Searched refs:STATE_PIXELSHADER (Results 1 - 15 of 15) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c6575 if (!isStateDirty(context, STATE_PIXELSHADER))
6609 if (!isStateDirty(context, STATE_PIXELSHADER))
6616 {STATE_TEXTURESTAGE(0, WINED3D_TSS_COLOR_OP), { STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE },
6617 {STATE_TEXTURESTAGE(0, WINED3D_TSS_COLOR_ARG1), { STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE },
6618 {STATE_TEXTURESTAGE(0, WINED3D_TSS_COLOR_ARG2), { STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE },
6619 {STATE_TEXTURESTAGE(0, WINED3D_TSS_COLOR_ARG0), { STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE },
6620 {STATE_TEXTURESTAGE(0, WINED3D_TSS_ALPHA_OP), { STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE },
6621 {STATE_TEXTURESTAGE(0, WINED3D_TSS_ALPHA_ARG1), { STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE },
6622 {STATE_TEXTURESTAGE(0, WINED3D_TSS_ALPHA_ARG2), { STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE },
6623 {STATE_TEXTURESTAGE(0, WINED3D_TSS_ALPHA_ARG0), { STATE_PIXELSHADER, NUL
[all...]
H A Dglsl_shader.c7156 {STATE_TEXTURESTAGE(0, WINED3D_TSS_COLOR_OP), {STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE },
7157 {STATE_TEXTURESTAGE(0, WINED3D_TSS_COLOR_ARG1), {STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE },
7158 {STATE_TEXTURESTAGE(0, WINED3D_TSS_COLOR_ARG2), {STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE },
7159 {STATE_TEXTURESTAGE(0, WINED3D_TSS_COLOR_ARG0), {STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE },
7160 {STATE_TEXTURESTAGE(0, WINED3D_TSS_ALPHA_OP), {STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE },
7161 {STATE_TEXTURESTAGE(0, WINED3D_TSS_ALPHA_ARG1), {STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE },
7162 {STATE_TEXTURESTAGE(0, WINED3D_TSS_ALPHA_ARG2), {STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE },
7163 {STATE_TEXTURESTAGE(0, WINED3D_TSS_ALPHA_ARG0), {STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE },
7164 {STATE_TEXTURESTAGE(0, WINED3D_TSS_RESULT_ARG), {STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE },
7171 {STATE_TEXTURESTAGE(1, WINED3D_TSS_COLOR_OP), {STATE_PIXELSHADER, NUL
[all...]
H A Dnvidia_texture_shader.c892 { STATE_PIXELSHADER, { STATE_PIXELSHADER, apply_pixelshader }, WINED3D_GL_EXT_NONE },
893 { STATE_RENDER(WINED3D_RS_SRGBWRITEENABLE), { STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE },
H A Dati_fragment_shader.c934 if (!isStateDirty(context, STATE_PIXELSHADER))
1094 {STATE_PIXELSHADER, { STATE_PIXELSHADER, atifs_apply_pixelshader }, WINED3D_GL_EXT_NONE },
H A Dwined3d_private.h1011 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1) macro
1012 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
1014 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
H A Dstate.c5189 { STATE_PIXELSHADER, { STATE_PIXELSHADER, context_state_drawbuf},WINED3D_GL_EXT_NONE },
5675 { STATE_PIXELSHADER, { STATE_PIXELSHADER, apply_pixelshader }, WINED3D_GL_EXT_NONE },
5676 { STATE_RENDER(WINED3D_RS_SRGBWRITEENABLE), { STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE },
5929 STATE_PIXELSHADER,
H A Ddevice.c2964 device_invalidate_state(device, STATE_PIXELSHADER);
3804 device_invalidate_state(device, STATE_PIXELSHADER);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Darb_program_shader.c6071 if(!isStateDirty(context, STATE_PIXELSHADER)) {
6098 if(!isStateDirty(context, STATE_PIXELSHADER)) {
6107 {STATE_TEXTURESTAGE(0, WINED3DTSS_COLOROP), { STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE },
6108 {STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG1), { STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE },
6109 {STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG2), { STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE },
6110 {STATE_TEXTURESTAGE(0, WINED3DTSS_COLORARG0), { STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE },
6111 {STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAOP), { STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE },
6112 {STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG1), { STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE },
6113 {STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG2), { STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE },
6114 {STATE_TEXTURESTAGE(0, WINED3DTSS_ALPHAARG0), { STATE_PIXELSHADER, NUL
[all...]
H A Dnvidia_texture_shader.c829 { STATE_PIXELSHADER, { STATE_PIXELSHADER, apply_pixelshader }, WINED3D_GL_EXT_NONE },
830 { STATE_RENDER(WINED3DRS_SRGBWRITEENABLE), { STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE },
H A Dati_fragment_shader.c894 if(!isStateDirty(context, STATE_PIXELSHADER)) {
1055 {STATE_PIXELSHADER, { STATE_PIXELSHADER, atifs_apply_pixelshader }, WINED3D_GL_EXT_NONE },
H A Dstate.c3475 isStateDirty(context, STATE_PIXELSHADER)) {
3493 !isStateDirty(context, STATE_PIXELSHADER)) {
3659 !isStateDirty(context, STATE_PIXELSHADER)) {
4646 if (!isStateDirty(context, STATE_PIXELSHADER)) {
5539 { STATE_PIXELSHADER, { STATE_PIXELSHADER, apply_pixelshader }, WINED3D_GL_EXT_NONE },
5540 { STATE_RENDER(WINED3DRS_SRGBWRITEENABLE), { STATE_PIXELSHADER, NULL }, WINED3D_GL_EXT_NONE },
5713 STATE_PIXELSHADER,
H A Dwined3d_private.h1007 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1) macro
1008 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
1010 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
H A Dcontext.c2114 Context_MarkStateDirty(context, STATE_PIXELSHADER, StateTable);
H A Ddevice.c3481 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_PIXELSHADER);
4233 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_PIXELSHADER);
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1028 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1) macro
1029 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
1031 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))

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