Searched refs:WINED3DSIH_ENDLOOP (Results 1 - 17 of 17) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader_sm1.c283 {WINED3D_SM1_OP_ENDLOOP, 0, 0, WINED3DSIH_ENDLOOP, WINED3D_SHADER_VERSION(2,0), -1 },
346 {WINED3D_SM1_OP_ENDLOOP, 0, 0, WINED3DSIH_ENDLOOP, WINED3D_SHADER_VERSION(3,0), -1 },
H A Dshader_sm4.c131 {WINED3D_SM4_OP_ENDLOOP,WINED3DSIH_ENDLOOP, 0, 0},
H A Dshader.c73 /* WINED3DSIH_ENDLOOP */ "endloop",
616 else if (ins.handler_idx == WINED3DSIH_ENDLOOP
H A Dwined3d_private.h478 WINED3DSIH_ENDLOOP, enumerator in enum:WINED3D_SHADER_INSTRUCTION_HANDLER
H A Dglsl_shader.c3052 if (ins->handler_idx == WINED3DSIH_ENDLOOP)
5382 /* WINED3DSIH_ENDLOOP */ shader_glsl_end,
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader_sm1.c279 {WINED3D_SM1_OP_ENDLOOP, 0, 0, WINED3DSIH_ENDLOOP, WINED3D_SHADER_VERSION(2,0), -1 },
342 {WINED3D_SM1_OP_ENDLOOP, 0, 0, WINED3DSIH_ENDLOOP, WINED3D_SHADER_VERSION(3,0), -1 },
H A Dshader_sm4.c131 {WINED3D_SM4_OP_ENDLOOP,WINED3DSIH_ENDLOOP, 0, 0},
H A Darb_program_shader.c4783 /* WINED3DSIH_ENDLOOP */ shader_hw_endloop,
5054 else if(ins->handler_idx == WINED3DSIH_ENDLOOP || ins->handler_idx == WINED3DSIH_ENDREP)
5082 if(ins->handler_idx == WINED3DSIH_ENDLOOP)
5097 if(ins->handler_idx == WINED3DSIH_ENDLOOP)
5112 if(ins->handler_idx == WINED3DSIH_ENDLOOP)
5210 if(ins->handler_idx == WINED3DSIH_ENDLOOP || ins->handler_idx == WINED3DSIH_ENDREP)
H A Dshader.c73 /* WINED3DSIH_ENDLOOP */ "endloop",
616 else if (ins.handler_idx == WINED3DSIH_ENDLOOP
H A Dwined3d_private.h467 WINED3DSIH_ENDLOOP, enumerator in enum:WINED3D_SHADER_INSTRUCTION_HANDLER
H A Dglsl_shader.c2929 if (ins->handler_idx == WINED3DSIH_ENDLOOP)
5241 /* WINED3DSIH_ENDLOOP */ shader_glsl_end,
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader_sm1.c286 {WINED3D_SM1_OP_ENDLOOP, 0, 0, WINED3DSIH_ENDLOOP, WINED3D_SHADER_VERSION(2,0), -1 },
349 {WINED3D_SM1_OP_ENDLOOP, 0, 0, WINED3DSIH_ENDLOOP, WINED3D_SHADER_VERSION(3,0), -1 },
H A Dshader_sm4.c229 {WINED3D_SM4_OP_ENDLOOP, WINED3DSIH_ENDLOOP, "", ""},
H A Darb_program_shader.c5209 /* WINED3DSIH_ENDLOOP */ shader_hw_endloop,
5468 if (ins->handler_idx == WINED3DSIH_ENDLOOP || ins->handler_idx == WINED3DSIH_ENDREP)
5526 else if(ins->handler_idx == WINED3DSIH_ENDLOOP || ins->handler_idx == WINED3DSIH_ENDREP)
5555 if(ins->handler_idx == WINED3DSIH_ENDLOOP)
5570 if(ins->handler_idx == WINED3DSIH_ENDLOOP)
5585 if(ins->handler_idx == WINED3DSIH_ENDLOOP)
H A Dshader.c87 /* WINED3DSIH_ENDLOOP */ "endloop",
827 else if (ins.handler_idx == WINED3DSIH_ENDLOOP
H A Dwined3d_private.h490 WINED3DSIH_ENDLOOP, enumerator in enum:WINED3D_SHADER_INSTRUCTION_HANDLER
H A Dglsl_shader.c3383 if (ins->handler_idx == WINED3DSIH_ENDLOOP)
6609 /* WINED3DSIH_ENDLOOP */ shader_glsl_end,

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