Searched refs:SVGA3D_INVALID_ID (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-shared.h47 if (cid != SVGA3D_INVALID_ID)
79 if (shid != SVGA3D_INVALID_ID)
110 if (shid != SVGA3D_INVALID_ID)
173 if (sid != SVGA3D_INVALID_ID)
251 if (cid != SVGA3D_INVALID_ID)
257 if (pContext->state.aRenderTargets[j] != SVGA3D_INVALID_ID)
366 if (cid != SVGA3D_INVALID_ID)
381 if (pShader->id != SVGA3D_INVALID_ID)
404 if (pShader->id != SVGA3D_INVALID_ID)
444 if (pSurface->id != SVGA3D_INVALID_ID)
[all...]
H A DDevVGA-SVGA3d-ogl.cpp1827 if (pState->papSurfaces[i]->id != SVGA3D_INVALID_ID)
1834 if (pState->papContexts[i]->id != SVGA3D_INVALID_ID)
2638 pSurface->id = SVGA3D_INVALID_ID;
2645 if (pSurface->id != SVGA3D_INVALID_ID)
2651 pSurface->idAssociatedContextUnused = SVGA3D_INVALID_ID;
2653 pSurface->idAssociatedContext = SVGA3D_INVALID_ID;
2827 pContext->aSidActiveTexture[i] = SVGA3D_INVALID_ID;
2829 pContext->sidRenderTarget = SVGA3D_INVALID_ID;
2916 pSurface->id = SVGA3D_INVALID_ID;
3192 cid = SVGA3D_INVALID_ID;
[all...]
H A DDevVGA-SVGA3d-win.cpp599 if (pState->papSurfaces[i]->id != SVGA3D_INVALID_ID)
606 if (pState->papContexts[i]->id != SVGA3D_INVALID_ID)
1413 pSurface->id = SVGA3D_INVALID_ID;
1420 if (pSurface->id != SVGA3D_INVALID_ID)
1425 pSurface->idAssociatedContext = SVGA3D_INVALID_ID;
1635 pContext->aSidActiveTexture[i] = SVGA3D_INVALID_ID;
1638 pContext->sidRenderTarget = SVGA3D_INVALID_ID;
1703 pSurface->id = SVGA3D_INVALID_ID;
2218 if (cid == SVGA3D_INVALID_ID)
2742 AssertReturn(pSurface->idAssociatedContext != SVGA3D_INVALID_ID, VERR_INTERNAL_ERRO
[all...]
/vbox/src/VBox/Devices/Graphics/vmsvga/
H A Dsvga3d_reg.h806 #define SVGA3D_INVALID_ID ((uint32_t)-1) macro
1499 * SVGA3D_INVALID_ID, we render without an index buffer. Rendering

Completed in 5080 milliseconds