/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | wined3d_private_types.h | 136 #define WINED3DSP_NOSWIZZLE \ macro
|
H A D | shader_sm4.c | 344 src_param->swizzle = WINED3DSP_NOSWIZZLE;
|
H A D | glsl_shader.c | 3111 if (shader_version < WINED3D_SHADER_VERSION(2,0)) swizzle = WINED3DSP_NOSWIZZLE; 3279 shader_glsl_gen_sample_code(ins, sampler_idx, &sample_function, WINED3DSP_NOSWIZZLE, NULL, NULL, NULL, 3284 shader_glsl_gen_sample_code(ins, sampler_idx, &sample_function, WINED3DSP_NOSWIZZLE, NULL, NULL, NULL, 3289 shader_glsl_gen_sample_code(ins, sampler_idx, &sample_function, WINED3DSP_NOSWIZZLE, NULL, NULL, NULL, 3400 shader_glsl_gen_sample_code(ins, reg, &sample_function, WINED3DSP_NOSWIZZLE, NULL, NULL, NULL, "tmp0.xy"); 3423 shader_glsl_gen_sample_code(ins, reg, &sample_function, WINED3DSP_NOSWIZZLE, NULL, NULL, NULL, "tmp0.xyz"); 3475 shader_glsl_gen_sample_code(ins, reg, &sample_function, WINED3DSP_NOSWIZZLE, NULL, NULL, NULL, "tmp0.xyz"); 3508 shader_glsl_gen_sample_code(ins, reg, &sample_function, WINED3DSP_NOSWIZZLE, NULL, NULL, NULL, "tmp0.xyz"); 3561 shader_glsl_gen_sample_code(ins, sampler_idx, &sample_function, WINED3DSP_NOSWIZZLE, NULL, NULL, NULL, 3605 shader_glsl_gen_sample_code(ins, sampler_idx, &sample_function, WINED3DSP_NOSWIZZLE, NUL [all...] |
H A D | shader_sm1.c | 402 | (WINED3DSP_NOSWIZZLE << WINED3DSP_SWIZZLE_SHIFT);
|
H A D | shader.c | 756 && src_param.swizzle == WINED3DSP_NOSWIZZLE) 1071 if (swizzle != WINED3DSP_NOSWIZZLE)
|
H A D | arb_program_shader.c | 848 if (swizzle != WINED3DSP_NOSWIZZLE || fixup) 2372 if (ins->src[0].swizzle == WINED3DSP_NOSWIZZLE)
|
H A D | wined3d_private.h | 356 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6)) macro
|
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader_sm4.c | 344 src_param->swizzle = WINED3DSP_NOSWIZZLE;
|
H A D | glsl_shader.c | 3234 if (shader_version < WINED3D_SHADER_VERSION(2,0)) swizzle = WINED3DSP_NOSWIZZLE; 3402 shader_glsl_gen_sample_code(ins, sampler_idx, &sample_function, WINED3DSP_NOSWIZZLE, NULL, NULL, NULL, 3407 shader_glsl_gen_sample_code(ins, sampler_idx, &sample_function, WINED3DSP_NOSWIZZLE, NULL, NULL, NULL, 3412 shader_glsl_gen_sample_code(ins, sampler_idx, &sample_function, WINED3DSP_NOSWIZZLE, NULL, NULL, NULL, 3523 shader_glsl_gen_sample_code(ins, reg, &sample_function, WINED3DSP_NOSWIZZLE, NULL, NULL, NULL, "tmp0.xy"); 3546 shader_glsl_gen_sample_code(ins, reg, &sample_function, WINED3DSP_NOSWIZZLE, NULL, NULL, NULL, "tmp0.xyz"); 3598 shader_glsl_gen_sample_code(ins, reg, &sample_function, WINED3DSP_NOSWIZZLE, NULL, NULL, NULL, "tmp0.xyz"); 3631 shader_glsl_gen_sample_code(ins, reg, &sample_function, WINED3DSP_NOSWIZZLE, NULL, NULL, NULL, "tmp0.xyz"); 3684 shader_glsl_gen_sample_code(ins, sampler_idx, &sample_function, WINED3DSP_NOSWIZZLE, NULL, NULL, NULL, 3728 shader_glsl_gen_sample_code(ins, sampler_idx, &sample_function, WINED3DSP_NOSWIZZLE, NUL [all...] |
H A D | shader_sm1.c | 406 | (WINED3DSP_NOSWIZZLE << WINED3DSP_SWIZZLE_SHIFT);
|
H A D | shader.c | 756 && src_param.swizzle == WINED3DSP_NOSWIZZLE) 1071 if (swizzle != WINED3DSP_NOSWIZZLE)
|
H A D | wined3d_private.h | 367 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6)) macro
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | shader_sm1.c | 409 | (WINED3DSP_NOSWIZZLE << WINED3DSP_SWIZZLE_SHIFT); 645 src_param->swizzle = WINED3DSP_NOSWIZZLE;
|
H A D | glsl_shader.c | 3593 if (shader_version < WINED3D_SHADER_VERSION(2,0)) swizzle = WINED3DSP_NOSWIZZLE; 3761 shader_glsl_gen_sample_code(ins, sampler_idx, &sample_function, WINED3DSP_NOSWIZZLE, NULL, NULL, NULL, 3766 shader_glsl_gen_sample_code(ins, sampler_idx, &sample_function, WINED3DSP_NOSWIZZLE, NULL, NULL, NULL, 3771 shader_glsl_gen_sample_code(ins, sampler_idx, &sample_function, WINED3DSP_NOSWIZZLE, NULL, NULL, NULL, 3879 shader_glsl_gen_sample_code(ins, reg, &sample_function, WINED3DSP_NOSWIZZLE, NULL, NULL, NULL, "tmp0.xy"); 3899 shader_glsl_gen_sample_code(ins, reg, &sample_function, WINED3DSP_NOSWIZZLE, NULL, NULL, NULL, "tmp0.xyz"); 3949 shader_glsl_gen_sample_code(ins, reg, &sample_function, WINED3DSP_NOSWIZZLE, 3982 shader_glsl_gen_sample_code(ins, reg, &sample_function, WINED3DSP_NOSWIZZLE, 4040 shader_glsl_gen_sample_code(ins, sampler_idx, &sample_function, WINED3DSP_NOSWIZZLE, NULL, NULL, NULL, 4082 shader_glsl_gen_sample_code(ins, sampler_idx, &sample_function, WINED3DSP_NOSWIZZLE, NUL [all...] |
H A D | shader_sm4.c | 638 src_param->swizzle = WINED3DSP_NOSWIZZLE;
|
H A D | shader.c | 850 && ins.src[i].swizzle == WINED3DSP_NOSWIZZLE) 1222 if (swizzle != WINED3DSP_NOSWIZZLE)
|
H A D | arb_program_shader.c | 976 if (swizzle != WINED3DSP_NOSWIZZLE || fixup) 2480 if (ins->src[0].swizzle == WINED3DSP_NOSWIZZLE) 2512 if (ins->src[0].swizzle == WINED3DSP_NOSWIZZLE)
|
H A D | wined3d_private.h | 370 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6)) macro
|