Searched refs:STATE_PIXELSHADERCONSTANT (Results 1 - 8 of 8) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | state.c | 3492 if(!isStateDirty(context, STATE_PIXELSHADERCONSTANT) && 3494 shaderconstant(STATE_PIXELSHADERCONSTANT, stateblock, context); 3658 if(!isStateDirty(context, STATE_PIXELSHADERCONSTANT) && 3660 shaderconstant(STATE_PIXELSHADERCONSTANT, stateblock, context); 4890 { STATE_PIXELSHADERCONSTANT, { STATE_VERTEXSHADERCONSTANT, NULL }, WINED3D_GL_EXT_NONE }, 5711 STATE_PIXELSHADERCONSTANT,
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H A D | wined3d_private.h | 1028 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1) macro 1030 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT) 1032 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
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H A D | arb_program_shader.c | 5425 if (!isStateDirty(context, STATE_PIXELSHADERCONSTANT)) 5426 stateblock_apply_state(STATE_PIXELSHADERCONSTANT, stateblock, context); 5461 if (!isStateDirty(context, STATE_PIXELSHADERCONSTANT)) 5462 stateblock_apply_state(STATE_PIXELSHADERCONSTANT, stateblock, context); 6056 if (use_pshader) stateblock_apply_state(STATE_PIXELSHADERCONSTANT, stateblock, context);
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H A D | device.c | 3528 if (!This->isRecordingState) IWineD3DDeviceImpl_MarkStateDirty(This, STATE_PIXELSHADERCONSTANT); 3582 if (!This->isRecordingState) IWineD3DDeviceImpl_MarkStateDirty(This, STATE_PIXELSHADERCONSTANT); 3638 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_PIXELSHADERCONSTANT);
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 1049 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1) macro 1051 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT) 1053 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | wined3d_private.h | 1035 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1) macro 1037 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT) 1039 #define STATE_LIGHT_TYPE (STATE_PIXELSHADERCONSTANT + 1)
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H A D | device.c | 3080 device_invalidate_state(device, STATE_PIXELSHADERCONSTANT); 3123 device_invalidate_state(device, STATE_PIXELSHADERCONSTANT); 3173 device_invalidate_state(device, STATE_PIXELSHADERCONSTANT);
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H A D | state.c | 5019 { STATE_PIXELSHADERCONSTANT, { STATE_VERTEXSHADERCONSTANT, NULL }, WINED3D_GL_EXT_NONE }, 5926 STATE_PIXELSHADERCONSTANT,
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