Searched refs:TRACE_STRIDED (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddevice.c409 TRACE_STRIDED(stream_info, WINED3D_FFP_POSITION);
410 TRACE_STRIDED(stream_info, WINED3D_FFP_BLENDWEIGHT);
411 TRACE_STRIDED(stream_info, WINED3D_FFP_BLENDINDICES);
412 TRACE_STRIDED(stream_info, WINED3D_FFP_NORMAL);
413 TRACE_STRIDED(stream_info, WINED3D_FFP_PSIZE);
414 TRACE_STRIDED(stream_info, WINED3D_FFP_DIFFUSE);
415 TRACE_STRIDED(stream_info, WINED3D_FFP_SPECULAR);
416 TRACE_STRIDED(stream_info, WINED3D_FFP_TEXCOORD0);
417 TRACE_STRIDED(stream_info, WINED3D_FFP_TEXCOORD1);
418 TRACE_STRIDED(stream_inf
[all...]
H A Dwined3d_private.h865 #define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \ macro
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h886 #define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \ macro

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