Searched refs:STATE_INDEXBUFFER (Results 1 - 9 of 9) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | buffer.c | 153 device_invalidate_state(This->resource.device, STATE_INDEXBUFFER); 611 device_invalidate_state(This->resource.device, STATE_INDEXBUFFER); 988 device_invalidate_state(device, STATE_INDEXBUFFER); 1213 context_invalidate_state(context, STATE_INDEXBUFFER); 1324 context_invalidate_state(context, STATE_INDEXBUFFER);
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H A D | wined3d_private.h | 1019 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1) macro 1020 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER) 1022 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
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H A D | state.c | 5070 { STATE_INDEXBUFFER, { STATE_INDEXBUFFER, indexbuffer }, ARB_VERTEX_BUFFER_OBJECT }, 5071 { STATE_INDEXBUFFER, { STATE_INDEXBUFFER, state_nop }, WINED3D_GL_EXT_NONE }, 5924 STATE_INDEXBUFFER,
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H A D | device.c | 360 device_invalidate_state(device, STATE_INDEXBUFFER); 2227 device_invalidate_state(device, STATE_INDEXBUFFER);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | buffer.c | 164 IWineD3DDeviceImpl_MarkStateDirty(This->resource.device, STATE_INDEXBUFFER); 574 IWineD3DDeviceImpl_MarkStateDirty(This->resource.device, STATE_INDEXBUFFER); 1048 IWineD3DDeviceImpl_MarkStateDirty(This->resource.device, STATE_INDEXBUFFER); 1270 IWineD3DDeviceImpl_MarkStateDirty(This->resource.device, STATE_INDEXBUFFER); 1376 IWineD3DDeviceImpl_MarkStateDirty(This->resource.device, STATE_INDEXBUFFER);
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H A D | device.c | 2773 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_INDEXBUFFER); 4746 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_INDEXBUFFER); 4782 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_INDEXBUFFER); 4880 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_INDEXBUFFER); 4909 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_INDEXBUFFER); 4929 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_INDEXBUFFER);
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H A D | wined3d_private.h | 1015 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1) macro 1016 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER) 1018 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
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H A D | state.c | 4941 { STATE_INDEXBUFFER, { STATE_INDEXBUFFER, indexbuffer }, ARB_VERTEX_BUFFER_OBJECT }, 4942 { STATE_INDEXBUFFER, { STATE_INDEXBUFFER, state_nop }, WINED3D_GL_EXT_NONE }, 5709 STATE_INDEXBUFFER,
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 1036 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1) macro 1037 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER) 1039 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
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