Searched refs:STATE_ACTIVELIGHT (Results 1 - 11 of 11) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | drawprim.c | 899 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_ACTIVELIGHT(i)); 902 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_ACTIVELIGHT(0)); 909 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_ACTIVELIGHT(1)); 916 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_ACTIVELIGHT(2));
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H A D | state.c | 4714 UINT Index = state - STATE_ACTIVELIGHT(0); 5099 { STATE_ACTIVELIGHT(0), { STATE_ACTIVELIGHT(0), light }, WINED3D_GL_EXT_NONE }, 5100 { STATE_ACTIVELIGHT(1), { STATE_ACTIVELIGHT(1), light }, WINED3D_GL_EXT_NONE }, 5101 { STATE_ACTIVELIGHT(2), { STATE_ACTIVELIGHT(2), light }, WINED3D_GL_EXT_NONE }, 5102 { STATE_ACTIVELIGHT(3), { STATE_ACTIVELIGHT(3), light }, WINED3D_GL_EXT_NONE }, 5103 { STATE_ACTIVELIGHT( [all...] |
H A D | wined3d_private.h | 1032 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1) macro 1033 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS)) 1035 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
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H A D | device.c | 2488 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_ACTIVELIGHT(object->glIndex)); 2559 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_ACTIVELIGHT(lightInfo->glIndex)); 2597 IWineD3DDeviceImpl_MarkStateDirty(This, STATE_ACTIVELIGHT(i));
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H A D | utils.c | 2118 return wine_dbg_sprintf("STATE_ACTIVELIGHT(%#x)", state - STATE_ACTIVELIGHT(0));
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | glsl_shader.c | 6875 {STATE_ACTIVELIGHT(0), {STATE_ACTIVELIGHT(0), light }, WINED3D_GL_EXT_NONE }, 6876 {STATE_ACTIVELIGHT(1), {STATE_ACTIVELIGHT(1), light }, WINED3D_GL_EXT_NONE }, 6877 {STATE_ACTIVELIGHT(2), {STATE_ACTIVELIGHT(2), light }, WINED3D_GL_EXT_NONE }, 6878 {STATE_ACTIVELIGHT(3), {STATE_ACTIVELIGHT(3), light }, WINED3D_GL_EXT_NONE }, 6879 {STATE_ACTIVELIGHT(4), {STATE_ACTIVELIGHT( [all...] |
H A D | state.c | 4780 UINT Index = state_id - STATE_ACTIVELIGHT(0); 5235 { STATE_ACTIVELIGHT(0), { STATE_ACTIVELIGHT(0), light }, WINED3D_GL_EXT_NONE }, 5236 { STATE_ACTIVELIGHT(1), { STATE_ACTIVELIGHT(1), light }, WINED3D_GL_EXT_NONE }, 5237 { STATE_ACTIVELIGHT(2), { STATE_ACTIVELIGHT(2), light }, WINED3D_GL_EXT_NONE }, 5238 { STATE_ACTIVELIGHT(3), { STATE_ACTIVELIGHT(3), light }, WINED3D_GL_EXT_NONE }, 5239 { STATE_ACTIVELIGHT( [all...] |
H A D | wined3d_private.h | 1041 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a)) macro 1042 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS)) 1044 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
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H A D | device.c | 1852 device_invalidate_state(device, STATE_ACTIVELIGHT(object->glIndex)); 2006 device_invalidate_state(device, STATE_ACTIVELIGHT(light_info->glIndex)); 2055 device_invalidate_state(device, STATE_ACTIVELIGHT(i));
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H A D | utils.c | 2623 return wine_dbg_sprintf("STATE_ACTIVELIGHT(%#x)", state - STATE_ACTIVELIGHT(0));
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 1053 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1) macro 1054 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS)) 1056 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
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