Searched refs:TRACE_STRIDED (Results 1 - 3 of 3) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | device.c | 409 TRACE_STRIDED(stream_info, WINED3D_FFP_POSITION); 410 TRACE_STRIDED(stream_info, WINED3D_FFP_BLENDWEIGHT); 411 TRACE_STRIDED(stream_info, WINED3D_FFP_BLENDINDICES); 412 TRACE_STRIDED(stream_info, WINED3D_FFP_NORMAL); 413 TRACE_STRIDED(stream_info, WINED3D_FFP_PSIZE); 414 TRACE_STRIDED(stream_info, WINED3D_FFP_DIFFUSE); 415 TRACE_STRIDED(stream_info, WINED3D_FFP_SPECULAR); 416 TRACE_STRIDED(stream_info, WINED3D_FFP_TEXCOORD0); 417 TRACE_STRIDED(stream_info, WINED3D_FFP_TEXCOORD1); 418 TRACE_STRIDED(stream_inf [all...] |
H A D | wined3d_private.h | 865 #define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \ macro
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 886 #define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \ macro
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