Searched refs:WINED3DUSAGE_MASK (Results 1 - 25 of 27) sorted by relevance

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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/
H A Dvolume.c215 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
299 hr = wined3d_volume_create(device->wined3d_device, width, height, depth, usage & WINED3DUSAGE_MASK,
H A Dbuffer.c255 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
305 hr = wined3d_buffer_create_vb(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
548 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
597 hr = wined3d_buffer_create_ib(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
H A Dtexture.c321 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
743 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
1172 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
1337 desc.usage = usage & WINED3DUSAGE_MASK;
1387 desc.usage = usage & WINED3DUSAGE_MASK;
1436 desc.usage = usage & WINED3DUSAGE_MASK;
H A Dsurface.c281 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
444 usage & WINED3DUSAGE_MASK, (enum wined3d_pool)pool, multisample_type, multisample_quality,
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/
H A Dvolume.c292 hr = IWineD3DDevice_CreateVolume(device->WineD3DDevice, width, height, depth, usage & WINED3DUSAGE_MASK,
296 hr = IWineD3DDevice_CreateVolume(device->WineD3DDevice, width, height, depth, usage & WINED3DUSAGE_MASK,
H A Dsurface.c421 lockable, discard, level, &surface->wineD3DSurface, usage & WINED3DUSAGE_MASK, (WINED3DPOOL)pool,
429 lockable, discard, level, &surface->wineD3DSurface, usage & WINED3DUSAGE_MASK, (WINED3DPOOL)pool,
H A Dtexture.c415 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
421 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
H A Dvolumetexture.c451 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
456 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
H A Dindexbuffer.c283 usage & WINED3DUSAGE_MASK, (WINED3DPOOL)pool, &buffer->wineD3DIndexBuffer,
H A Dvertexbuffer.c285 usage & WINED3DUSAGE_MASK, (WINED3DPOOL)pool, &buffer->wineD3DVertexBuffer,
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/
H A Dbuffer.c254 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
304 hr = wined3d_buffer_create_vb(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
550 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
598 hr = wined3d_buffer_create_ib(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
H A Dsurface.c242 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
363 usage & WINED3DUSAGE_MASK, (enum wined3d_pool)pool, multisample_type, multisample_quality,
H A Dtexture.c279 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
655 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
1040 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
1208 desc.usage = usage & WINED3DUSAGE_MASK;
1248 desc.usage = usage & WINED3DUSAGE_MASK;
1287 desc.usage = usage & WINED3DUSAGE_MASK;
H A Dvolume.c223 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/
H A Dindexbuffer.c281 usage & WINED3DUSAGE_MASK, (WINED3DPOOL)pool, &buffer->wineD3DIndexBuffer,
H A Dvertexbuffer.c284 usage & WINED3DUSAGE_MASK, (WINED3DPOOL)pool, &buffer->wineD3DVertexBuffer,
H A Dcubetexture.c369 hr = IWineD3DDevice_CreateCubeTexture(device->WineD3DDevice, edge_length, levels, usage & WINED3DUSAGE_MASK,
H A Dsurface.c318 lockable, discard, level, &surface->wineD3DSurface, usage & WINED3DUSAGE_MASK, (WINED3DPOOL)pool,
H A Dtexture.c368 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
H A Dvolumetexture.c368 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwined3d.h844 #define WINED3DUSAGE_MASK 0x00004fff macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/
H A Dwined3d.idl878 const UINT WINED3DUSAGE_MASK = 0x00004fff;
/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/
H A Dwined3d.h932 #define WINED3DUSAGE_MASK (0x4fff) macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwined3d.h933 #define WINED3DUSAGE_MASK (0x4fff) macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/
H A Dwined3d.h932 #define WINED3DUSAGE_MASK (0x4fff) macro

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