 WINED3D_EXTERN void (WINE_GLAPI *glColor3dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1036 WINED3D_EXTERN void (WINE_GLAPI *glColor3f)(GLfloat red, GLfloat green, GLfloat blue) DECLSPEC_HIDDEN;
1037 WINED3D_EXTERN void (WINE_GLAPI *glColor3fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1038 WINED3D_EXTERN void (WINE_GLAPI *glColor3i)(GLint red, GLint green, GLint blue) DECLSPEC_HIDDEN;
1039 WINED3D_EXTERN void (WINE_GLAPI *glColor3iv)(const GLint *v) DECLSPEC_HIDDEN;
1040 WINED3D_EXTERN void (WINE_GLAPI *glColor3s)(GLshort red, GLshort green, GLshort blue) DECLSPEC_HIDDEN;
1041 WINED3D_EXTERN void (WINE_GLAPI *glColor3sv)(const GLshort *v) DECLSPEC_HIDDEN;
1042 WINED3D_EXTERN void (WINE_GLAPI *glColor3ub)(GLubyte red, GLubyte green, GLubyte blue) DECLSPEC_HIDDEN;
1043 WINED3D_EXTERN void (WINE_GLAPI *glColor3ubv)(const GLubyte *v) DECLSPEC_HIDDEN;
1044 WINED3D_EXTERN void (WINE_GLAPI *glColor3ui)(GLuint red, GLuint green, GLuint blue) DECLSPEC_HIDDEN;
1045 WINED3D_EXTERN void (WINE_GLAPI *glColor3uiv)(const GLuint *v) DECLSPEC_HIDDEN;
1046 WINED3D_EXTERN void (WINE_GLAPI *glColor3us)(GLushort red, GLushort green, GLushort blue) DECLSPEC_HIDDEN;
1047 WINED3D_EXTERN void (WINE_GLAPI *glColor3usv)(const GLushort *v) DECLSPEC_HIDDEN;
1048 WINED3D_EXTERN void (WINE_GLAPI *glColor4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) DECLSPEC_HIDDEN;
1049 WINED3D_EXTERN void (WINE_GLAPI *glColor4bv)(const GLbyte *v) DECLSPEC_HIDDEN;
1050 WINED3D_EXTERN void (WINE_GLAPI *glColor4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) DECLSPEC_HIDDEN;
1051 WINED3D_EXTERN void (WINE_GLAPI *glColor4dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1052 WINED3D_EXTERN void (WINE_GLAPI *glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) DECLSPEC_HIDDEN;
1053 WINED3D_EXTERN void (WINE_GLAPI *glColor4fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1054 WINED3D_EXTERN void (WINE_GLAPI *glColor4i)(GLint red, GLint green, GLint blue, GLint alpha) DECLSPEC_HIDDEN;
1055 WINED3D_EXTERN void (WINE_GLAPI *glColor4iv)(const GLint *v) DECLSPEC_HIDDEN;
1056 WINED3D_EXTERN void (WINE_GLAPI *glColor4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha) DECLSPEC_HIDDEN;
1057 WINED3D_EXTERN void (WINE_GLAPI *glColor4sv)(const GLshort *v) DECLSPEC_HIDDEN;
1058 WINED3D_EXTERN void (WINE_GLAPI *glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) DECLSPEC_HIDDEN;
1059 WINED3D_EXTERN void (WINE_GLAPI *glColor4ubv)(const GLubyte *v) DECLSPEC_HIDDEN;
1060 WINED3D_EXTERN void (WINE_GLAPI *glColor4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha) DECLSPEC_HIDDEN;
1061 WINED3D_EXTERN void (WINE_GLAPI *glColor4uiv)(const GLuint *v) DECLSPEC_HIDDEN;
1062 WINED3D_EXTERN void (WINE_GLAPI *glColor4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha) DECLSPEC_HIDDEN;
1063 WINED3D_EXTERN void (WINE_GLAPI *glColor4usv)(const GLushort *v) DECLSPEC_HIDDEN;
1064 WINED3D_EXTERN void (WINE_GLAPI *glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) DECLSPEC_HIDDEN;
1065 WINED3D_EXTERN void (WINE_GLAPI *glColorMaterial)(GLenum face, GLenum mode) DECLSPEC_HIDDEN;
1066 WINED3D_EXTERN void (WINE_GLAPI *glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
1067 WINED3D_EXTERN void (WINE_GLAPI *glCopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) DECLSPEC_HIDDEN;
1068 WINED3D_EXTERN void (WINE_GLAPI *glCopyTexImage1D)(GLenum target, GLint level,
1070 WINED3D_EXTERN void (WINE_GLAPI *glCopyTexImage2D)(GLenum target, GLint level,
1072 WINED3D_EXTERN void (WINE_GLAPI *glCopyTexSubImage1D)(GLenum target, GLint level,
1074 WINED3D_EXTERN void (WINE_GLAPI *glCopyTexSubImage2D)(GLenum target, GLint level,
1076 WINED3D_EXTERN void (WINE_GLAPI *glCullFace)(GLenum mode) DECLSPEC_HIDDEN;
1077 WINED3D_EXTERN void (WINE_GLAPI *glDeleteLists)(GLuint list, GLsizei range) DECLSPEC_HIDDEN;
1078 WINED3D_EXTERN void (WINE_GLAPI *glDeleteTextures)(GLsizei n, const GLuint *textures) DECLSPEC_HIDDEN;
1079 WINED3D_EXTERN void (WINE_GLAPI *glDepthFunc)(GLenum func) DECLSPEC_HIDDEN;
1080 WINED3D_EXTERN void (WINE_GLAPI *glDepthMask)(GLboolean flag) DECLSPEC_HIDDEN;
1081 WINED3D_EXTERN void (WINE_GLAPI *glDepthRange)(GLclampd nearParam, GLclampd farParam) DECLSPEC_HIDDEN;
1082 WINED3D_EXTERN void (WINE_GLAPI *glDisable)(GLenum cap) DECLSPEC_HIDDEN;
1083 WINED3D_EXTERN void (WINE_GLAPI *glDisableWINE)(GLenum cap) DECLSPEC_HIDDEN;
1084 WINED3D_EXTERN void (WINE_GLAPI *glDisableClientState)(GLenum array) DECLSPEC_HIDDEN;
1085 WINED3D_EXTERN void (WINE_GLAPI *glDrawArrays)(GLenum mode, GLint first, GLsizei count) DECLSPEC_HIDDEN;
1086 WINED3D_EXTERN void (WINE_GLAPI *glDrawBuffer)(GLenum mode) DECLSPEC_HIDDEN;
1087 WINED3D_EXTERN void (WINE_GLAPI *glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) DECLSPEC_HIDDEN;
1088 WINED3D_EXTERN void (WINE_GLAPI *glDrawPixels)(GLsizei width, GLsizei height, GLenum format,
1090 WINED3D_EXTERN void (WINE_GLAPI *glEdgeFlag)(GLboolean flag) DECLSPEC_HIDDEN;
1091 WINED3D_EXTERN void (WINE_GLAPI *glEdgeFlagPointer)(GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
1092 WINED3D_EXTERN void (WINE_GLAPI *glEdgeFlagv)(const GLboolean *flag) DECLSPEC_HIDDEN;
1093 WINED3D_EXTERN void (WINE_GLAPI *glEnable)(GLenum cap) DECLSPEC_HIDDEN;
1094 WINED3D_EXTERN void (WINE_GLAPI *glEnableWINE)(GLenum cap) DECLSPEC_HIDDEN;
1095 WINED3D_EXTERN void (WINE_GLAPI *glEnableClientState)(GLenum array) DECLSPEC_HIDDEN;
1096 WINED3D_EXTERN void (WINE_GLAPI *glEnd)(void) DECLSPEC_HIDDEN;
1097 WINED3D_EXTERN void (WINE_GLAPI *glEndList)(void) DECLSPEC_HIDDEN;
1098 WINED3D_EXTERN void (WINE_GLAPI *glEvalCoord1d)(GLdouble u) DECLSPEC_HIDDEN;
1099 WINED3D_EXTERN void (WINE_GLAPI *glEvalCoord1dv)(const GLdouble *u) DECLSPEC_HIDDEN;
1100 WINED3D_EXTERN void (WINE_GLAPI *glEvalCoord1f)(GLfloat u) DECLSPEC_HIDDEN;
1101 WINED3D_EXTERN void (WINE_GLAPI *glEvalCoord1fv)(const GLfloat *u) DECLSPEC_HIDDEN;
1102 WINED3D_EXTERN void (WINE_GLAPI *glEvalCoord2d)(GLdouble u, GLdouble v) DECLSPEC_HIDDEN;
1103 WINED3D_EXTERN void (WINE_GLAPI *glEvalCoord2dv)(const GLdouble *u) DECLSPEC_HIDDEN;
1104 WINED3D_EXTERN void (WINE_GLAPI *glEvalCoord2f)(GLfloat u, GLfloat v) DECLSPEC_HIDDEN;
1105 WINED3D_EXTERN void (WINE_GLAPI *glEvalCoord2fv)(const GLfloat *u) DECLSPEC_HIDDEN;
1106 WINED3D_EXTERN void (WINE_GLAPI *glEvalMesh1)(GLenum mode, GLint i1, GLint i2) DECLSPEC_HIDDEN;
1107 WINED3D_EXTERN void (WINE_GLAPI *glEvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) DECLSPEC_HIDDEN;
1108 WINED3D_EXTERN void (WINE_GLAPI *glEvalPoint1)(GLint i) DECLSPEC_HIDDEN;
1109 WINED3D_EXTERN void (WINE_GLAPI *glEvalPoint2)(GLint i, GLint j) DECLSPEC_HIDDEN;
1110 WINED3D_EXTERN void (WINE_GLAPI *glFeedbackBuffer)(GLsizei size, GLenum type, GLfloat *buffer) DECLSPEC_HIDDEN;
1111 WINED3D_EXTERN void (WINE_GLAPI *glFogf)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1112 WINED3D_EXTERN void (WINE_GLAPI *glFogfv)(GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1113 WINED3D_EXTERN void (WINE_GLAPI *glFogi)(GLenum pname, GLint param) DECLSPEC_HIDDEN;
1114 WINED3D_EXTERN void (WINE_GLAPI *glFogiv)(GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
1115 WINED3D_EXTERN void (WINE_GLAPI *glFrontFace)(GLenum mode) DECLSPEC_HIDDEN;
1116 WINED3D_EXTERN void (WINE_GLAPI *glFrustum)(GLdouble left, GLdouble right, GLdouble bottom,
1118 WINED3D_EXTERN GLuint (WINE_GLAPI *glGenLists)(GLsizei range) DECLSPEC_HIDDEN;
1119 WINED3D_EXTERN void (WINE_GLAPI *glGenTextures)(GLsizei n, GLuint *textures) DECLSPEC_HIDDEN;
1120 WINED3D_EXTERN void (WINE_GLAPI *glGetBooleanv)(GLenum pname, GLboolean *params) DECLSPEC_HIDDEN;
1121 WINED3D_EXTERN void (WINE_GLAPI *glGetClipPlane)(GLenum plane, GLdouble *equation) DECLSPEC_HIDDEN;
1122 WINED3D_EXTERN void (WINE_GLAPI *glGetDoublev)(GLenum pname, GLdouble *params) DECLSPEC_HIDDEN;
1123 WINED3D_EXTERN GLenum (WINE_GLAPI *glGetError)(void) DECLSPEC_HIDDEN;
1124 WINED3D_EXTERN void (WINE_GLAPI *glGetFloatv)(GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
1125 WINED3D_EXTERN void (WINE_GLAPI *glGetIntegerv)(GLenum pname, GLint *params) DECLSPEC_HIDDEN;
1126 WINED3D_EXTERN void (WINE_GLAPI *glGetLightfv)(GLenum light, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
1127 WINED3D_EXTERN void (WINE_GLAPI *glGetLightiv)(GLenum light, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
1128 WINED3D_EXTERN void (WINE_GLAPI *glGetMapdv)(GLenum target, GLenum query, GLdouble *v) DECLSPEC_HIDDEN;
1129 WINED3D_EXTERN void (WINE_GLAPI *glGetMapfv)(GLenum target, GLenum query, GLfloat *v) DECLSPEC_HIDDEN;
1130 WINED3D_EXTERN void (WINE_GLAPI *glGetMapiv)(GLenum target, GLenum query, GLint *v) DECLSPEC_HIDDEN;
1131 WINED3D_EXTERN void (WINE_GLAPI *glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
1132 WINED3D_EXTERN void (WINE_GLAPI *glGetMaterialiv)(GLenum face, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
1133 WINED3D_EXTERN void (WINE_GLAPI *glGetPixelMapfv)(GLenum map, GLfloat *values) DECLSPEC_HIDDEN;
1134 WINED3D_EXTERN void (WINE_GLAPI *glGetPixelMapuiv)(GLenum map, GLuint *values) DECLSPEC_HIDDEN;
1135 WINED3D_EXTERN void (WINE_GLAPI *glGetPixelMapusv)(GLenum map, GLushort *values) DECLSPEC_HIDDEN;
1136 WINED3D_EXTERN void (WINE_GLAPI *glGetPointerv)(GLenum pname, GLvoid **params) DECLSPEC_HIDDEN;
1137 WINED3D_EXTERN void (WINE_GLAPI *glGetPolygonStipple)(GLubyte *mask) DECLSPEC_HIDDEN;
1138 WINED3D_EXTERN const GLubyte * (WINE_GLAPI *glGetString)(GLenum name) DECLSPEC_HIDDEN;
1139 WINED3D_EXTERN void (WINE_GLAPI *glGetTexEnvfv)(GLenum target, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
1140 WINED3D_EXTERN void (WINE_GLAPI *glGetTexEnviv)(GLenum target, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
1141 WINED3D_EXTERN void (WINE_GLAPI *glGetTexGendv)(GLenum coord, GLenum pname, GLdouble *params) DECLSPEC_HIDDEN;
1142 WINED3D_EXTERN void (WINE_GLAPI *glGetTexGenfv)(GLenum coord, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
1143 WINED3D_EXTERN void (WINE_GLAPI *glGetTexGeniv)(GLenum coord, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
1144 WINED3D_EXTERN void (WINE_GLAPI *glGetTexImage)(GLenum target, GLint level, GLenum format,
1146 WINED3D_EXTERN void (WINE_GLAPI *glGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
1147 WINED3D_EXTERN void (WINE_GLAPI *glGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
1148 WINED3D_EXTERN void (WINE_GLAPI *glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
1149 WINED3D_EXTERN void (WINE_GLAPI *glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
1150 WINED3D_EXTERN void (WINE_GLAPI *glHint)(GLenum target, GLenum mode) DECLSPEC_HIDDEN;
1151 WINED3D_EXTERN void (WINE_GLAPI *glIndexMask)(GLuint mask) DECLSPEC_HIDDEN;
1152 WINED3D_EXTERN void (WINE_GLAPI *glIndexPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
1153 WINED3D_EXTERN void (WINE_GLAPI *glIndexd)(GLdouble c) DECLSPEC_HIDDEN;
1154 WINED3D_EXTERN void (WINE_GLAPI *glIndexdv)(const GLdouble *c) DECLSPEC_HIDDEN;
1155 WINED3D_EXTERN void (WINE_GLAPI *glIndexf)(GLfloat c) DECLSPEC_HIDDEN;
1156 WINED3D_EXTERN void (WINE_GLAPI *glIndexfv)(const GLfloat *c) DECLSPEC_HIDDEN;
1157 WINED3D_EXTERN void (WINE_GLAPI *glIndexi)(GLint c) DECLSPEC_HIDDEN;
1158 WINED3D_EXTERN void (WINE_GLAPI *glIndexiv)(const GLint *c) DECLSPEC_HIDDEN;
1159 WINED3D_EXTERN void (WINE_GLAPI *glIndexs)(GLshort c) DECLSPEC_HIDDEN;
1160 WINED3D_EXTERN void (WINE_GLAPI *glIndexsv)(const GLshort *c) DECLSPEC_HIDDEN;
1161 WINED3D_EXTERN void (WINE_GLAPI *glIndexub)(GLubyte c) DECLSPEC_HIDDEN;
1162 WINED3D_EXTERN void (WINE_GLAPI *glIndexubv)(const GLubyte *c) DECLSPEC_HIDDEN;
1163 WINED3D_EXTERN void (WINE_GLAPI *glInitNames)(void) DECLSPEC_HIDDEN;
1164 WINED3D_EXTERN void (WINE_GLAPI *glInterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
1165 WINED3D_EXTERN GLboolean (WINE_GLAPI *glIsEnabled)(GLenum cap) DECLSPEC_HIDDEN;
1166 WINED3D_EXTERN GLboolean (WINE_GLAPI *glIsList)(GLuint list) DECLSPEC_HIDDEN;
1167 WINED3D_EXTERN GLboolean (WINE_GLAPI *glIsTexture)(GLuint texture) DECLSPEC_HIDDEN;
1168 WINED3D_EXTERN void (WINE_GLAPI *glLightModelf)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1169 WINED3D_EXTERN void (WINE_GLAPI *glLightModelfv)(GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1170 WINED3D_EXTERN void (WINE_GLAPI *glLightModeli)(GLenum pname, GLint param) DECLSPEC_HIDDEN;
1171 WINED3D_EXTERN void (WINE_GLAPI *glLightModeliv)(GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
1172 WINED3D_EXTERN void (WINE_GLAPI *glLightf)(GLenum light, GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1173 WINED3D_EXTERN void (WINE_GLAPI *glLightfv)(GLenum light, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1174 WINED3D_EXTERN void (WINE_GLAPI *glLighti)(GLenum light, GLenum pname, GLint param) DECLSPEC_HIDDEN;
1175 WINED3D_EXTERN void (WINE_GLAPI *glLightiv)(GLenum light, GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
1176 WINED3D_EXTERN void (WINE_GLAPI *glLineStipple)(GLint factor, GLushort pattern) DECLSPEC_HIDDEN;
1177 WINED3D_EXTERN void (WINE_GLAPI *glLineWidth)(GLfloat width) DECLSPEC_HIDDEN;
1178 WINED3D_EXTERN void (WINE_GLAPI *glListBase)(GLuint base) DECLSPEC_HIDDEN;
1179 WINED3D_EXTERN void (WINE_GLAPI *glLoadIdentity)(void) DECLSPEC_HIDDEN;
1180 WINED3D_EXTERN void (WINE_GLAPI *glLoadMatrixd)(const GLdouble *m) DECLSPEC_HIDDEN;
1181 WINED3D_EXTERN void (WINE_GLAPI *glLoadMatrixf)(const GLfloat *m) DECLSPEC_HIDDEN;
1182 WINED3D_EXTERN void (WINE_GLAPI *glLoadName)(GLuint name) DECLSPEC_HIDDEN;
1183 WINED3D_EXTERN void (WINE_GLAPI *glLogicOp)(GLenum opcode) DECLSPEC_HIDDEN;
1184 WINED3D_EXTERN void (WINE_GLAPI *glMap1d)(GLenum target, GLdouble u1, GLdouble u2,
1186 WINED3D_EXTERN void (WINE_GLAPI *glMap1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride,
1188 WINED3D_EXTERN void (WINE_GLAPI *glMap2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
1190 WINED3D_EXTERN void (WINE_GLAPI *glMap2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
1192 WINED3D_EXTERN void (WINE_GLAPI *glMapGrid1d)(GLint un, GLdouble u1, GLdouble u2) DECLSPEC_HIDDEN;
1193 WINED3D_EXTERN void (WINE_GLAPI *glMapGrid1f)(GLint un, GLfloat u1, GLfloat u2) DECLSPEC_HIDDEN;
1194 WINED3D_EXTERN void (WINE_GLAPI *glMapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) DECLSPEC_HIDDEN;
1195 WINED3D_EXTERN void (WINE_GLAPI *glMapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) DECLSPEC_HIDDEN;
1196 WINED3D_EXTERN void (WINE_GLAPI *glMaterialf)(GLenum face, GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1197 WINED3D_EXTERN void (WINE_GLAPI *glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1198 WINED3D_EXTERN void (WINE_GLAPI *glMateriali)(GLenum face, GLenum pname, GLint param) DECLSPEC_HIDDEN;
1199 WINED3D_EXTERN void (WINE_GLAPI *glMaterialiv)(GLenum face, GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
1200 WINED3D_EXTERN void (WINE_GLAPI *glMatrixMode)(GLenum mode) DECLSPEC_HIDDEN;
1201 WINED3D_EXTERN void (WINE_GLAPI *glMultMatrixd)(const GLdouble *m) DECLSPEC_HIDDEN;
1202 WINED3D_EXTERN void (WINE_GLAPI *glMultMatrixf)(const GLfloat *m) DECLSPEC_HIDDEN;
1203 WINED3D_EXTERN void (WINE_GLAPI *glNewList)(GLuint list, GLenum mode) DECLSPEC_HIDDEN;
1204 WINED3D_EXTERN void (WINE_GLAPI *glNormal3b)(GLbyte nx, GLbyte ny, GLbyte nz) DECLSPEC_HIDDEN;
1205 WINED3D_EXTERN void (WINE_GLAPI *glNormal3bv)(const GLbyte *v) DECLSPEC_HIDDEN;
1206 WINED3D_EXTERN void (WINE_GLAPI *glNormal3d)(GLdouble nx, GLdouble ny, GLdouble nz) DECLSPEC_HIDDEN;
1207 WINED3D_EXTERN void (WINE_GLAPI *glNormal3dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1208 WINED3D_EXTERN void (WINE_GLAPI *glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz) DECLSPEC_HIDDEN;
1209 WINED3D_EXTERN void (WINE_GLAPI *glNormal3fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1210 WINED3D_EXTERN void (WINE_GLAPI *glNormal3i)(GLint nx, GLint ny, GLint nz) DECLSPEC_HIDDEN;
1211 WINED3D_EXTERN void (WINE_GLAPI *glNormal3iv)(const GLint *v) DECLSPEC_HIDDEN;
1212 WINED3D_EXTERN void (WINE_GLAPI *glNormal3s)(GLshort nx, GLshort ny, GLshort nz) DECLSPEC_HIDDEN;
1213 WINED3D_EXTERN void (WINE_GLAPI *glNormal3sv)(const GLshort *v) DECLSPEC_HIDDEN;
1214 WINED3D_EXTERN void (WINE_GLAPI *glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
1215 WINED3D_EXTERN void (WINE_GLAPI *glOrtho)(GLdouble left, GLdouble right, GLdouble bottom,
1217 WINED3D_EXTERN void (WINE_GLAPI *glPassThrough)(GLfloat token) DECLSPEC_HIDDEN;
1218 WINED3D_EXTERN void (WINE_GLAPI *glPixelMapfv)(GLenum map, GLint mapsize, const GLfloat *values) DECLSPEC_HIDDEN;
1219 WINED3D_EXTERN void (WINE_GLAPI *glPixelMapuiv)(GLenum map, GLint mapsize, const GLuint *values) DECLSPEC_HIDDEN;
1220 WINED3D_EXTERN void (WINE_GLAPI *glPixelMapusv)(GLenum map, GLint mapsize, const GLushort *values) DECLSPEC_HIDDEN;
1221 WINED3D_EXTERN void (WINE_GLAPI *glPixelStoref)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1222 WINED3D_EXTERN void (WINE_GLAPI *glPixelStorei)(GLenum pname, GLint param) DECLSPEC_HIDDEN;
1223 WINED3D_EXTERN void (WINE_GLAPI *glPixelTransferf)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1224 WINED3D_EXTERN void (WINE_GLAPI *glPixelTransferi)(GLenum pname, GLint param) DECLSPEC_HIDDEN;
1225 WINED3D_EXTERN void (WINE_GLAPI *glPixelZoom)(GLfloat xfactor, GLfloat yfactor) DECLSPEC_HIDDEN;
1226 WINED3D_EXTERN void (WINE_GLAPI *glPointSize)(GLfloat size) DECLSPEC_HIDDEN;
1227 WINED3D_EXTERN void (WINE_GLAPI *glPolygonMode)(GLenum face, GLenum mode) DECLSPEC_HIDDEN;
1228 WINED3D_EXTERN void (WINE_GLAPI *glPolygonOffset)(GLfloat factor, GLfloat units) DECLSPEC_HIDDEN;
1229 WINED3D_EXTERN void (WINE_GLAPI *glPolygonStipple)(const GLubyte *mask) DECLSPEC_HIDDEN;
1230 WINED3D_EXTERN void (WINE_GLAPI *glPopAttrib)(void) DECLSPEC_HIDDEN;
1231 WINED3D_EXTERN void (WINE_GLAPI *glPopClientAttrib)(void) DECLSPEC_HIDDEN;
1232 WINED3D_EXTERN void (WINE_GLAPI *glPopMatrix)(void) DECLSPEC_HIDDEN;
1233 WINED3D_EXTERN void (WINE_GLAPI *glPopName)(void) DECLSPEC_HIDDEN;
1234 WINED3D_EXTERN void (WINE_GLAPI *glPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities) DECLSPEC_HIDDEN;
1235 WINED3D_EXTERN void (WINE_GLAPI *glPushAttrib)(GLbitfield mask) DECLSPEC_HIDDEN;
1236 WINED3D_EXTERN void (WINE_GLAPI *glPushClientAttrib)(GLbitfield mask) DECLSPEC_HIDDEN;
1237 WINED3D_EXTERN void (WINE_GLAPI *glPushMatrix)(void) DECLSPEC_HIDDEN;
1238 WINED3D_EXTERN void (WINE_GLAPI *glPushName)(GLuint name) DECLSPEC_HIDDEN;
1239 WINED3D_EXTERN void (WINE_GLAPI *glRasterPos2d)(GLdouble x, GLdouble y) DECLSPEC_HIDDEN;
1240 WINED3D_EXTERN void (WINE_GLAPI *glRasterPos2dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1241 WINED3D_EXTERN void (WINE_GLAPI *glRasterPos2f)(GLfloat x, GLfloat y) DECLSPEC_HIDDEN;
1242 WINED3D_EXTERN void (WINE_GLAPI *glRasterPos2fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1243 WINED3D_EXTERN void (WINE_GLAPI *glRasterPos2i)(GLint x, GLint y) DECLSPEC_HIDDEN;
1244 WINED3D_EXTERN void (WINE_GLAPI *glRasterPos2iv)(const GLint *v) DECLSPEC_HIDDEN;
1245 WINED3D_EXTERN void (WINE_GLAPI *glRasterPos2s)(GLshort x, GLshort y) DECLSPEC_HIDDEN;
1246 WINED3D_EXTERN void (WINE_GLAPI *glRasterPos2sv)(const GLshort *v) DECLSPEC_HIDDEN;
1247 WINED3D_EXTERN void (WINE_GLAPI *glRasterPos3d)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN;
1248 WINED3D_EXTERN void (WINE_GLAPI *glRasterPos3dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1249 WINED3D_EXTERN void (WINE_GLAPI *glRasterPos3f)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN;
1250 WINED3D_EXTERN void (WINE_GLAPI *glRasterPos3fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1251 WINED3D_EXTERN void (WINE_GLAPI *glRasterPos3i)(GLint x, GLint y, GLint z) DECLSPEC_HIDDEN;
1252 WINED3D_EXTERN void (WINE_GLAPI *glRasterPos3iv)(const GLint *v) DECLSPEC_HIDDEN;
1253 WINED3D_EXTERN void (WINE_GLAPI *glRasterPos3s)(GLshort x, GLshort y, GLshort z) DECLSPEC_HIDDEN;
1254 WINED3D_EXTERN void (WINE_GLAPI *glRasterPos3sv)(const GLshort *v) DECLSPEC_HIDDEN;
1255 WINED3D_EXTERN void (WINE_GLAPI *glRasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) DECLSPEC_HIDDEN;
1256 WINED3D_EXTERN void (WINE_GLAPI *glRasterPos4dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1257 WINED3D_EXTERN void (WINE_GLAPI *glRasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) DECLSPEC_HIDDEN;
1258 WINED3D_EXTERN void (WINE_GLAPI *glRasterPos4fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1259 WINED3D_EXTERN void (WINE_GLAPI *glRasterPos4i)(GLint x, GLint y, GLint z, GLint w) DECLSPEC_HIDDEN;
1260 WINED3D_EXTERN void (WINE_GLAPI *glRasterPos4iv)(const GLint *v) DECLSPEC_HIDDEN;
1261 WINED3D_EXTERN void (WINE_GLAPI *glRasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w) DECLSPEC_HIDDEN;
1262 WINED3D_EXTERN void (WINE_GLAPI *glRasterPos4sv)(const GLshort *v) DECLSPEC_HIDDEN;
1263 WINED3D_EXTERN void (WINE_GLAPI *glReadBuffer)(GLenum mode) DECLSPEC_HIDDEN;
1264 WINED3D_EXTERN void (WINE_GLAPI *glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height,
1266 WINED3D_EXTERN void (WINE_GLAPI *glRectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) DECLSPEC_HIDDEN;
1267 WINED3D_EXTERN void (WINE_GLAPI *glRectdv)(const GLdouble *v1, const GLdouble *v2) DECLSPEC_HIDDEN;
1268 WINED3D_EXTERN void (WINE_GLAPI *glRectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) DECLSPEC_HIDDEN;
1269 WINED3D_EXTERN void (WINE_GLAPI *glRectfv)(const GLfloat *v1, const GLfloat *v2) DECLSPEC_HIDDEN;
1270 WINED3D_EXTERN void (WINE_GLAPI *glRecti)(GLint x1, GLint y1, GLint x2, GLint y2) DECLSPEC_HIDDEN;
1271 WINED3D_EXTERN void (WINE_GLAPI *glRectiv)(const GLint *v1, const GLint *v2) DECLSPEC_HIDDEN;
1272 WINED3D_EXTERN void (WINE_GLAPI *glRects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2) DECLSPEC_HIDDEN;
1273 WINED3D_EXTERN void (WINE_GLAPI *glRectsv)(const GLshort *v1, const GLshort *v2) DECLSPEC_HIDDEN;
1274 WINED3D_EXTERN GLint (WINE_GLAPI *glRenderMode)(GLenum mode) DECLSPEC_HIDDEN;
1275 WINED3D_EXTERN void (WINE_GLAPI *glRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN;
1276 WINED3D_EXTERN void (WINE_GLAPI *glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN;
1277 WINED3D_EXTERN void (WINE_GLAPI *glScaled)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN;
1278 WINED3D_EXTERN void (WINE_GLAPI *glScalef)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN;
1279 WINED3D_EXTERN void (WINE_GLAPI *glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) DECLSPEC_HIDDEN;
1280 WINED3D_EXTERN void (WINE_GLAPI *glSelectBuffer)(GLsizei size, GLuint *buffer) DECLSPEC_HIDDEN;
1281 WINED3D_EXTERN void (WINE_GLAPI *glShadeModel)(GLenum mode) DECLSPEC_HIDDEN;
1282 WINED3D_EXTERN void (WINE_GLAPI *glStencilFunc)(GLenum func, GLint ref, GLuint mask) DECLSPEC_HIDDEN;
1283 WINED3D_EXTERN void (WINE_GLAPI *glStencilMask)(GLuint mask) DECLSPEC_HIDDEN;
1284 WINED3D_EXTERN void (WINE_GLAPI *glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) DECLSPEC_HIDDEN;
1285 WINED3D_EXTERN void (WINE_GLAPI *glTexCoord1d)(GLdouble s) DECLSPEC_HIDDEN;
1286 WINED3D_EXTERN void (WINE_GLAPI *glTexCoord1dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1287 WINED3D_EXTERN void (WINE_GLAPI *glTexCoord1f)(GLfloat s) DECLSPEC_HIDDEN;
1288 WINED3D_EXTERN void (WINE_GLAPI *glTexCoord1fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1289 WINED3D_EXTERN void (WINE_GLAPI *glTexCoord1i)(GLint s) DECLSPEC_HIDDEN;
1290 WINED3D_EXTERN void (WINE_GLAPI *glTexCoord1iv)(const GLint *v) DECLSPEC_HIDDEN;
1291 WINED3D_EXTERN void (WINE_GLAPI *glTexCoord1s)(GLshort s) DECLSPEC_HIDDEN;
1292 WINED3D_EXTERN void (WINE_GLAPI *glTexCoord1sv)(const GLshort *v) DECLSPEC_HIDDEN;
1293 WINED3D_EXTERN void (WINE_GLAPI *glTexCoord2d)(GLdouble s, GLdouble t) DECLSPEC_HIDDEN;
1294 WINED3D_EXTERN void (WINE_GLAPI *glTexCoord2dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1295 WINED3D_EXTERN void (WINE_GLAPI *glTexCoord2f)(GLfloat s, GLfloat t) DECLSPEC_HIDDEN;
1296 WINED3D_EXTERN void (WINE_GLAPI *glTexCoord2fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1297 WINED3D_EXTERN void (WINE_GLAPI *glTexCoord2i)(GLint s, GLint t) DECLSPEC_HIDDEN;
1298 WINED3D_EXTERN void (WINE_GLAPI *glTexCoord2iv)(const GLint *v) DECLSPEC_HIDDEN;
1299 WINED3D_EXTERN void (WINE_GLAPI *glTexCoord2s)(GLshort s, GLshort t) DECLSPEC_HIDDEN;
1300 WINED3D_EXTERN void (WINE_GLAPI *glTexCoord2sv)(const GLshort *v) DECLSPEC_HIDDEN;
1301 WINED3D_EXTERN void (WINE_GLAPI *glTexCoord3d)(GLdouble s, GLdouble t, GLdouble r) DECLSPEC_HIDDEN;
1302 WINED3D_EXTERN void (WINE_GLAPI *glTexCoord3dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1303 WINED3D_EXTERN void (WINE_GLAPI *glTexCoord3f)(GLfloat s, GLfloat t, GLfloat r) DECLSPEC_HIDDEN;
1304 WINED3D_EXTERN void (WINE_GLAPI *glTexCoord3fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1305 WINED3D_EXTERN void (WINE_GLAPI *glTexCoord3i)(GLint s, GLint t, GLint r) DECLSPEC_HIDDEN;
1306 WINED3D_EXTERN void (WINE_GLAPI *glTexCoord3iv)(const GLint *v) DECLSPEC_HIDDEN;
1307 WINED3D_EXTERN void (WINE_GLAPI *glTexCoord3s)(GLshort s, GLshort t, GLshort r) DECLSPEC_HIDDEN;
1308 WINED3D_EXTERN void (WINE_GLAPI *glTexCoord3sv)(const GLshort *v) DECLSPEC_HIDDEN;
1309 WINED3D_EXTERN void (WINE_GLAPI *glTexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q) DECLSPEC_HIDDEN;
1310 WINED3D_EXTERN void (WINE_GLAPI *glTexCoord4dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1311 WINED3D_EXTERN void (WINE_GLAPI *glTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q) DECLSPEC_HIDDEN;
1312 WINED3D_EXTERN void (WINE_GLAPI *glTexCoord4fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1313 WINED3D_EXTERN void (WINE_GLAPI *glTexCoord4i)(GLint s, GLint t, GLint r, GLint q) DECLSPEC_HIDDEN;
1314 WINED3D_EXTERN void (WINE_GLAPI *glTexCoord4iv)(const GLint *v) DECLSPEC_HIDDEN;
1315 WINED3D_EXTERN void (WINE_GLAPI *glTexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q) DECLSPEC_HIDDEN;
1316 WINED3D_EXTERN void (WINE_GLAPI *glTexCoord4sv)(const GLshort *v) DECLSPEC_HIDDEN;
1317 WINED3D_EXTERN void (WINE_GLAPI *glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
1318 WINED3D_EXTERN void (WINE_GLAPI *glTexEnvf)(GLenum target, GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1319 WINED3D_EXTERN void (WINE_GLAPI *glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1320 WINED3D_EXTERN void (WINE_GLAPI *glTexEnvi)(GLenum target, GLenum pname, GLint param) DECLSPEC_HIDDEN;
1321 WINED3D_EXTERN void (WINE_GLAPI *glTexEnviv)(GLenum target, GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
1322 WINED3D_EXTERN void (WINE_GLAPI *glTexGend)(GLenum coord, GLenum pname, GLdouble param) DECLSPEC_HIDDEN;
1323 WINED3D_EXTERN void (WINE_GLAPI *glTexGendv)(GLenum coord, GLenum pname, const GLdouble *params) DECLSPEC_HIDDEN;
1324 WINED3D_EXTERN void (WINE_GLAPI *glTexGenf)(GLenum coord, GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1325 WINED3D_EXTERN void (WINE_GLAPI *glTexGenfv)(GLenum coord, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1326 WINED3D_EXTERN void (WINE_GLAPI *glTexGeni)(GLenum coord, GLenum pname, GLint param) DECLSPEC_HIDDEN;
1327 WINED3D_EXTERN void (WINE_GLAPI *glTexGeniv)(GLenum coord, GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
1328 WINED3D_EXTERN void (WINE_GLAPI *glTexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width,
1330 WINED3D_EXTERN void (WINE_GLAPI *glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width,
1332 WINED3D_EXTERN void (WINE_GLAPI *glTexParameterf)(GLenum target, GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
1333 WINED3D_EXTERN void (WINE_GLAPI *glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1334 WINED3D_EXTERN void (WINE_GLAPI *glTexParameteri)(GLenum target, GLenum pname, GLint param) DECLSPEC_HIDDEN;
1335 WINED3D_EXTERN void (WINE_GLAPI *glTexParameteriv)(GLenum target, GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
1336 WINED3D_EXTERN void (WINE_GLAPI *glTexSubImage1D)(GLenum target, GLint level, GLint xoffset,
1338 WINED3D_EXTERN void (WINE_GLAPI *glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset,
1340 WINED3D_EXTERN void (WINE_GLAPI *glTranslated)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN;
1341 WINED3D_EXTERN void (WINE_GLAPI *glTranslatef)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN;
1342 WINED3D_EXTERN void (WINE_GLAPI *glVertex2d)(GLdouble x, GLdouble y) DECLSPEC_HIDDEN;
1343 WINED3D_EXTERN void (WINE_GLAPI *glVertex2dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1344 WINED3D_EXTERN void (WINE_GLAPI *glVertex2f)(GLfloat x, GLfloat y) DECLSPEC_HIDDEN;
1345 WINED3D_EXTERN void (WINE_GLAPI *glVertex2fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1346 WINED3D_EXTERN void (WINE_GLAPI *glVertex2i)(GLint x, GLint y) DECLSPEC_HIDDEN;
1347 WINED3D_EXTERN void (WINE_GLAPI *glVertex2iv)(const GLint *v) DECLSPEC_HIDDEN;
1348 WINED3D_EXTERN void (WINE_GLAPI *glVertex2s)(GLshort x, GLshort y) DECLSPEC_HIDDEN;
1349 WINED3D_EXTERN void (WINE_GLAPI *glVertex2sv)(const GLshort *v) DECLSPEC_HIDDEN;
1350 WINED3D_EXTERN void (WINE_GLAPI *glVertex3d)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN;
1351 WINED3D_EXTERN void (WINE_GLAPI *glVertex3dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1352 WINED3D_EXTERN void (WINE_GLAPI *glVertex3f)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN;
1353 WINED3D_EXTERN void (WINE_GLAPI *glVertex3fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1354 WINED3D_EXTERN void (WINE_GLAPI *glVertex3i)(GLint x, GLint y, GLint z) DECLSPEC_HIDDEN;
1355 WINED3D_EXTERN void (WINE_GLAPI *glVertex3iv)(const GLint *v) DECLSPEC_HIDDEN;
1356 WINED3D_EXTERN void (WINE_GLAPI *glVertex3s)(GLshort x, GLshort y, GLshort z) DECLSPEC_HIDDEN;
1357 WINED3D_EXTERN void (WINE_GLAPI *glVertex3sv)(const GLshort *v) DECLSPEC_HIDDEN;
1358 WINED3D_EXTERN void (WINE_GLAPI *glVertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) DECLSPEC_HIDDEN;
1359 WINED3D_EXTERN void (WINE_GLAPI *glVertex4dv)(const GLdouble *v) DECLSPEC_HIDDEN;
1360 WINED3D_EXTERN void (WINE_GLAPI *glVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) DECLSPEC_HIDDEN;
1361 WINED3D_EXTERN void (WINE_GLAPI *glVertex4fv)(const GLfloat *v) DECLSPEC_HIDDEN;
1362 WINED3D_EXTERN void (WINE_GLAPI *glVertex4i)(GLint x, GLint y, GLint z, GLint w) DECLSPEC_HIDDEN;
1363 WINED3D_EXTERN void (WINE_GLAPI *glVertex4iv)(const GLint *v) DECLSPEC_HIDDEN;
1364 WINED3D_EXTERN void (WINE_GLAPI *glVertex4s)(GLshort x, GLshort y, GLshort z, GLshort w) DECLSPEC_HIDDEN;
1365 WINED3D_EXTERN void (WINE_GLAPI *glVertex4sv)(const GLshort *v) DECLSPEC_HIDDEN;
1366 WINED3D_EXTERN void (WINE_GLAPI *glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
1367 WINED3D_EXTERN void (WINE_GLAPI *glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) DECLSPEC_HIDDEN;
1368 WINED3D_EXTERN void (WINE_GLAPI *glPointParameterfv)(GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
1376 WINED3D_EXTERN void (__stdcall *wglFinish)(void) DECLSPEC_HIDDEN;
1377 WINED3D_EXTERN void (__stdcall *wglFlush)(void) DECLSPEC_HIDDEN;
1380 WINED3D_EXTERN BOOL (WINAPI *pwglDeleteContext)(HGLRC) DECLSPEC_HIDDEN;
1381 WINED3D_EXTERN HGLRC (WINAPI *pwglGetCurrentContext)(void) DECLSPEC_HIDDEN;
1382 WINED3D_EXTERN HDC (WINAPI *pwglGetCurrentDC)(void) DECLSPEC_HIDDEN;
1383 WINED3D_EXTERN PROC (WINAPI *pwglGetProcAddress)(LPCSTR) DECLSPEC_HIDDEN;
1384 WINED3D_EXTERN BOOL (WINAPI *pwglMakeCurrent)(HDC, HGLRC) DECLSPEC_HIDDEN;
1385 WINED3D_EXTERN BOOL (WINAPI *pwglSwapLayerBuffers)(HDC, UINT) DECLSPEC_HIDDEN;
1386 WINED3D_EXTERN BOOL (WINAPI *pwglShareLists)(HGLRC, HGLRC) DECLSPEC_HIDDEN;
1387 WINED3D_EXTERN BOOL (WINAPI *pwglChoosePixelFormat)(HDC, const PIXELFORMATDESCRIPTOR *) DECLSPEC_HIDDEN;
1388 WINED3D_EXTERN int (WINAPI *pwglDescribePixelFormat)(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR) DECLSPEC_HIDDEN;
1389 WINED3D_EXTERN int (WINAPI *pwglGetPixelFormat)(HDC) DECLSPEC_HIDDEN;
1390 WINED3D_EXTERN BOOL (WINAPI *pwglSetPixelFormat)(HDC, int, const PIXELFORMATDESCRIPTOR *) DECLSPEC_HIDDEN;
1393 WINED3D_EXTERN HGLRC (WINAPI *pVBoxCreateContext)(HDC, struct VBOXUHGSMI*) DECLSPEC_HIDDEN;
1394 WINED3D_EXTERN void (WINAPI *pVBoxFlushToHost)(HGLRC) DECLSPEC_HIDDEN;