Searched refs:WINED3DSIH_ENDREP (Results 1 - 14 of 14) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader_sm1.c271 {WINED3D_SM1_OP_ENDREP, 0, 0, WINED3DSIH_ENDREP, WINED3D_SHADER_VERSION(2,0), -1 },
334 {WINED3D_SM1_OP_ENDREP, 0, 0, WINED3DSIH_ENDREP, WINED3D_SHADER_VERSION(2,1), -1 },
H A Dshader.c74 /* WINED3DSIH_ENDREP */ "endrep",
617 || ins.handler_idx == WINED3DSIH_ENDREP)
H A Dwined3d_private.h479 WINED3DSIH_ENDREP, enumerator in enum:WINED3D_SHADER_INSTRUCTION_HANDLER
H A Dglsl_shader.c3058 if (ins->handler_idx == WINED3DSIH_ENDREP)
5383 /* WINED3DSIH_ENDREP */ shader_glsl_end,
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader_sm1.c267 {WINED3D_SM1_OP_ENDREP, 0, 0, WINED3DSIH_ENDREP, WINED3D_SHADER_VERSION(2,0), -1 },
330 {WINED3D_SM1_OP_ENDREP, 0, 0, WINED3DSIH_ENDREP, WINED3D_SHADER_VERSION(2,1), -1 },
H A Dshader.c74 /* WINED3DSIH_ENDREP */ "endrep",
617 || ins.handler_idx == WINED3DSIH_ENDREP)
H A Darb_program_shader.c4784 /* WINED3DSIH_ENDREP */ shader_hw_endrep,
5054 else if(ins->handler_idx == WINED3DSIH_ENDLOOP || ins->handler_idx == WINED3DSIH_ENDREP)
5210 if(ins->handler_idx == WINED3DSIH_ENDLOOP || ins->handler_idx == WINED3DSIH_ENDREP)
H A Dwined3d_private.h468 WINED3DSIH_ENDREP, enumerator in enum:WINED3D_SHADER_INSTRUCTION_HANDLER
H A Dglsl_shader.c2935 if (ins->handler_idx == WINED3DSIH_ENDREP)
5242 /* WINED3DSIH_ENDREP */ shader_glsl_end,
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader_sm1.c274 {WINED3D_SM1_OP_ENDREP, 0, 0, WINED3DSIH_ENDREP, WINED3D_SHADER_VERSION(2,0), -1 },
337 {WINED3D_SM1_OP_ENDREP, 0, 0, WINED3DSIH_ENDREP, WINED3D_SHADER_VERSION(2,1), -1 },
H A Dshader.c88 /* WINED3DSIH_ENDREP */ "endrep",
828 || ins.handler_idx == WINED3DSIH_ENDREP)
H A Darb_program_shader.c5210 /* WINED3DSIH_ENDREP */ shader_hw_endrep,
5468 if (ins->handler_idx == WINED3DSIH_ENDLOOP || ins->handler_idx == WINED3DSIH_ENDREP)
5526 else if(ins->handler_idx == WINED3DSIH_ENDLOOP || ins->handler_idx == WINED3DSIH_ENDREP)
H A Dwined3d_private.h491 WINED3DSIH_ENDREP, enumerator in enum:WINED3D_SHADER_INSTRUCTION_HANDLER
H A Dglsl_shader.c3389 if (ins->handler_idx == WINED3DSIH_ENDREP)
6610 /* WINED3DSIH_ENDREP */ shader_glsl_end,

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