Searched refs:SFLAG_CONVERTED (Results 1 - 6 of 6) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dsurface.c697 if (This->Flags & SFLAG_CONVERTED && format_desc->format != WINED3DFMT_P8_UINT)
1043 if(This->Flags & (SFLAG_NONPOW2 | SFLAG_DIBSECTION | SFLAG_CONVERTED) || This->resource.allocatedMemory == NULL) {
1047 * SFLAG_CONVERTED: The conversion destination memory is freed after loading the surface
1809 if(convert != NO_CONVERSION) surface->Flags |= SFLAG_CONVERTED;
1810 else surface->Flags &= ~SFLAG_CONVERTED;
1829 if(convert != NO_CONVERSION) This->Flags |= SFLAG_CONVERTED;
1830 else This->Flags &= ~SFLAG_CONVERTED;
1884 && !(This->Flags & (SFLAG_PBO | SFLAG_CONVERTED | SFLAG_NONPOW2))
5108 /* Don't use PBOs for converted surfaces. During PBO conversion we look at SFLAG_CONVERTED
5136 This->Flags |= SFLAG_CONVERTED;
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H A Dwined3d_private.h2497 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */ macro
2530 * SFLAG_CONVERTED: Converting the data back would take too long
2537 #define SFLAG_DONOTFREE (SFLAG_CONVERTED | \
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dsurface.c607 if (surface->flags & (SFLAG_CONVERTED | SFLAG_NONPOW2 | SFLAG_PIN_SYSMEM))
666 surface->flags |= SFLAG_CONVERTED;
667 else surface->flags &= ~SFLAG_CONVERTED;
1727 if (dst_surface->flags & SFLAG_CONVERTED)
2399 if (surface->flags & SFLAG_CONVERTED && format->id != WINED3DFMT_P8_UINT)
2979 if (surface->flags & (SFLAG_NONPOW2 | SFLAG_DIBSECTION | SFLAG_CONVERTED)
2985 * SFLAG_CONVERTED: The conversion destination memory is freed after loading the surface
4735 surface->flags |= SFLAG_CONVERTED;
4736 else surface->flags &= ~SFLAG_CONVERTED;
6336 * SFLAG_CONVERTED bu
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H A Dwined3d_private.h2359 #define SFLAG_CONVERTED 0x00000001 /* Converted for color keying or palettized. */ macro
2392 * SFLAG_CONVERTED: Converting the data back would take too long
2398 #define SFLAG_DONOTFREE (SFLAG_CONVERTED | \
H A Darb_program_shader.c7319 if (surface->flags & SFLAG_CONVERTED)
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2532 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */ macro
2565 * SFLAG_CONVERTED: Converting the data back would take too long
2572 #define SFLAG_DONOTFREE (SFLAG_CONVERTED | \

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