Searched refs:STATE_VSHADER (Results 1 - 11 of 11) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1042 #define STATE_VSHADER (STATE_VDECL + 1) macro
1043 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
1045 #define STATE_VIEWPORT (STATE_VSHADER + 1)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dwined3d_private.h1021 #define STATE_VSHADER (STATE_VDECL + 1) macro
1022 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
1024 #define STATE_VIEWPORT (STATE_VSHADER + 1)
H A Dati_fragment_shader.c916 if(!isStateDirty(context, device->StateTable[STATE_VSHADER].representative)) {
H A Dstate.c3640 if(!isStateDirty(context, device->StateTable[STATE_VSHADER].representative)) {
5062 { STATE_VSHADER, { STATE_VDECL, NULL }, WINED3D_GL_EXT_NONE },
5712 STATE_VSHADER,
H A Dcontext.c2113 Context_MarkStateDirty(context, STATE_VSHADER, StateTable);
H A Darb_program_shader.c5989 } else if(use_pshader && !isStateDirty(context, device->StateTable[STATE_VSHADER].representative)) {
6050 if(!isStateDirty(context, device->StateTable[STATE_VSHADER].representative)) {
H A Ddevice.c3065 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_VSHADER);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dwined3d_private.h1025 #define STATE_VSHADER (STATE_VDECL + 1) macro
1026 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
1028 #define STATE_GEOMETRY_SHADER (STATE_VSHADER + 1)
H A Dstate.c5197 { STATE_VSHADER, { STATE_VDECL, NULL }, WINED3D_GL_EXT_NONE },
5927 STATE_VSHADER,
H A Ddevice.c2493 device_invalidate_state(device, STATE_VSHADER);
H A Dglsl_shader.c6837 {STATE_VSHADER, {STATE_VDECL, NULL }, WINED3D_GL_EXT_NONE },

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