Searched refs:STATE_SCISSORRECT (Results 1 - 9 of 9) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dcontext.c2461 context_invalidate_state(context, STATE_SCISSORRECT);
2672 context_invalidate_state(context, STATE_SCISSORRECT);
H A Dwined3d_private.h1044 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1) macro
1045 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1047 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
H A Ddevice.c2418 device_invalidate_state(device, STATE_SCISSORRECT);
4567 device_invalidate_state(device, STATE_SCISSORRECT);
5308 device_invalidate_state(device, STATE_SCISSORRECT);
H A Dstate.c5011 { STATE_SCISSORRECT, { STATE_SCISSORRECT, scissorrect }, WINED3D_GL_EXT_NONE },
5932 STATE_SCISSORRECT,
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dcontext.c2614 Context_MarkStateDirty(context, STATE_SCISSORRECT, StateTable);
2734 Context_MarkStateDirty(context, STATE_SCISSORRECT, state_table);
H A Dwined3d_private.h1035 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1) macro
1036 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1038 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
H A Dstate.c4885 { STATE_SCISSORRECT, { STATE_SCISSORRECT, scissorrect }, WINED3D_GL_EXT_NONE },
5715 STATE_SCISSORRECT,
H A Ddevice.c2995 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_SCISSORRECT);
5785 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_SCISSORRECT);
6233 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_SCISSORRECT);
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1056 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1) macro
1057 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1059 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))

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