/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | arb_program_shader.c | 6575 if (!isStateDirty(context, STATE_PIXELSHADER)) 6609 if (!isStateDirty(context, STATE_PIXELSHADER)) 6616 {STATE_TEXTURESTAGE(0, WINED3D_TSS_COLOR_OP), { STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE }, 6617 {STATE_TEXTURESTAGE(0, WINED3D_TSS_COLOR_ARG1), { STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE }, 6618 {STATE_TEXTURESTAGE(0, WINED3D_TSS_COLOR_ARG2), { STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE }, 6619 {STATE_TEXTURESTAGE(0, WINED3D_TSS_COLOR_ARG0), { STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE }, 6620 {STATE_TEXTURESTAGE(0, WINED3D_TSS_ALPHA_OP), { STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE }, 6621 {STATE_TEXTURESTAGE(0, WINED3D_TSS_ALPHA_ARG1), { STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE }, 6622 {STATE_TEXTURESTAGE(0, WINED3D_TSS_ALPHA_ARG2), { STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE }, 6623 {STATE_TEXTURESTAGE(0, WINED3D_TSS_ALPHA_ARG0), { STATE_PIXELSHADER, NUL [all...] |
H A D | glsl_shader.c | 7156 {STATE_TEXTURESTAGE(0, WINED3D_TSS_COLOR_OP), {STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE }, 7157 {STATE_TEXTURESTAGE(0, WINED3D_TSS_COLOR_ARG1), {STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE }, 7158 {STATE_TEXTURESTAGE(0, WINED3D_TSS_COLOR_ARG2), {STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE }, 7159 {STATE_TEXTURESTAGE(0, WINED3D_TSS_COLOR_ARG0), {STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE }, 7160 {STATE_TEXTURESTAGE(0, WINED3D_TSS_ALPHA_OP), {STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE }, 7161 {STATE_TEXTURESTAGE(0, WINED3D_TSS_ALPHA_ARG1), {STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE }, 7162 {STATE_TEXTURESTAGE(0, WINED3D_TSS_ALPHA_ARG2), {STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE }, 7163 {STATE_TEXTURESTAGE(0, WINED3D_TSS_ALPHA_ARG0), {STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE }, 7164 {STATE_TEXTURESTAGE(0, WINED3D_TSS_RESULT_ARG), {STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE }, 7171 {STATE_TEXTURESTAGE(1, WINED3D_TSS_COLOR_OP), {STATE_PIXELSHADER, NUL [all...] |
H A D | nvidia_texture_shader.c | 892 { STATE_PIXELSHADER, { STATE_PIXELSHADER, apply_pixelshader }, WINED3D_GL_EXT_NONE }, 893 { STATE_RENDER(WINED3D_RS_SRGBWRITEENABLE), { STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE },
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H A D | ati_fragment_shader.c | 934 if (!isStateDirty(context, STATE_PIXELSHADER)) 1094 {STATE_PIXELSHADER, { STATE_PIXELSHADER, atifs_apply_pixelshader }, WINED3D_GL_EXT_NONE },
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H A D | wined3d_private.h | 1011 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1) macro 1012 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER) 1014 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
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H A D | state.c | 5189 { STATE_PIXELSHADER, { STATE_PIXELSHADER, context_state_drawbuf},WINED3D_GL_EXT_NONE }, 5675 { STATE_PIXELSHADER, { STATE_PIXELSHADER, apply_pixelshader }, WINED3D_GL_EXT_NONE }, 5676 { STATE_RENDER(WINED3D_RS_SRGBWRITEENABLE), { STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE }, 5929 STATE_PIXELSHADER,
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H A D | device.c | 2964 device_invalidate_state(device, STATE_PIXELSHADER); 3804 device_invalidate_state(device, STATE_PIXELSHADER);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | arb_program_shader.c | 6071 if(!isStateDirty(context, STATE_PIXELSHADER)) { 6098 if(!isStateDirty(context, STATE_PIXELSHADER)) { 6107 {STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), { STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE }, 6108 {STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG1), { STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE }, 6109 {STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG2), { STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE }, 6110 {STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG0), { STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE }, 6111 {STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), { STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE }, 6112 {STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG1), { STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE }, 6113 {STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG2), { STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE }, 6114 {STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG0), { STATE_PIXELSHADER, NUL [all...] |
H A D | nvidia_texture_shader.c | 829 { STATE_PIXELSHADER, { STATE_PIXELSHADER, apply_pixelshader }, WINED3D_GL_EXT_NONE }, 830 { STATE_RENDER(WINED3DRS_SRGBWRITEENABLE), { STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE },
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H A D | ati_fragment_shader.c | 894 if(!isStateDirty(context, STATE_PIXELSHADER)) { 1055 {STATE_PIXELSHADER, { STATE_PIXELSHADER, atifs_apply_pixelshader }, WINED3D_GL_EXT_NONE },
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H A D | state.c | 3475 isStateDirty(context, STATE_PIXELSHADER)) { 3493 !isStateDirty(context, STATE_PIXELSHADER)) { 3659 !isStateDirty(context, STATE_PIXELSHADER)) { 4646 if (!isStateDirty(context, STATE_PIXELSHADER)) { 5539 { STATE_PIXELSHADER, { STATE_PIXELSHADER, apply_pixelshader }, WINED3D_GL_EXT_NONE }, 5540 { STATE_RENDER(WINED3DRS_SRGBWRITEENABLE), { STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE }, 5713 STATE_PIXELSHADER,
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H A D | wined3d_private.h | 1007 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1) macro 1008 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER) 1010 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
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H A D | context.c | 2114 Context_MarkStateDirty(context, STATE_PIXELSHADER, StateTable);
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H A D | device.c | 3481 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_PIXELSHADER); 4233 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_PIXELSHADER);
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 1028 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1) macro 1029 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER) 1031 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
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