/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader_sm4.c | 163 {WINED3D_SV_TARGET0, WINED3DSPR_COLOROUT, 0}, 164 {WINED3D_SV_TARGET1, WINED3DSPR_COLOROUT, 1}, 165 {WINED3D_SV_TARGET2, WINED3DSPR_COLOROUT, 2}, 166 {WINED3D_SV_TARGET3, WINED3DSPR_COLOROUT, 3}, 167 {WINED3D_SV_TARGET4, WINED3DSPR_COLOROUT, 4}, 168 {WINED3D_SV_TARGET5, WINED3DSPR_COLOROUT, 5}, 169 {WINED3D_SV_TARGET6, WINED3DSPR_COLOROUT, 6}, 170 {WINED3D_SV_TARGET7, WINED3DSPR_COLOROUT, 7},
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H A D | shader.c | 415 case WINED3DSPR_COLOROUT: 663 if (dst_param.reg.type == WINED3DSPR_COLOROUT && dst_param.reg.idx == 0) 900 case WINED3DSPR_COLOROUT:
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H A D | wined3d_private.h | 345 WINED3DSPR_COLOROUT = 8, enumerator in enum:_WINED3DSHADER_PARAM_REGISTER_TYPE
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H A D | glsl_shader.c | 1571 case WINED3DSPR_COLOROUT:
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | shader_sm4.c | 163 {WINED3D_SV_TARGET0, WINED3DSPR_COLOROUT, 0}, 164 {WINED3D_SV_TARGET1, WINED3DSPR_COLOROUT, 1}, 165 {WINED3D_SV_TARGET2, WINED3DSPR_COLOROUT, 2}, 166 {WINED3D_SV_TARGET3, WINED3DSPR_COLOROUT, 3}, 167 {WINED3D_SV_TARGET4, WINED3DSPR_COLOROUT, 4}, 168 {WINED3D_SV_TARGET5, WINED3DSPR_COLOROUT, 5}, 169 {WINED3D_SV_TARGET6, WINED3DSPR_COLOROUT, 6}, 170 {WINED3D_SV_TARGET7, WINED3DSPR_COLOROUT, 7},
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H A D | wined3d_private_types.h | 83 WINED3DSPR_COLOROUT = 8, enumerator in enum:_WINED3DSHADER_PARAM_REGISTER_TYPE
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H A D | shader.c | 415 case WINED3DSPR_COLOROUT: 663 if (dst_param.reg.type == WINED3DSPR_COLOROUT && dst_param.reg.idx == 0) 900 case WINED3DSPR_COLOROUT:
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H A D | arb_program_shader.c | 1043 case WINED3DSPR_COLOROUT: 1745 else if(ins->dst[0].reg.type == WINED3DSPR_COLOROUT && ins->dst[0].reg.idx == 0 && pshader)
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H A D | wined3d_private.h | 334 WINED3DSPR_COLOROUT = 8, enumerator in enum:_WINED3DSHADER_PARAM_REGISTER_TYPE
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H A D | glsl_shader.c | 1546 case WINED3DSPR_COLOROUT:
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | shader_sm4.c | 312 {WINED3D_SV_TARGET0, WINED3DSPR_COLOROUT, 0}, 313 {WINED3D_SV_TARGET1, WINED3DSPR_COLOROUT, 1}, 314 {WINED3D_SV_TARGET2, WINED3DSPR_COLOROUT, 2}, 315 {WINED3D_SV_TARGET3, WINED3DSPR_COLOROUT, 3}, 316 {WINED3D_SV_TARGET4, WINED3DSPR_COLOROUT, 4}, 317 {WINED3D_SV_TARGET5, WINED3DSPR_COLOROUT, 5}, 318 {WINED3D_SV_TARGET6, WINED3DSPR_COLOROUT, 6}, 319 {WINED3D_SV_TARGET7, WINED3DSPR_COLOROUT, 7},
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H A D | shader.c | 470 case WINED3DSPR_COLOROUT: 747 if (ins.dst[i].reg.type == WINED3DSPR_COLOROUT && !ins.dst[i].reg.idx[0].offset) 999 case WINED3DSPR_COLOROUT:
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H A D | arb_program_shader.c | 1177 case WINED3DSPR_COLOROUT: 1866 else if (ins->dst[0].reg.type == WINED3DSPR_COLOROUT && !ins->dst[0].reg.idx[0].offset && pshader)
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H A D | wined3d_private.h | 336 WINED3DSPR_COLOROUT = 8, enumerator in enum:wined3d_shader_register_type
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H A D | glsl_shader.c | 1589 case WINED3DSPR_COLOROUT:
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