Searched refs:WINED3DSP_WRITEMASK_0 (Results 1 - 12 of 12) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c1478 shader_glsl_add_src_param(ins, reg->rel_addr, WINED3DSP_WRITEMASK_0, &rel_param);
1533 shader_glsl_add_src_param(ins, reg->rel_addr, WINED3DSP_WRITEMASK_0, &rel_param);
1651 if (write_mask & WINED3DSP_WRITEMASK_0) *str++ = 'x';
1665 mask = WINED3DSP_WRITEMASK_0;
1674 if (mask & WINED3DSP_WRITEMASK_0) *write_mask++ = '0';
1695 if (write_mask & WINED3DSP_WRITEMASK_0) ++size;
1712 if (mask & WINED3DSP_WRITEMASK_0) *str++ = swizzle_chars[swizzle & 0x03];
1856 sample_function->coord_mask = WINED3DSP_WRITEMASK_0;
1900 sample_function->coord_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1;
1922 sample_function->coord_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_
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H A Dshader.c1020 if (write_mask & WINED3DSP_WRITEMASK_0) TRACE("%c", write_mask_chars[0]);
H A Dwined3d_private.h387 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */ macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dglsl_shader.c1453 shader_glsl_add_src_param(ins, reg->rel_addr, WINED3DSP_WRITEMASK_0, &rel_param);
1508 shader_glsl_add_src_param(ins, reg->rel_addr, WINED3DSP_WRITEMASK_0, &rel_param);
1620 if (write_mask & WINED3DSP_WRITEMASK_0) *str++ = 'x';
1634 mask = WINED3DSP_WRITEMASK_0;
1648 if (write_mask & WINED3DSP_WRITEMASK_0) ++size;
1665 if (mask & WINED3DSP_WRITEMASK_0) *str++ = swizzle_chars[swizzle & 0x03];
1809 sample_function->coord_mask = WINED3DSP_WRITEMASK_0;
1853 sample_function->coord_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1;
1875 sample_function->coord_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
1897 sample_function->coord_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_
[all...]
H A Dwined3d_private_types.h163 #define WINED3DSP_WRITEMASK_0 0x00010000 /* .x r */ macro
H A Darb_program_shader.c822 if (dst->write_mask & WINED3DSP_WRITEMASK_0) *ptr++ = 'x';
1184 if (fixup.x_source != CHANNEL_SOURCE_X) mask |= WINED3DSP_WRITEMASK_0;
1198 if (fixup.x_sign_fixup) mask |= WINED3DSP_WRITEMASK_0;
1212 if (mask & WINED3DSP_WRITEMASK_0) *ptr++ = 'x';
1789 if(dst->write_mask & WINED3DSP_WRITEMASK_0) x = 'x';
2345 tmp_dst.write_mask = WINED3DSP_WRITEMASK_0 << i;
2458 if(dst->write_mask & WINED3DSP_WRITEMASK_0)
2524 if(dst->write_mask & WINED3DSP_WRITEMASK_0) {
H A Dshader.c1020 if (write_mask & WINED3DSP_WRITEMASK_0) TRACE("%c", write_mask_chars[0]);
H A Dwined3d_private.h376 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */ macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c1450 shader_glsl_add_src_param(ins, reg->idx[0].rel_addr, WINED3DSP_WRITEMASK_0, &rel_param0);
1452 shader_glsl_add_src_param(ins, reg->idx[1].rel_addr, WINED3DSP_WRITEMASK_0, &rel_param1);
1716 if (write_mask & WINED3DSP_WRITEMASK_0) *str++ = 'x';
1730 mask = WINED3DSP_WRITEMASK_0;
1744 if (write_mask & WINED3DSP_WRITEMASK_0) ++size;
1761 if (mask & WINED3DSP_WRITEMASK_0) *str++ = swizzle_chars[swizzle & 0x03];
1965 sample_function->coord_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1;
1989 sample_function->coord_mask = WINED3DSP_WRITEMASK_0;
2042 sample_function->coord_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_1 | WINED3DSP_WRITEMASK_2;
2092 sample_function->coord_mask = WINED3DSP_WRITEMASK_0 | WINED3DSP_WRITEMASK_
[all...]
H A Darb_program_shader.c950 if (dst->write_mask & WINED3DSP_WRITEMASK_0) *ptr++ = 'x';
1304 if (fixup.x_source != CHANNEL_SOURCE_X) mask |= WINED3DSP_WRITEMASK_0;
1318 if (fixup.x_sign_fixup) mask |= WINED3DSP_WRITEMASK_0;
1332 if (mask & WINED3DSP_WRITEMASK_0) *ptr++ = 'x';
1909 if(dst->write_mask & WINED3DSP_WRITEMASK_0) x = 'x';
2465 tmp_dst.write_mask = WINED3DSP_WRITEMASK_0 << i;
2622 if(dst->write_mask & WINED3DSP_WRITEMASK_0)
2688 if(dst->write_mask & WINED3DSP_WRITEMASK_0) {
H A Dshader.c697 WINED3D_DECL_USAGE_FOG, 0, 11, WINED3DSP_WRITEMASK_0);
1171 if (write_mask & WINED3DSP_WRITEMASK_0) TRACE("%c", write_mask_chars[0]);
H A Dwined3d_private.h390 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */ macro

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