Searched refs:WINED3DSIH_DSX (Results 1 - 15 of 15) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader_sm1.c | 377 {WINED3D_SM1_OP_DSX, 1, 2, WINED3DSIH_DSX, WINED3D_SHADER_VERSION(2,1), -1 },
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H A D | shader.c | 68 /* WINED3DSIH_DSX */ "dsx", 728 else if (ins.handler_idx == WINED3DSIH_DSX) reg_maps->usesdsx = 1;
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H A D | wined3d_private.h | 473 WINED3DSIH_DSX, enumerator in enum:WINED3D_SHADER_INSTRUCTION_HANDLER
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H A D | glsl_shader.c | 2401 case WINED3DSIH_DSX: instruction = "dFdx"; break; 5377 /* WINED3DSIH_DSX */ shader_glsl_map2gl,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | shader_sm1.c | 373 {WINED3D_SM1_OP_DSX, 1, 2, WINED3DSIH_DSX, WINED3D_SHADER_VERSION(2,1), -1 },
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H A D | shader.c | 68 /* WINED3DSIH_DSX */ "dsx", 728 else if (ins.handler_idx == WINED3DSIH_DSX) reg_maps->usesdsx = 1;
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H A D | wined3d_private.h | 462 WINED3DSIH_DSX, enumerator in enum:WINED3D_SHADER_INSTRUCTION_HANDLER
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H A D | glsl_shader.c | 2309 case WINED3DSIH_DSX: instruction = "dFdx"; break; 5236 /* WINED3DSIH_DSX */ shader_glsl_map2gl,
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H A D | arb_program_shader.c | 1656 case WINED3DSIH_DSX: instruction = "DDX"; break; 4778 /* WINED3DSIH_DSX */ shader_hw_map2gl,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | shader_sm4.c | 222 {WINED3D_SM4_OP_DERIV_RTX, WINED3DSIH_DSX, "F", "F"},
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H A D | shader_sm1.c | 380 {WINED3D_SM1_OP_DSX, 1, 2, WINED3DSIH_DSX, WINED3D_SHADER_VERSION(2,1), -1 },
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H A D | shader.c | 82 /* WINED3DSIH_DSX */ "dsx", 813 else if (ins.handler_idx == WINED3DSIH_DSX) reg_maps->usesdsx = 1;
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H A D | wined3d_private.h | 485 WINED3DSIH_DSX, enumerator in enum:WINED3D_SHADER_INSTRUCTION_HANDLER
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H A D | arb_program_shader.c | 1770 case WINED3DSIH_DSX: instruction = "DDX"; break; 5204 /* WINED3DSIH_DSX */ shader_hw_map2gl,
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H A D | glsl_shader.c | 2665 case WINED3DSIH_DSX: instruction = "dFdx"; break; 6604 /* WINED3DSIH_DSX */ shader_glsl_map2gl,
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