Searched refs:WINED3DSP_WRITEMASK_0 (Results 1 - 12 of 12) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 1478 shader_glsl_add_src_param(ins, reg->rel_addr, WINED3DSP_WRITEMASK_0, &rel_param); 1533 shader_glsl_add_src_param(ins, reg->rel_addr, WINED3DSP_WRITEMASK_0, &rel_param); 1651 if (write_mask & WINED3DSP_WRITEMASK_0) *str++ = 'x'; 1665 mask = WINED3DSP_WRITEMASK_0; 1674 if (mask & WINED3DSP_WRITEMASK_0) *write_mask++ = '0'; 1695 if (write_mask & WINED3DSP_WRITEMASK_0) ++size; 1712 if (mask & WINED3DSP_WRITEMASK_0) *str++ = swizzle_chars[swizzle & 0x03]; 1856 sample_function->coord_mask = WINED3DSP_WRITEMASK_0; 1900 sample_function->coord_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1; 1922 sample_function->coord_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_ [all...] |
H A D | shader.c | 1020 if (write_mask & WINED3DSP_WRITEMASK_0) TRACE("%c", write_mask_chars[0]);
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H A D | wined3d_private.h | 387 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */ macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | glsl_shader.c | 1453 shader_glsl_add_src_param(ins, reg->rel_addr, WINED3DSP_WRITEMASK_0, &rel_param); 1508 shader_glsl_add_src_param(ins, reg->rel_addr, WINED3DSP_WRITEMASK_0, &rel_param); 1620 if (write_mask & WINED3DSP_WRITEMASK_0) *str++ = 'x'; 1634 mask = WINED3DSP_WRITEMASK_0; 1648 if (write_mask & WINED3DSP_WRITEMASK_0) ++size; 1665 if (mask & WINED3DSP_WRITEMASK_0) *str++ = swizzle_chars[swizzle & 0x03]; 1809 sample_function->coord_mask = WINED3DSP_WRITEMASK_0; 1853 sample_function->coord_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1; 1875 sample_function->coord_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; 1897 sample_function->coord_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_ [all...] |
H A D | wined3d_private_types.h | 163 #define WINED3DSP_WRITEMASK_0 0x00010000 /* .x r */ macro
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H A D | arb_program_shader.c | 822 if (dst->write_mask & WINED3DSP_WRITEMASK_0) *ptr++ = 'x'; 1184 if (fixup.x_source != CHANNEL_SOURCE_X) mask |= WINED3DSP_WRITEMASK_0; 1198 if (fixup.x_sign_fixup) mask |= WINED3DSP_WRITEMASK_0; 1212 if (mask & WINED3DSP_WRITEMASK_0) *ptr++ = 'x'; 1789 if(dst->write_mask & WINED3DSP_WRITEMASK_0) x = 'x'; 2345 tmp_dst.write_mask = WINED3DSP_WRITEMASK_0 << i; 2458 if(dst->write_mask & WINED3DSP_WRITEMASK_0) 2524 if(dst->write_mask & WINED3DSP_WRITEMASK_0) {
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H A D | shader.c | 1020 if (write_mask & WINED3DSP_WRITEMASK_0) TRACE("%c", write_mask_chars[0]);
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H A D | wined3d_private.h | 376 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */ macro
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | glsl_shader.c | 1450 shader_glsl_add_src_param(ins, reg->idx[0].rel_addr, WINED3DSP_WRITEMASK_0, &rel_param0); 1452 shader_glsl_add_src_param(ins, reg->idx[1].rel_addr, WINED3DSP_WRITEMASK_0, &rel_param1); 1716 if (write_mask & WINED3DSP_WRITEMASK_0) *str++ = 'x'; 1730 mask = WINED3DSP_WRITEMASK_0; 1744 if (write_mask & WINED3DSP_WRITEMASK_0) ++size; 1761 if (mask & WINED3DSP_WRITEMASK_0) *str++ = swizzle_chars[swizzle & 0x03]; 1965 sample_function->coord_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1; 1989 sample_function->coord_mask = WINED3DSP_WRITEMASK_0; 2042 sample_function->coord_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2; 2092 sample_function->coord_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_ [all...] |
H A D | arb_program_shader.c | 950 if (dst->write_mask & WINED3DSP_WRITEMASK_0) *ptr++ = 'x'; 1304 if (fixup.x_source != CHANNEL_SOURCE_X) mask |= WINED3DSP_WRITEMASK_0; 1318 if (fixup.x_sign_fixup) mask |= WINED3DSP_WRITEMASK_0; 1332 if (mask & WINED3DSP_WRITEMASK_0) *ptr++ = 'x'; 1909 if(dst->write_mask & WINED3DSP_WRITEMASK_0) x = 'x'; 2465 tmp_dst.write_mask = WINED3DSP_WRITEMASK_0 << i; 2622 if(dst->write_mask & WINED3DSP_WRITEMASK_0) 2688 if(dst->write_mask & WINED3DSP_WRITEMASK_0) {
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H A D | shader.c | 697 WINED3D_DECL_USAGE_FOG, 0, 11, WINED3DSP_WRITEMASK_0); 1171 if (write_mask & WINED3DSP_WRITEMASK_0) TRACE("%c", write_mask_chars[0]);
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H A D | wined3d_private.h | 390 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */ macro
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