Searched refs:STATE_STREAMSRC (Results 1 - 10 of 10) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dbuffer.c941 device_invalidate_state(device, STATE_STREAMSRC);
973 device_invalidate_state(device, STATE_STREAMSRC);
1250 device_invalidate_state(device, STATE_STREAMSRC);
H A Dwined3d_private.h1017 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1) macro
1018 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1019 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
H A Dstate.c4597 if (isStateDirty(context, STATE_STREAMSRC))
4599 streamsrc(context, state, STATE_STREAMSRC);
5008 { STATE_STREAMSRC, { STATE_STREAMSRC, streamsrc }, WINED3D_GL_EXT_NONE },
5187 { STATE_BASEVERTEXINDEX, { STATE_STREAMSRC, NULL, }, WINED3D_GL_EXT_NONE },
5923 STATE_STREAMSRC,
H A Ddevice.c1616 device_invalidate_state(device, STATE_STREAMSRC);
1680 device_invalidate_state(device, STATE_STREAMSRC);
4867 device_invalidate_state(device, STATE_STREAMSRC);
H A Dcontext.c2772 if (isStateDirty(context, STATE_VDECL) || isStateDirty(context, STATE_STREAMSRC))
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dbuffer.c1002 IWineD3DDeviceImpl_MarkStateDirty(device, STATE_STREAMSRC);
1034 IWineD3DDeviceImpl_MarkStateDirty(device, STATE_STREAMSRC);
H A Ddevice.c2182 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_STREAMSRC);
2240 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_STREAMSRC);
2822 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_STREAMSRC);
4752 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_STREAMSRC);
4797 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_STREAMSRC);
4830 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_STREAMSRC);
H A Dwined3d_private.h1013 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1) macro
1014 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1015 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
H A Dstate.c4882 { STATE_STREAMSRC, { STATE_VDECL, NULL }, WINED3D_GL_EXT_NONE },
5708 STATE_STREAMSRC,
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1034 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1) macro
1035 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1036 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)

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