Searched refs:STATE_INDEXBUFFER (Results 1 - 9 of 9) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dbuffer.c153 device_invalidate_state(This->resource.device, STATE_INDEXBUFFER);
611 device_invalidate_state(This->resource.device, STATE_INDEXBUFFER);
988 device_invalidate_state(device, STATE_INDEXBUFFER);
1213 context_invalidate_state(context, STATE_INDEXBUFFER);
1324 context_invalidate_state(context, STATE_INDEXBUFFER);
H A Dwined3d_private.h1019 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1) macro
1020 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1022 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
H A Dstate.c5070 { STATE_INDEXBUFFER, { STATE_INDEXBUFFER, indexbuffer }, ARB_VERTEX_BUFFER_OBJECT },
5071 { STATE_INDEXBUFFER, { STATE_INDEXBUFFER, state_nop }, WINED3D_GL_EXT_NONE },
5924 STATE_INDEXBUFFER,
H A Ddevice.c360 device_invalidate_state(device, STATE_INDEXBUFFER);
2227 device_invalidate_state(device, STATE_INDEXBUFFER);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dbuffer.c164 IWineD3DDeviceImpl_MarkStateDirty(This->resource.device, STATE_INDEXBUFFER);
574 IWineD3DDeviceImpl_MarkStateDirty(This->resource.device, STATE_INDEXBUFFER);
1048 IWineD3DDeviceImpl_MarkStateDirty(This->resource.device, STATE_INDEXBUFFER);
1270 IWineD3DDeviceImpl_MarkStateDirty(This->resource.device, STATE_INDEXBUFFER);
1376 IWineD3DDeviceImpl_MarkStateDirty(This->resource.device, STATE_INDEXBUFFER);
H A Ddevice.c2773 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_INDEXBUFFER);
4746 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_INDEXBUFFER);
4782 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_INDEXBUFFER);
4880 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_INDEXBUFFER);
4909 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_INDEXBUFFER);
4929 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_INDEXBUFFER);
H A Dwined3d_private.h1015 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1) macro
1016 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1018 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
H A Dstate.c4941 { STATE_INDEXBUFFER, { STATE_INDEXBUFFER, indexbuffer }, ARB_VERTEX_BUFFER_OBJECT },
4942 { STATE_INDEXBUFFER, { STATE_INDEXBUFFER, state_nop }, WINED3D_GL_EXT_NONE },
5709 STATE_INDEXBUFFER,
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1036 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1) macro
1037 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1039 #define STATE_VDECL (STATE_INDEXBUFFER + 1)

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