/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/ |
H A D | volume.c | 215 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK; 299 hr = wined3d_volume_create(device->wined3d_device, width, height, depth, usage & WINED3DUSAGE_MASK,
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H A D | buffer.c | 255 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK; 305 hr = wined3d_buffer_create_vb(device->wined3d_device, size, usage & WINED3DUSAGE_MASK, 548 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK; 597 hr = wined3d_buffer_create_ib(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
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H A D | texture.c | 321 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK; 743 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK; 1172 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK; 1337 desc.usage = usage & WINED3DUSAGE_MASK; 1387 desc.usage = usage & WINED3DUSAGE_MASK; 1436 desc.usage = usage & WINED3DUSAGE_MASK;
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H A D | surface.c | 281 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK; 444 usage & WINED3DUSAGE_MASK, (enum wined3d_pool)pool, multisample_type, multisample_quality,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/ |
H A D | volume.c | 292 hr = IWineD3DDevice_CreateVolume(device->WineD3DDevice, width, height, depth, usage & WINED3DUSAGE_MASK, 296 hr = IWineD3DDevice_CreateVolume(device->WineD3DDevice, width, height, depth, usage & WINED3DUSAGE_MASK,
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H A D | surface.c | 421 lockable, discard, level, &surface->wineD3DSurface, usage & WINED3DUSAGE_MASK, (WINED3DPOOL)pool, 429 lockable, discard, level, &surface->wineD3DSurface, usage & WINED3DUSAGE_MASK, (WINED3DPOOL)pool,
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H A D | texture.c | 415 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, 421 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
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H A D | volumetexture.c | 451 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, 456 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
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H A D | indexbuffer.c | 283 usage & WINED3DUSAGE_MASK, (WINED3DPOOL)pool, &buffer->wineD3DIndexBuffer,
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H A D | vertexbuffer.c | 285 usage & WINED3DUSAGE_MASK, (WINED3DPOOL)pool, &buffer->wineD3DVertexBuffer,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/ |
H A D | buffer.c | 254 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK; 304 hr = wined3d_buffer_create_vb(device->wined3d_device, size, usage & WINED3DUSAGE_MASK, 550 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK; 598 hr = wined3d_buffer_create_ib(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
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H A D | surface.c | 242 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK; 363 usage & WINED3DUSAGE_MASK, (enum wined3d_pool)pool, multisample_type, multisample_quality,
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H A D | texture.c | 279 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK; 655 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK; 1040 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK; 1208 desc.usage = usage & WINED3DUSAGE_MASK; 1248 desc.usage = usage & WINED3DUSAGE_MASK; 1287 desc.usage = usage & WINED3DUSAGE_MASK;
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H A D | volume.c | 223 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/ |
H A D | indexbuffer.c | 281 usage & WINED3DUSAGE_MASK, (WINED3DPOOL)pool, &buffer->wineD3DIndexBuffer,
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H A D | vertexbuffer.c | 284 usage & WINED3DUSAGE_MASK, (WINED3DPOOL)pool, &buffer->wineD3DVertexBuffer,
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H A D | cubetexture.c | 369 hr = IWineD3DDevice_CreateCubeTexture(device->WineD3DDevice, edge_length, levels, usage & WINED3DUSAGE_MASK,
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H A D | surface.c | 318 lockable, discard, level, &surface->wineD3DSurface, usage & WINED3DUSAGE_MASK, (WINED3DPOOL)pool,
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H A D | texture.c | 368 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
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H A D | volumetexture.c | 368 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/ |
H A D | wined3d.h | 844 #define WINED3DUSAGE_MASK 0x00004fff macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/ |
H A D | wined3d.idl | 878 const UINT WINED3DUSAGE_MASK = 0x00004fff;
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/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/ |
H A D | wined3d.h | 932 #define WINED3DUSAGE_MASK (0x4fff) macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/ |
H A D | wined3d.h | 933 #define WINED3DUSAGE_MASK (0x4fff) macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/ |
H A D | wined3d.h | 932 #define WINED3DUSAGE_MASK (0x4fff) macro
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