Searched refs:SFLAG_DS_OFFSCREEN (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddrawprim.c631 DWORD location = context->render_offscreen ? SFLAG_DS_OFFSCREEN : SFLAG_DS_ONSCREEN;
H A Ddevice.c4589 DWORD location = context->render_offscreen ? SFLAG_DS_OFFSCREEN : SFLAG_DS_ONSCREEN;
4674 DWORD location = context->render_offscreen ? SFLAG_DS_OFFSCREEN : SFLAG_DS_ONSCREEN;
6261 surface_load_ds_location(This->stencilBufferTarget, context, SFLAG_DS_OFFSCREEN);
6262 surface_modify_ds_location(This->stencilBufferTarget, SFLAG_DS_OFFSCREEN);
H A Dwined3d_private.h2518 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */ macro
2553 SFLAG_DS_OFFSCREEN)
H A Dsurface.c4730 if (location == SFLAG_DS_OFFSCREEN) {
4804 if (This->Flags & SFLAG_DS_OFFSCREEN) {
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2553 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */ macro
2588 SFLAG_DS_OFFSCREEN)

Completed in 144 milliseconds