Searched refs:WINED3DSIH_DP4 (Results 1 - 14 of 14) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader_sm1.c232 {WINED3D_SM1_OP_DP4, 1, 3, WINED3DSIH_DP4, 0, 0 },
303 {WINED3D_SM1_OP_DP4, 1, 3, WINED3DSIH_DP4, 0, 0 },
H A Dshader_sm4.c128 {WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, 1, 2},
H A Dglsl_shader.c2299 if (ins->handler_idx == WINED3DSIH_DP4)
2796 tmp_ins.handler_idx = WINED3DSIH_DP4;
2800 tmp_ins.handler_idx = WINED3DSIH_DP4;
5375 /* WINED3DSIH_DP4 */ shader_glsl_dot,
H A Dwined3d_private.h471 WINED3DSIH_DP4, enumerator in enum:WINED3D_SHADER_INSTRUCTION_HANDLER
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader_sm1.c232 {WINED3D_SM1_OP_DP4, 1, 3, WINED3DSIH_DP4, 0, 0 },
299 {WINED3D_SM1_OP_DP4, 1, 3, WINED3DSIH_DP4, 0, 0 },
H A Dshader_sm4.c128 {WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, 1, 2},
H A Dglsl_shader.c2207 if (ins->handler_idx == WINED3DSIH_DP4)
2673 tmp_ins.handler_idx = WINED3DSIH_DP4;
2677 tmp_ins.handler_idx = WINED3DSIH_DP4;
5234 /* WINED3DSIH_DP4 */ shader_glsl_dot,
H A Darb_program_shader.c1642 case WINED3DSIH_DP4: instruction = "DP4"; break;
2318 tmp_ins.handler_idx = WINED3DSIH_DP4;
2322 tmp_ins.handler_idx = WINED3DSIH_DP4;
4776 /* WINED3DSIH_DP4 */ shader_hw_map2gl,
H A Dwined3d_private.h460 WINED3DSIH_DP4, enumerator in enum:WINED3D_SHADER_INSTRUCTION_HANDLER
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader_sm1.c239 {WINED3D_SM1_OP_DP4, 1, 3, WINED3DSIH_DP4, 0, 0 },
306 {WINED3D_SM1_OP_DP4, 1, 3, WINED3DSIH_DP4, 0, 0 },
H A Dshader_sm4.c226 {WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, "F", "FF"},
H A Darb_program_shader.c1756 case WINED3DSIH_DP4: instruction = "DP4"; break;
2437 tmp_ins.handler_idx = WINED3DSIH_DP4;
2441 tmp_ins.handler_idx = WINED3DSIH_DP4;
5202 /* WINED3DSIH_DP4 */ shader_hw_map2gl,
H A Dglsl_shader.c2553 if (ins->handler_idx == WINED3DSIH_DP4)
3068 tmp_ins.handler_idx = WINED3DSIH_DP4;
3072 tmp_ins.handler_idx = WINED3DSIH_DP4;
6602 /* WINED3DSIH_DP4 */ shader_glsl_dot,
H A Dwined3d_private.h483 WINED3DSIH_DP4, enumerator in enum:WINED3D_SHADER_INSTRUCTION_HANDLER

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