Searched refs:WINED3DSP_WRITEMASK_2 (Results 1 - 12 of 12) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c1653 if (write_mask & WINED3DSP_WRITEMASK_2) *str++ = 'z';
1678 if (mask & WINED3DSP_WRITEMASK_2) *write_mask++ = '2';
1697 if (write_mask & WINED3DSP_WRITEMASK_2) ++size;
1714 if (mask & WINED3DSP_WRITEMASK_2) *str++ = swizzle_chars[(swizzle >> 4) & 0x03];
1922 sample_function->coord_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
1944 sample_function->coord_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
2007 if (fixup.z_sign_fixup || fixup.z_source != CHANNEL_SOURCE_Z) mask |= WINED3DSP_WRITEMASK_2;
2038 if (mask & WINED3DSP_WRITEMASK_2)
2303 src_write_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
2320 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
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H A Dshader.c1022 if (write_mask & WINED3DSP_WRITEMASK_2) TRACE("%c", write_mask_chars[2]);
H A Dwined3d_private.h389 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */ macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c1622 if (write_mask & WINED3DSP_WRITEMASK_2) *str++ = 'z';
1650 if (write_mask & WINED3DSP_WRITEMASK_2) ++size;
1667 if (mask & WINED3DSP_WRITEMASK_2) *str++ = swizzle_chars[(swizzle >> 4) & 0x03];
1875 sample_function->coord_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
1897 sample_function->coord_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
1960 if (fixup.z_sign_fixup || fixup.z_source != CHANNEL_SOURCE_Z) mask |= WINED3DSP_WRITEMASK_2;
1991 if (mask & WINED3DSP_WRITEMASK_2)
2211 src_write_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
2228 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
2793 shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_2,
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H A Dwined3d_private_types.h165 #define WINED3DSP_WRITEMASK_2 0x00040000 /* .z b */ macro
H A Darb_program_shader.c824 if (dst->write_mask & WINED3DSP_WRITEMASK_2) *ptr++ = 'z';
1186 if (fixup.z_source != CHANNEL_SOURCE_Z) mask |= WINED3DSP_WRITEMASK_2;
1200 if (fixup.z_sign_fixup) mask |= WINED3DSP_WRITEMASK_2;
1214 if (mask & WINED3DSP_WRITEMASK_2) *ptr++ = 'z';
1791 if(dst->write_mask & WINED3DSP_WRITEMASK_2) z = 'z';
H A Dshader.c1022 if (write_mask & WINED3DSP_WRITEMASK_2) TRACE("%c", write_mask_chars[2]);
H A Dwined3d_private.h378 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */ macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c1718 if (write_mask & WINED3DSP_WRITEMASK_2) *str++ = 'z';
1746 if (write_mask & WINED3DSP_WRITEMASK_2) ++size;
1763 if (mask & WINED3DSP_WRITEMASK_2) *str++ = swizzle_chars[(swizzle >> 4) & 0x03];
2042 sample_function->coord_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
2125 sample_function->coord_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
2158 sample_function->coord_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
2222 if (fixup.z_sign_fixup || fixup.z_source != CHANNEL_SOURCE_Z) fixup_mask |= WINED3DSP_WRITEMASK_2;
2249 if (mask & WINED3DSP_WRITEMASK_2)
2557 src_write_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
2574 DWORD src_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
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H A Darb_program_shader.c952 if (dst->write_mask & WINED3DSP_WRITEMASK_2) *ptr++ = 'z';
1306 if (fixup.z_source != CHANNEL_SOURCE_Z) mask |= WINED3DSP_WRITEMASK_2;
1320 if (fixup.z_sign_fixup) mask |= WINED3DSP_WRITEMASK_2;
1334 if (mask & WINED3DSP_WRITEMASK_2) *ptr++ = 'z';
1911 if(dst->write_mask & WINED3DSP_WRITEMASK_2) z = 'z';
H A Dshader.c1173 if (write_mask & WINED3DSP_WRITEMASK_2) TRACE("%c", write_mask_chars[2]);
H A Dwined3d_private.h392 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */ macro

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