Searched refs:WINED3DSP_WRITEMASK_ALL (Results 1 - 12 of 12) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dwined3d_private_types.h167 #define WINED3DSP_WRITEMASK_ALL 0x000F0000 /* all */ macro
H A Dglsl_shader.c2209 src_write_mask = WINED3DSP_WRITEMASK_ALL;
2515 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_ALL, &src0_param);
2865 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_ALL, &src1_param);
3602 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_ALL, &src0_param);
3619 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_ALL, &src0_param);
3928 if (set[i] && set[i] != WINED3DSP_WRITEMASK_ALL)
3983 if ((vs->baseShader.reg_maps.texcoord_mask[i]) & WINED3DSP_WRITEMASK_ALL)
3986 shader_glsl_write_mask_to_str(WINED3DSP_WRITEMASK_ALL, reg_mask);
4022 vs->baseShader.reg_maps.texcoord_mask[i] != WINED3DSP_WRITEMASK_ALL) {
H A Darb_program_shader.c819 if (dst->write_mask != WINED3DSP_WRITEMASK_ALL)
1209 if (mask != WINED3DSP_WRITEMASK_ALL)
1778 if(dst->write_mask == WINED3DSP_WRITEMASK_ALL)
4012 This->baseShader.reg_maps.texcoord_mask[i] != WINED3DSP_WRITEMASK_ALL) {
5878 gen_color_correction(&buffer, colorcor_dst, WINED3DSP_WRITEMASK_ALL, "const.x", "const.y",
H A Dshader.c1015 if (write_mask != WINED3DSP_WRITEMASK_ALL)
H A Dwined3d_private.h380 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */ macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c2301 src_write_mask = WINED3DSP_WRITEMASK_ALL;
2638 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_ALL, &src0_param);
2988 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_ALL, &src1_param);
3725 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_ALL, &src0_param);
3742 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_ALL, &src0_param);
4051 if (set[i] && set[i] != WINED3DSP_WRITEMASK_ALL)
4106 if ((vs->baseShader.reg_maps.texcoord_mask[i]) & WINED3DSP_WRITEMASK_ALL)
4109 shader_glsl_write_mask_to_str(WINED3DSP_WRITEMASK_ALL, reg_mask);
4145 vs->baseShader.reg_maps.texcoord_mask[i] != WINED3DSP_WRITEMASK_ALL) {
H A Dshader.c1015 if (write_mask != WINED3DSP_WRITEMASK_ALL)
H A Dwined3d_private.h391 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */ macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c691 WINED3D_DECL_USAGE_POSITION, 0, 10, WINED3DSP_WRITEMASK_ALL);
758 && ins.dst[i].write_mask == WINED3DSP_WRITEMASK_ALL)
1166 if (write_mask && write_mask != WINED3DSP_WRITEMASK_ALL)
H A Dglsl_shader.c2555 src_write_mask = WINED3DSP_WRITEMASK_ALL;
3311 shader_glsl_add_src_param(ins, &ins->src[1], WINED3DSP_WRITEMASK_ALL, &src1_param);
4079 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_ALL, &src0_param);
4094 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_ALL, &src0_param);
4351 if (!set[i] || set[i] == WINED3DSP_WRITEMASK_ALL)
5636 shader_glsl_color_correction_ext(buffer, tex_reg_name, WINED3DSP_WRITEMASK_ALL,
H A Darb_program_shader.c947 if (dst->write_mask != WINED3DSP_WRITEMASK_ALL)
1329 if (mask != WINED3DSP_WRITEMASK_ALL)
1898 if(dst->write_mask == WINED3DSP_WRITEMASK_ALL)
4283 if (reg_maps->texcoord_mask[i] && reg_maps->texcoord_mask[i] != WINED3DSP_WRITEMASK_ALL)
6379 gen_color_correction(&buffer, colorcor_dst, WINED3DSP_WRITEMASK_ALL, "const.x", "const.y",
H A Dwined3d_private.h394 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */ macro

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