Searched refs:SFLAG_INSRGBTEX (Results 1 - 8 of 8) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dsurface.c847 surface_modify_location(surface, SFLAG_INSRGBTEX, FALSE);
2131 surface_modify_location(surface, SFLAG_INSRGBTEX, FALSE);
2337 flag = SFLAG_INSRGBTEX;
3159 DWORD flag = srgb ? SFLAG_INSRGBTEX : SFLAG_INTEXTURE;
6124 if (location & (SFLAG_INTEXTURE | SFLAG_INSRGBTEX)
6126 location |= (SFLAG_INTEXTURE | SFLAG_INSRGBTEX);
6131 || ((surface->flags & SFLAG_INSRGBTEX) && !(location & SFLAG_INSRGBTEX)))
6167 Assert(!(surface->flags & SFLAG_INSRGBTEX));
6168 if (location & SFLAG_INSRGBTEX)
[all...]
H A Dcontext.c155 case SFLAG_INSRGBTEX:
230 case SFLAG_INSRGBTEX:
231 srgb = location == SFLAG_INSRGBTEX;
H A Dwined3d_private.h2378 #define SFLAG_INSRGBTEX 0x00080000 /* The GL sRGB texture is current. */ macro
2412 SFLAG_INSRGBTEX | \
H A Dutils.c2755 if (flag & SFLAG_INSRGBTEX) strcat(buf, " | SFLAG_INSRGBTEX"); /* 18 */
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dsurface.c588 flag = SFLAG_INSRGBTEX;
1432 IWineD3DSurface_ModifyLocation(iface, SFLAG_INSRGBTEX, FALSE);
2309 IWineD3DSurface_ModifyLocation(iface, SFLAG_INSRGBTEX, FALSE);
2808 DWORD flag = srgb_mode ? SFLAG_INSRGBTEX : SFLAG_INTEXTURE;
4225 && !(This->Flags & SFLAG_INSRGBTEX)) {
4356 IWineD3DSurface_ModifyLocation((IWineD3DSurface *)This, srgb ? SFLAG_INSRGBTEX : SFLAG_INTEXTURE, TRUE);
4853 ((This->Flags & SFLAG_INSRGBTEX) && !(flag & SFLAG_INSRGBTEX))) {
4887 Assert(!(This->Flags & SFLAG_INSRGBTEX));
4888 if (flag & SFLAG_INSRGBTEX)
[all...]
H A Dwined3d_private.h2503 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */ macro
2550 SFLAG_INSRGBTEX)
H A Dutils.c2259 if(flag & SFLAG_INSRGBTEX) strcat(buf, " | SFLAG_INSRGBTEX");
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2538 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */ macro
2585 SFLAG_INSRGBTEX)

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