Searched refs:STATE_ACTIVELIGHT (Results 1 - 11 of 11) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddrawprim.c899 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_ACTIVELIGHT(i));
902 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_ACTIVELIGHT(0));
909 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_ACTIVELIGHT(1));
916 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_ACTIVELIGHT(2));
H A Dstate.c4714 UINT Index = state - STATE_ACTIVELIGHT(0);
5099 { STATE_ACTIVELIGHT(0), { STATE_ACTIVELIGHT(0), light }, WINED3D_GL_EXT_NONE },
5100 { STATE_ACTIVELIGHT(1), { STATE_ACTIVELIGHT(1), light }, WINED3D_GL_EXT_NONE },
5101 { STATE_ACTIVELIGHT(2), { STATE_ACTIVELIGHT(2), light }, WINED3D_GL_EXT_NONE },
5102 { STATE_ACTIVELIGHT(3), { STATE_ACTIVELIGHT(3), light }, WINED3D_GL_EXT_NONE },
5103 { STATE_ACTIVELIGHT(
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H A Dwined3d_private.h1032 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1) macro
1033 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
1035 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
H A Ddevice.c2488 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_ACTIVELIGHT(object->glIndex));
2559 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_ACTIVELIGHT(lightInfo->glIndex));
2597 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_ACTIVELIGHT(i));
H A Dutils.c2118 return wine_dbg_sprintf("STATE_ACTIVELIGHT(%#x)", state - STATE_ACTIVELIGHT(0));
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dglsl_shader.c6875 {STATE_ACTIVELIGHT(0), {STATE_ACTIVELIGHT(0), light }, WINED3D_GL_EXT_NONE },
6876 {STATE_ACTIVELIGHT(1), {STATE_ACTIVELIGHT(1), light }, WINED3D_GL_EXT_NONE },
6877 {STATE_ACTIVELIGHT(2), {STATE_ACTIVELIGHT(2), light }, WINED3D_GL_EXT_NONE },
6878 {STATE_ACTIVELIGHT(3), {STATE_ACTIVELIGHT(3), light }, WINED3D_GL_EXT_NONE },
6879 {STATE_ACTIVELIGHT(4), {STATE_ACTIVELIGHT(
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H A Dstate.c4780 UINT Index = state_id - STATE_ACTIVELIGHT(0);
5235 { STATE_ACTIVELIGHT(0), { STATE_ACTIVELIGHT(0), light }, WINED3D_GL_EXT_NONE },
5236 { STATE_ACTIVELIGHT(1), { STATE_ACTIVELIGHT(1), light }, WINED3D_GL_EXT_NONE },
5237 { STATE_ACTIVELIGHT(2), { STATE_ACTIVELIGHT(2), light }, WINED3D_GL_EXT_NONE },
5238 { STATE_ACTIVELIGHT(3), { STATE_ACTIVELIGHT(3), light }, WINED3D_GL_EXT_NONE },
5239 { STATE_ACTIVELIGHT(
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H A Dwined3d_private.h1041 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a)) macro
1042 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
1044 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
H A Ddevice.c1852 device_invalidate_state(device, STATE_ACTIVELIGHT(object->glIndex));
2006 device_invalidate_state(device, STATE_ACTIVELIGHT(light_info->glIndex));
2055 device_invalidate_state(device, STATE_ACTIVELIGHT(i));
H A Dutils.c2623 return wine_dbg_sprintf("STATE_ACTIVELIGHT(%#x)", state - STATE_ACTIVELIGHT(0));
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1053 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1) macro
1054 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
1056 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)

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