Searched refs:WINED3DVS_VERSION (Results 1 - 8 of 8) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | wined3d_private_types.h | 310 #define WINED3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor)) macro
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H A D | directx.c | 4882 pCaps->VertexShaderVersion = WINED3DVS_VERSION(0,0); 4913 if(pCaps->VertexShaderVersion == WINED3DVS_VERSION(3,0)) { 4924 else if (pCaps->VertexShaderVersion == WINED3DVS_VERSION(2,0)) 4984 if(pCaps->VertexShaderVersion >= WINED3DVS_VERSION(2,0)) {
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H A D | arb_program_shader.c | 4671 pCaps->VertexShaderVersion = WINED3DVS_VERSION(3,0); 4677 pCaps->VertexShaderVersion = WINED3DVS_VERSION(2,0); 4682 pCaps->VertexShaderVersion = WINED3DVS_VERSION(1,1);
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H A D | glsl_shader.c | 5151 pCaps->VertexShaderVersion = WINED3DVS_VERSION(2,0); 5153 pCaps->VertexShaderVersion = WINED3DVS_VERSION(3,0);
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H A D | wined3d_private.h | 412 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor)) macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 5292 pCaps->VertexShaderVersion = WINED3DVS_VERSION(2,0); 5294 pCaps->VertexShaderVersion = WINED3DVS_VERSION(3,0);
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H A D | wined3d_private.h | 423 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor)) macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | wined3d_private.h | 427 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor)) macro
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