Searched refs:STATE_VIEWPORT (Results 1 - 10 of 10) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c4562 !isStateDirty(context, STATE_VIEWPORT)) {
4940 { STATE_VIEWPORT, { STATE_VIEWPORT, viewport_miscpart }, WINED3D_GL_EXT_NONE },
5108 { STATE_VIEWPORT, { STATE_VIEWPORT, viewport_vertexpart }, WINED3D_GL_EXT_NONE },
5714 STATE_VIEWPORT,
H A Dcontext.c2272 Context_MarkStateDirty(context, STATE_VIEWPORT, StateTable);
2613 Context_MarkStateDirty(context, STATE_VIEWPORT, StateTable);
H A Dwined3d_private.h1024 #define STATE_VIEWPORT (STATE_VSHADER + 1) macro
1025 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1027 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
H A Ddevice.c2856 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_VIEWPORT);
6227 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_VIEWPORT);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dcontext.c2317 context_invalidate_state(context, STATE_VIEWPORT);
2460 context_invalidate_state(context, STATE_VIEWPORT);
H A Dwined3d_private.h1031 #define STATE_VIEWPORT (STATE_GEOMETRY_SHADER + 1) macro
1032 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1034 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
H A Dstate.c4627 && !isStateDirty(context, STATE_VIEWPORT))
5069 { STATE_VIEWPORT, { STATE_VIEWPORT, viewport_miscpart }, WINED3D_GL_EXT_NONE },
5244 { STATE_VIEWPORT, { STATE_VIEWPORT, viewport_vertexpart }, WINED3D_GL_EXT_NONE },
5930 STATE_VIEWPORT,
H A Ddevice.c2280 device_invalidate_state(device, STATE_VIEWPORT);
4561 device_invalidate_state(device, STATE_VIEWPORT);
5302 device_invalidate_state(device, STATE_VIEWPORT);
H A Dglsl_shader.c6884 {STATE_VIEWPORT, {STATE_VIEWPORT, viewport_vertexpart }, WINED3D_GL_EXT_NONE },
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1045 #define STATE_VIEWPORT (STATE_VSHADER + 1) macro
1046 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1048 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)

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