Searched refs:WINED3DSPR_COLOROUT (Results 1 - 15 of 15) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader_sm4.c163 {WINED3D_SV_TARGET0, WINED3DSPR_COLOROUT, 0},
164 {WINED3D_SV_TARGET1, WINED3DSPR_COLOROUT, 1},
165 {WINED3D_SV_TARGET2, WINED3DSPR_COLOROUT, 2},
166 {WINED3D_SV_TARGET3, WINED3DSPR_COLOROUT, 3},
167 {WINED3D_SV_TARGET4, WINED3DSPR_COLOROUT, 4},
168 {WINED3D_SV_TARGET5, WINED3DSPR_COLOROUT, 5},
169 {WINED3D_SV_TARGET6, WINED3DSPR_COLOROUT, 6},
170 {WINED3D_SV_TARGET7, WINED3DSPR_COLOROUT, 7},
H A Dshader.c415 case WINED3DSPR_COLOROUT:
663 if (dst_param.reg.type == WINED3DSPR_COLOROUT && dst_param.reg.idx == 0)
900 case WINED3DSPR_COLOROUT:
H A Dwined3d_private.h345 WINED3DSPR_COLOROUT = 8, enumerator in enum:_WINED3DSHADER_PARAM_REGISTER_TYPE
H A Dglsl_shader.c1571 case WINED3DSPR_COLOROUT:
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader_sm4.c163 {WINED3D_SV_TARGET0, WINED3DSPR_COLOROUT, 0},
164 {WINED3D_SV_TARGET1, WINED3DSPR_COLOROUT, 1},
165 {WINED3D_SV_TARGET2, WINED3DSPR_COLOROUT, 2},
166 {WINED3D_SV_TARGET3, WINED3DSPR_COLOROUT, 3},
167 {WINED3D_SV_TARGET4, WINED3DSPR_COLOROUT, 4},
168 {WINED3D_SV_TARGET5, WINED3DSPR_COLOROUT, 5},
169 {WINED3D_SV_TARGET6, WINED3DSPR_COLOROUT, 6},
170 {WINED3D_SV_TARGET7, WINED3DSPR_COLOROUT, 7},
H A Dwined3d_private_types.h83 WINED3DSPR_COLOROUT = 8, enumerator in enum:_WINED3DSHADER_PARAM_REGISTER_TYPE
H A Dshader.c415 case WINED3DSPR_COLOROUT:
663 if (dst_param.reg.type == WINED3DSPR_COLOROUT && dst_param.reg.idx == 0)
900 case WINED3DSPR_COLOROUT:
H A Darb_program_shader.c1043 case WINED3DSPR_COLOROUT:
1745 else if(ins->dst[0].reg.type == WINED3DSPR_COLOROUT && ins->dst[0].reg.idx == 0 && pshader)
H A Dwined3d_private.h334 WINED3DSPR_COLOROUT = 8, enumerator in enum:_WINED3DSHADER_PARAM_REGISTER_TYPE
H A Dglsl_shader.c1546 case WINED3DSPR_COLOROUT:
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader_sm4.c312 {WINED3D_SV_TARGET0, WINED3DSPR_COLOROUT, 0},
313 {WINED3D_SV_TARGET1, WINED3DSPR_COLOROUT, 1},
314 {WINED3D_SV_TARGET2, WINED3DSPR_COLOROUT, 2},
315 {WINED3D_SV_TARGET3, WINED3DSPR_COLOROUT, 3},
316 {WINED3D_SV_TARGET4, WINED3DSPR_COLOROUT, 4},
317 {WINED3D_SV_TARGET5, WINED3DSPR_COLOROUT, 5},
318 {WINED3D_SV_TARGET6, WINED3DSPR_COLOROUT, 6},
319 {WINED3D_SV_TARGET7, WINED3DSPR_COLOROUT, 7},
H A Dshader.c470 case WINED3DSPR_COLOROUT:
747 if (ins.dst[i].reg.type == WINED3DSPR_COLOROUT && !ins.dst[i].reg.idx[0].offset)
999 case WINED3DSPR_COLOROUT:
H A Darb_program_shader.c1177 case WINED3DSPR_COLOROUT:
1866 else if (ins->dst[0].reg.type == WINED3DSPR_COLOROUT && !ins->dst[0].reg.idx[0].offset && pshader)
H A Dwined3d_private.h336 WINED3DSPR_COLOROUT = 8, enumerator in enum:wined3d_shader_register_type
H A Dglsl_shader.c1589 case WINED3DSPR_COLOROUT:

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