Searched refs:STATE_PIXELSHADERCONSTANT (Results 1 - 8 of 8) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c3492 if(!isStateDirty(context, STATE_PIXELSHADERCONSTANT) &&
3494 shaderconstant(STATE_PIXELSHADERCONSTANT, stateblock, context);
3658 if(!isStateDirty(context, STATE_PIXELSHADERCONSTANT) &&
3660 shaderconstant(STATE_PIXELSHADERCONSTANT, stateblock, context);
4890 { STATE_PIXELSHADERCONSTANT, { STATE_VERTEXSHADERCONSTANT, NULL }, WINED3D_GL_EXT_NONE },
5711 STATE_PIXELSHADERCONSTANT,
H A Dwined3d_private.h1028 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1) macro
1030 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
1032 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
H A Darb_program_shader.c5425 if (!isStateDirty(context, STATE_PIXELSHADERCONSTANT))
5426 stateblock_apply_state(STATE_PIXELSHADERCONSTANT, stateblock, context);
5461 if (!isStateDirty(context, STATE_PIXELSHADERCONSTANT))
5462 stateblock_apply_state(STATE_PIXELSHADERCONSTANT, stateblock, context);
6056 if (use_pshader) stateblock_apply_state(STATE_PIXELSHADERCONSTANT, stateblock, context);
H A Ddevice.c3528 if (!This->isRecordingState) IWineD3DDeviceImpl_MarkStateDirty(This, STATE_PIXELSHADERCONSTANT);
3582 if (!This->isRecordingState) IWineD3DDeviceImpl_MarkStateDirty(This, STATE_PIXELSHADERCONSTANT);
3638 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_PIXELSHADERCONSTANT);
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1049 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1) macro
1051 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
1053 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dwined3d_private.h1035 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1) macro
1037 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
1039 #define STATE_LIGHT_TYPE (STATE_PIXELSHADERCONSTANT + 1)
H A Ddevice.c3080 device_invalidate_state(device, STATE_PIXELSHADERCONSTANT);
3123 device_invalidate_state(device, STATE_PIXELSHADERCONSTANT);
3173 device_invalidate_state(device, STATE_PIXELSHADERCONSTANT);
H A Dstate.c5019 { STATE_PIXELSHADERCONSTANT, { STATE_VERTEXSHADERCONSTANT, NULL }, WINED3D_GL_EXT_NONE },
5926 STATE_PIXELSHADERCONSTANT,

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