Searched refs:WINED3DSIH_MOVA (Results 1 - 14 of 14) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader_sm1.c | 224 {WINED3D_SM1_OP_MOVA, 1, 2, WINED3DSIH_MOVA, WINED3D_SHADER_VERSION(2,0), -1 },
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H A D | shader.c | 98 /* WINED3DSIH_MOVA */ "mova", 731 else if (ins.handler_idx == WINED3DSIH_MOVA) reg_maps->usesmova = 1;
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H A D | wined3d_private.h | 503 WINED3DSIH_MOVA, enumerator in enum:WINED3D_SHADER_INSTRUCTION_HANDLER
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H A D | glsl_shader.c | 2252 else if(ins->handler_idx == WINED3DSIH_MOVA) 5407 /* WINED3DSIH_MOVA */ shader_glsl_mov,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | shader_sm1.c | 224 {WINED3D_SM1_OP_MOVA, 1, 2, WINED3DSIH_MOVA, WINED3D_SHADER_VERSION(2,0), -1 },
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H A D | shader.c | 98 /* WINED3DSIH_MOVA */ "mova", 731 else if (ins.handler_idx == WINED3DSIH_MOVA) reg_maps->usesmova = 1;
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H A D | arb_program_shader.c | 1655 case WINED3DSIH_MOVA:instruction = "ARR"; break; 1690 if(ins->handler_idx == WINED3DSIH_MOVA) { 4808 /* WINED3DSIH_MOVA */ shader_hw_mov,
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H A D | wined3d_private.h | 492 WINED3DSIH_MOVA, enumerator in enum:WINED3D_SHADER_INSTRUCTION_HANDLER
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H A D | glsl_shader.c | 2166 else if(ins->handler_idx == WINED3DSIH_MOVA) 5266 /* WINED3DSIH_MOVA */ shader_glsl_mov,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | shader_sm1.c | 231 {WINED3D_SM1_OP_MOVA, 1, 2, WINED3DSIH_MOVA, WINED3D_SHADER_VERSION(2,0), -1 },
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H A D | shader.c | 119 /* WINED3DSIH_MOVA */ "mova", 816 else if (ins.handler_idx == WINED3DSIH_MOVA) reg_maps->usesmova = 1;
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H A D | arb_program_shader.c | 1769 case WINED3DSIH_MOVA:instruction = "ARR"; break; 1804 if (ins->handler_idx == WINED3DSIH_MOVA) 5241 /* WINED3DSIH_MOVA */ shader_hw_mov,
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H A D | wined3d_private.h | 522 WINED3DSIH_MOVA, enumerator in enum:WINED3D_SHADER_INSTRUCTION_HANDLER
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H A D | glsl_shader.c | 2512 else if(ins->handler_idx == WINED3DSIH_MOVA) 6641 /* WINED3DSIH_MOVA */ shader_glsl_mov,
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