Searched refs:SHADER_NONE (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dutils.c3095 if (wined3d_settings.vs_mode == VS_NONE) *vs_selected = SHADER_NONE;
3105 else *vs_selected = SHADER_NONE;
3107 if (wined3d_settings.ps_mode == PS_NONE) *ps_selected = SHADER_NONE;
3111 else *ps_selected = SHADER_NONE;
H A Dwined3d_private.h281 #define SHADER_NONE 4 macro
3387 && stateblock->device->vs_selected_mode != SHADER_NONE);
3392 return (stateblock->pixelShader && stateblock->device->ps_selected_mode != SHADER_NONE);
H A Ddirectx.c4880 if(vs_selected_mode == SHADER_NONE) {
4889 if(ps_selected_mode == SHADER_NONE) {
H A Ddevice.c431 BOOL vs = stateblock->vertexShader && device->vs_selected_mode != SHADER_NONE;
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h292 #define SHADER_NONE 4 macro
3428 && stateblock->device->vs_selected_mode != SHADER_NONE);
3433 return (stateblock->pixelShader && stateblock->device->ps_selected_mode != SHADER_NONE);

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